The strongest punishment to side sway spam
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Re: The strongest punishment to side sway spam
Serengeti and a few others are the only ones complaining though. So we don't know for a fact that this represents the thoughts of all of the top players. It's possible that other top players have already figured out what the GCs did.Comment
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Re: The strongest punishment to side sway spam
I heard bolt can run 100 meters in 9 seconds why you cant do it too? thats the logic thereComment
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Re: The strongest punishment to side sway spam
all people complain on sways not consuming stamina from day 1 and many threads have been made.The devs fixed things we never asked for but they dont care for real stuff that changes the game for realComment
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Re: The strongest punishment to side sway spam
The people that are saying it's okay are mainly offline players who are worried it's going to effect their time with the game. Or players that aren't even in division 5. Let alone top 100.Comment
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Re: The strongest punishment to side sway spam
Also the head movement is a counter how you expect us to counter a counter when the game is a imput lag mess without even adding the net lag. ALL THE EXAMPLES MADE IN THIS THREAD ARE FOR PEOPLE WHO LEAD WITH THE SWAYS THE NOOBS THE GOOD ONES MAKE YOU FEEL LIKE YOU ARE IN MATRIX COUNTERING AS YOU STRIKEComment
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Re: The strongest punishment to side sway spam
Also bear in mind that everyone here I've asked to play test with me has ignored my invitation. I have no intention of doing unfair testing.Comment
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Re: The strongest punishment to side sway spam
GPD dont gets that good head movers dont lead with it like in his video they wait you to throw and counter you in that moment rocking you or knocking you out and you CANT COUNTER THAT addint that they spam it and is stamina free wow the most OP thing in the gameComment
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Re: The strongest punishment to side sway spam
I agree. But what about these two...
In the above GIF... Maidana anticipates Floyd's pull counter and lands his rear hand despite getting his jab swayed.
In the above GIF... Floyd pulls the jab... Lands the pull counter.... And then slips a second time out of anticipation by ducking and slips the rear hand. These sequences don't happen in game because once the jab is slipped... You've lost the exchange. And since it's so easy to do... You'll be losing a lot of exchanges by leading with the jab. Can't we expect them to move their head twice if they don't want to get caught with the rear hand? If the argument is that it's too complex for MMA... then the head movement shouldn't be the primary system if it's not going to be balanced correctly.
If nothing else this shows these things are possible.
<iframe width="560" height="315" src="https://www.youtube.com/embed/cl7AVAgFfHs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/B60a39pvxrw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
I know the first one doesn't flow as well as your example, but the result is very similar.
Investigating this lead me to a possible change I could make to have it flow better though. End result is what matters though and the counter cannot be blocked.Comment
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Re: The strongest punishment to side sway spam
that’s not a problem. We arent looking to punish good players. That’s your fault for always committing to a strike. You should be throwing feints.Comment
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Re: The strongest punishment to side sway spam
yea gis my foult tha game has no stamina tax on an action while it does for other defensive ones like lounges and yea im the only one seeing all fights go the same way with people moving around like rabbitsComment
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Re: The strongest punishment to side sway spam
i spam head movement too but at least im ashamed of it and admit its cheese right now as its a tax free thing and does nothing to my stamina also chaining togheter slips and ducks after they strike means is impossible to be hit with anythingComment
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Re: The strongest punishment to side sway spam
I'm sure you'll just dismiss these as well, but it's just a lot faster for me to make the videos in the test environment.
If nothing else this shows these things are possible.
<iframe width="560" height="315" src="https://www.youtube.com/embed/cl7AVAgFfHs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/B60a39pvxrw" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
I know the first one doesn't flow as well as your example, but the result is very similar.
Investigating this lead me to a possible change I could make to have it flow better though. End result is what matters though and the counter cannot be blocked.
However, the point of me showing those two gifs was just to show that you should be able to follow up with the jab despite it being slipped. Which neither of your videos show an example of. The reason I showed the second GIF is because it answers the problem of needing the recovery frames to land the counter. If someone is following up the jab... I don't see why we can't expect them to move their head twice to evade the second strike. Would bring much more complexity to gameplay.
I guess the problem is then that if the player throws like a three strike combination.. It'd be hard to deal with and that's where it gets more complicated. What if the recovery frames increase with the amount of strikes you slip? Nothing crazy but idk. Or what if you have to time the head movement better to get more recovery frames allowing a free counter?Comment
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Re: The strongest punishment to side sway spam
They added stamina Tax on everything knockdowns included but not on the most spammed and important thing in the game the head movement! WTFComment
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