Can Someone Show Me How Outside Fighting Is Done?
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2k18 fixes
Bigs can cover to much ground on defense(they are too fast)
Late contest on laups matter too much.
Random blocks doing pumpfakes.
Leaning shots for guys who have catch and shoot badge should be removed. -
Re: Can Someone Show Me How Outside Fighting Is Done?
That's a great idea. But, decrease it when you're close and not moving as well. The closer you get the easier it is to break and you get a percentage decrease when moving forward. You're closer and moving in so less reaction time.
Add in the nerf to body punches on stamina and it becomes viable to fight on the outside.
It would force people to cut back on spammingComment
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Re: Can Someone Show Me How Outside Fighting Is Done?
As for the blocking reliability being decreased when moving forward.... I'm not sure about that either way rn. Gonna let someone else chime in on that one.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
Solid and I just had some fights. We're about the same level but we're both still learning about the game in some areas (me more than him).
I still believe that holding high block and staying in someone's face the whole fight is far too viable. In real life if two guys stood nose to nose for every round... Well, they wouldn't. Someone would get knocked out fast or somebody would back down.
We tried different things while I utilised this strategy. Firstly, I just basically used duck/upper and sway/hook. He wasn't able to get me out of his face. Which was a consistent theme the whole way through all of the fights. When he started going to the body... my stamina was draining much faster and he was able to win a few (not that the results are relevant). He wasn't able to get away from me though... Like ever (until my stamina was completely drained and movement was slowed). I then went to the body too and I was able to win. All the fights were competitive and we both got rocks/knockdowns.
If a fighter tried to walk someone down holding high block like that irl... They're getting hit. Their block is not impenetrable. If they're in the pocket all the way in the whole time... They're in danger.
You can't keep someone away with a jab in this game. As I've been saying from the beginning... It favours the Mike Tyson style the most. Only Mike wasn't in your face the ENTIRE time.
Solid doesn't agree with me so I'm sure he'll be here with counter points though.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
This wouldn't solve the issue as you can still move forward constantly without spamming tons of strikes. I wasn't spamming when playing Solid.
As for the blocking reliability being decreased when moving forward.... I'm not sure about that either way rn. Gonna let someone else chime in on that one.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
We were mostly doing experiments, like trying to fight without many body punches, or without clinching, etc.
I did record or a pretty normal and good fight, though, where I got blasted. Might post it, later.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
I agree it is an issue, now. But I expect it to be mostly about the body punches being OP. Once that's fixed, the viability of staying close will be smaller. I also agree that high block is currently too strong. I think there should be more partial penetration due to partial block breakdown. And perhaps there should be halting effect on advancing movement for a certain measure of block penetration, so that tanking with high block doesn't allow players to keep close so easily.
I think changing the block to make it harder to play like this would help. I also think movement maybe needs to be better to stay away from someone doing this. Maybe make back lunges more effective. I'm not sure. But if I decide I don't want to exchange straight punches with you or trade on the outside in general... I can just hold high block and walk forward. Anyone can do it. I don't like that. That's not possible irl and it's not that simple.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
I'm actually pretty good at staying on the outside. To effectively stay outside though you definitely need a fighter with good footwork.
Stamina management is also key. Especially since the devs we're able to make closing the distance when fatigued more realistic.
Styles make fights so it's hard to give a detailed plan on what to do to stay outside. EA UFC 2 was easier to stay on the outside so I will say it takes more skill in EA UFC 3. But learning this is not a bad thing at all to be more versatile in the ways you can approach fights.
Outside Fighting Factors
-Height plays a role and how effective each player uses their height.
-The Moves, & Combos You Have Access to play a role.
-Whether or not your opponent actually uses head movement or not is a factor, as well how effective you or your opponent is with Headmovement.
-How your opponent is attempting strikes and combos is a factor.
- Range Management
-If you have moves such as teeps and side kicks to create space is a factor.
- If you understand how to properly circle out or not is also key to maintaining space.
Me personally I can usually pick up a pattern in what my opponent is trying to do and use what I pick up to impose my own will, and keep the range I want for the fight whether inside or outside fighting.
Something to keep in mind, every strike has some form of counter and a way to evade the strike so if you understand what strikes can counter what, what lunge or sway dodges what strike, and how distance a strike can cover you should be able to pick up outside fighting in no time.
Practice Mode Strike Recording
It's an under utilized tool great for emulating any type of striking game plan you want. If someone is good at hitting you in the body for an example record the CPU to do body shots then focus on movement to see what's best to counter it and to quickly get back on the outside.
That's just an example the possibilities is limitless for striking scenarios you can create with Strike Recording in Practice Mode.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
I'm actually pretty good at staying on the outside. To effectively stay outside though you definitely need a fighter with good footwork.
Stamina management is also key. Especially since the devs we're able to make closing the distance when fatigued more realistic.
Styles make fights so it's hard to give a detailed plan on what to do to stay outside. EA UFC 2 was easier to stay on the outside so I will say it takes more skill in EA UFC 3. But learning this is not a bad thing at all to be more versatile in the ways you can approach fights.
Outside Fighting Factors
-Height plays a role and how effective each player uses their height.
-The Moves, & Combos You Have Access to play a role.
-Whether or not your opponent actually uses head movement or not is a factor, as well how effective you or your opponent is with Headmovement.
-How your opponent is attempting strikes and combos is a factor.
- Range Management
-If you have moves such as teeps and side kicks to create space is a factor.
- If you understand how to properly circle out or not is also key to maintaining space.
Me personally I can usually pick up a pattern in what my opponent is trying to do and use what I pick up to impose my own will, and keep the range I want for the fight whether inside or outside fighting.
Something to keep in mind, every strike has some form of counter and a way to evade the strike so if you understand what strikes can counter what, what lunge or sway dodges what strike, and how distance a strike can cover you should be able to pick up outside fighting in no time.
Practice Mode Strike Recording
It's an under utilized tool great for emulating any type of striking game plan you want. If someone is good at hitting you in the body for an example record the CPU to do body shots then focus on movement to see what's best to counter it and to quickly get back on the outside.
That's just an example the possibilities is limitless for striking scenarios you can create with Strike Recording in Practice Mode.
Keeping a bad/average player on the outside who has a tendency to be aggressive is different to keeping a good player who is always aggressive on the outside.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
Originally posted by AydinDubstepWhat if they made it so clinch entry is faster when someone is holding down block?
Irl, if a guy is in your face, clinching him is quite easy if he right in your face like a Roberto Duran style distance. Then it becomes a battle of head position, controlling limbs and creating minute space, so basically clinch fighting.
Entering clinch up close needs to be easier.
If a guy body blocks up close, single collar or thai should get auto entry.
If a guy holds head up close, over under or double under should get auto entry.
By close I mean right in your face. Also, why not add push in too like THQ 3.
Evading punches should add a clinch buff too so I dodge a strike up close, I can immediately clinch / close the distance. IRL, if I get swarmed, sometimes I just clinch in the middle of their combo. Very effective.
Edit, UD3 had punch catching, maybe shots fired up close could have this introduced as a counter?
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I know this is a funny example to use but I saw this yesterday and it is a good example of a guy forcing an outside fight despite the opponent desperately wanting to get inside and throw hooks. You can see this at a high level too. Mike Tyson wasn't always able to get on the inside.
Notice in the video that he's stiff arming his opponent (something used in MMA also) and he's alternating between jabs to the head and body. He's also alternating between long hooks and uppercuts depending on how his opponent is blocking (and this is with big boxing gloves). On this game all you have to do is walk into the pocket and hold block and you're fine. They can hit the body and it will take stamina but you can also. The head is completely safe as long as you're holding block. It's also very easy to duck under straight punches and throw an uppercut. It's low risk/high reward.
I think frames/stiff arming an opponent would be helpful as well but it's not in the game and I doubt it will be added.
Dodson/Lineker. Dodson was able to circle very well and every time Lineker planted his feet to throw down... Dodson was already tagging him on the way out and circling. Holm/Rousey. Condit/Diaz. Etc...
That style of fighting should be more viable.Last edited by Serengeti1; 02-07-2018, 08:17 AM.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
Originally posted by AydinDubstepOh yeah, for sure. The following tools would be massively useful for outside / range fighting:
Long range:
- Knee chambering up muay thai style, opening the following options
> Teep to the knee
> Teep to the mid section
> Teep to the face
> Transform into head kick
Mid range (boxing):
> Stiff arm
> Soft jabs
> Pivots
> Head control
Close range:
> Pivots
> Glove control
> Clinch initiation
Varied cadences are needed.Comment
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Re: Can Someone Show Me How Outside Fighting Is Done?
I feel like the biggest issue is the footwork and the damage you're able to do to someone holding high block walking forward. So any buffs to footwork would help. This idea that you can simply lunge back and create distance is not true when playing a competent player who only wants to fight on the inside. Any kind of stiff arming would help also. But I don't think different strikes being added is the answer as it's so easy to just walk straight up to your opponent chest to chest. There are already decent options with strikes to throw on the outside but it's so easy to walk past them and keep high block held and stick to your opponent like glue.
Im interested if it’s really that difficult to get away.Comment
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