Spend more time playing and less time complaining. A dev literally posted footage with the frame data to prove that counters exist and instead of labbing it and perfecting the timing, you guys spammed more threads.
The strongest punishment to side sway spam
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Re: The strongest punishment to side sway spam
Originally posted by Serengeti95
Spend more time playing and less time complaining. A dev literally posted footage with the frame data to prove that counters exist and instead of labbing it and perfecting the timing, you guys spammed more threads. -
Re: The strongest punishment to side sway spam
Well thank you.
I have been asking for fresh clinch entries for a while. They would really help in situations like this.
The clinch entries are pretty much similar to how it was in EA UFC 1. Everything else has evolved.
In MMA no one clinches like how it is in the game presently even when trying to grab a plum. (Holding the clinch input should allow for pulling in)
A pawing jab for single collar. (Holding it would allow us to extend and measure like the FTF sequence from EA UFC 2)
And a lunge of sorts for over/under (Holding it would result in a push to create space)
All should be deniable and counterable like irl.
I agree. If nothing else just more efficient clinch entries.Comment
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Re: The strongest punishment to side sway spam
I agree. But what about these two...
In the above GIF... Maidana anticipates Floyd's pull counter and lands his rear hand despite getting his jab swayed.
In the above GIF... Floyd pulls the jab... Lands the pull counter.... And then slips a second time out of anticipation by ducking and slips the rear hand. These sequences don't happen in game because once the jab is slipped... You've lost the exchange. And since it's so easy to do... You'll be losing a lot of exchanges by leading with the jab. Can't we expect them to move their head twice if they don't want to get caught with the rear hand? If the argument is that it's too complex for MMA... then the head movement shouldn't be the primary system if it's not going to be balanced correctly.Last edited by Serengeti1; 03-08-2018, 12:12 PM.Comment
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Re: The strongest punishment to side sway spam
My point is the game is fine, it's literally been out officially for a month. In Injustice, MK, SF or any competitive fighting game you can name, it's months for the devs to send out a balance patch. Because what may start out as "OP" can become ineffective given enough labbing and experimenting.
Spend more time playing and less time complaining. A dev literally posted footage with the frame data to prove that counters exist and instead of labbing it and perfecting the timing, you guys spammed more threads.
Two of them have come up with additional punishment strategies independent of each other.
I'm encouraging both of them to make videos showing what they've found.Comment
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Re: The strongest punishment to side sway spam
If head movement stays without stamina then strikes better be without it too this is pure BS and unbalanced made for cheese players who like to keep pressing that stick for 10000 times.think what would happen if strikes had no stamina tax...the same thing that happens now with head movementComment
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Re: The strongest punishment to side sway spam
My point is the game is fine, it's literally been out officially for a month. In Injustice, MK, SF or any competitive fighting game you can name, it's months for the devs to send out a balance patch. Because what may start out as "OP" can become ineffective given enough labbing and experimenting.
Spend more time playing and less time complaining. A dev literally posted footage with the frame data to prove that counters exist and instead of labbing it and perfecting the timing, you guys spammed more threads.
Also... Those fixes don't tackle the inefficiency of the jab.Comment
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Re: The strongest punishment to side sway spam
If one of them is solid and he's tested it in strike recording I'm going to be upset lol. But I do look forward to seeing what they suggest... But once again am sceptical. If something only works 20% of the time it's not really a solution when the effectiveness of the tactic being used is much more. Def open minded though.Comment
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Re: The strongest punishment to side sway spam
The fixes he suggested aren't fixes. I've tried them. His fix was essentially to hook as someone sways. Which I have tried. If I had a dollar for the amount of times someone swayed into my hook... Asking me to get the timing of it down to a highly specific moment is very unreasonable. It's just not possible to pull off reliably.
Also... Those fixes don't tackle the inefficiency of the jab.Comment
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Re: The strongest punishment to side sway spam
If one of them is solid and he's tested it in strike recording I'm going to be upset lol. But I do look forward to seeing what they suggest... But once again am sceptical. If something only works 20% of the time it's not really a solution when the effectiveness of the tactic being used is much more.
Zombie and Martial.
Two completely different approaches to it.
Zombies is really nice because there are options that branch off the base strategy that favor both inside and outside fighting preferences.Comment
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Re: The strongest punishment to side sway spam
My point is the game is fine, it's literally been out officially for a month. In Injustice, MK, SF or any competitive fighting game you can name, it's months for the devs to send out a balance patch. Because what may start out as "OP" can become ineffective given enough labbing and experimenting.
Spend more time playing and less time complaining. A dev literally posted footage with the frame data to prove that counters exist and instead of labbing it and perfecting the timing, you guys spammed more threads.
Real life is the precedent that the balance in this game is based on.
I dont care about something being “OP” if it’s realistic. Connor right now is a monster in the first round with counters and I love it cuz he should be.
Demetrious Johnson is a god overall in this game. I dont mind losing to him consistently cuz he’s that good.
But I dont like seeing a half stamina Rumble dancing around like Anderson SilvaComment
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Re: The strongest punishment to side sway spam
Those are probably the two best competitive players currently other than Kenetic so that's def promising. I hope they can come here and discuss it as well.Comment
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Re: The strongest punishment to side sway spam
Arguing realism is one thing, but when arguing about balance...there are counters out there, numerous ones. If they think its too hard to counter these tactics then lets just patch an easy button into the game so that when you press it, the tactic is stopped 100% of the time....Lineup:
PG) Gary Payton
SG) '95-'96 Michael Jordan
SF) Sapphire Scottie Pippen
PF) '95-'96 Dennis Rodman
C) Hakeem OlajuwonComment
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Re: The strongest punishment to side sway spam
If the gamechangers can punish these tactics easily, then why can't the guys complaining about it? That's what i don't understand.
Arguing realism is one thing, but when arguing about balance...there are counters out there, numerous ones. If they think its too hard to counter these tactics then lets just patch an easy button into the game so that when you press, it the tactic is stop 100% of the time....Comment
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Re: The strongest punishment to side sway spam
If the gamechangers can punish these tactics easily, then why can't the guys complaining about it? That's what i don't understand.
Arguing realism is one thing, but when arguing about balance...there are counters out there, numerous ones. If they think its too hard to counter these tactics then lets just patch an easy button into the game so that when you press it, the tactic is stopped 100% of the time....PSNID: B_A_N_EComment
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Re: The strongest punishment to side sway spam
Any other fix other than the stamina tax is too hard for the devs to pull off and the counters dont work for normal people when the opponent chain sways and ducks in combination without never gassing out and the lag making all easier for em to rock you in one punchComment
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