How is outside fighting considered OP?
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Re: How is outside fighting considered OP?
I think what he is trying to say is that you can’t stay in a safe distance and then just go out of your opponent strikes just walking backwards... if you do this the follow foward strike is going to catch you...Comment
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Re: How is outside fighting considered OP?
What we’re saying is we can’t use movement to manage distance effectively. The lunges are great defensive tools, but it’s currently way too easy to force your way inside, and the lunges don’t do much to mitigate that.Comment
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Re: How is outside fighting considered OP?
We just need more footwork options such as circle outs (see War's post) to make closing the distance take much more actual skill.Comment
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Re: How is outside fighting considered OP?
We don’t want to buff walking backwards. We want to make it so both fighters have to utilize angles to engage at their preferred distances.Comment
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Re: How is outside fighting considered OP?
I was inaccurate to say that we don't have any footwork options, however the larger point I am trying to make is that it's way too easy for someone to pull you into a phone booth type of fight right now.
We just need more footwork options such as circle outs (see War's post) to make closing the distance take much more actual skill.
Being aggressive opens you up to many problems you have to deal with, but is easy to do.
Retreating doesn't open you up to anything at all really. But creating and maintaining space is harder than advancing.Comment
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Re: How is outside fighting considered OP?
All the strikes are evaded. Look how they both travel from center of the octogon to the cage and there’s no distance created.Comment
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Re: How is outside fighting considered OP?
I’m not talking about buff man... I’m talking about the distance management...if fight A is at a safe distance he could just walk backwards to avoid fighter b punches...it’s possible in the game but the safe distance is really far as moving foward strikes cover a looooot of distance...Comment
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Re: How is outside fighting considered OP?
It was a great post and an awesome idea, but the cage cutting needs to be made more effective first, and then we can add options to do it faster or more aggressively with trade offs.
If we simply add a feature like that without first making cage cutting more viable, you'll just get the same current behavior, but faster.Comment
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Re: How is outside fighting considered OP?
I’m not talking about buff man... I’m talking about the distance management...if fight A is at a safe distance he could just walk backwards to avoid fighter b punches...it’s possible in the game but the safe distance is really far as moving foward strikes cover a looooot of distance...Comment
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Re: How is outside fighting considered OP?
Imagine I made you move at a snails pace *laterally* when your back is against the cage, but left everything else alone.
The fighter with their back to center would overshoot their target when trying to pin their opponent, and the opponent could use that opening to move forward at normal speed. Now they are not against the cage anymore, and they lose the slow down.
I think I know what needs to be done to fix it, but I haven't verified yet.Comment
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Re: How is outside fighting considered OP?
I agree that it is too difficult to maintain space, but I'd also argue it takes a lot more skill at the moment to close the distance. By that I mean, close the distance without losing.
Being aggressive opens you up to many problems you have to deal with, but is easy to do.
Retreating doesn't open you up to anything at all really. But creating and maintaining space is harder than advancing.
However, we want to be able to create and maintain distance with a higher rated footwork fighter such as Stephen Thompson, if that's our play style. It sounds like you agree with us though that something can be done in this regard.Comment
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Re: How is outside fighting considered OP?
It was a great post and an awesome idea, but the cage cutting needs to be made more effective first, and then we can add options to do it faster or more aggressively with trade offs.
If we simply add a feature like that without first making cage cutting more viable, you'll just get the same current behavior, but faster.
For example, if I hold L1 while moving to the left, instead of circling my opponent, my fighter would just continue to move in that absolute direction.
I think this addition would make everybody happy as it would make cage cutting viable, outmaneuvering pressure fighters possible, and overall just make the game more representative of MMA.Comment
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Re: How is outside fighting considered OP?
What would you think about holding a button that allows you to move independently of your opponent while it’s being held.
For example, if I hold L1 while moving to the left, instead of circling my opponent, my fighter would just continue to move in that absolute direction.
I think this addition would make everybody happy as it would make cage cutting viable, outmaneuvering pressure fighters possible, and overall just make the game more representative of MMA.
Unless you mean not face your opponent at all when holding this button, in which case no that would look horrible and open up a world of problems.Comment
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Re: How is outside fighting considered OP?
Hmmmm gotcha, let me rethink thisComment
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