This is a big issue. If one player decides he wants a 2 round slug-fest, thats exactly what he is going to get. The other player has ZERO say in the matter. You either slug it out in a risky strike heavy brawl, or you get completely overwhelmed. Even if you miraculously survive the fight, the aggressive player will win decision due to sheer INSANE volume of strikes that in no way, shape, or form resembles real MMA.
In real life, the more skilled fighter chooses how the fight goes down. If the more skilled fighter wants to play it safe for 5 rounds and win decision, thats what he will do. If an unskilled hyper-aggressive fighter tries to make it a slug-fest brawl, it does not force the skilled fighter to play his game and KO the unskilled fighter, even if that is an option. The more skilled fighter should have much more influence on what the fight looks like.
Unless someone is going to argue that it just so happens 99% of the players who are good at the game just happen to prefer gluing themselves to their opponent, I think it is safe to say that the game at its current state does not allow the more skilled player to control the flow of the fight. Right now, the more aggressive player has much more influence on the flow of the fight.
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