How is outside fighting considered OP?

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  • johnmangala
    MVP
    • Apr 2016
    • 4525

    #166
    Re: How is outside fighting considered OP?

    Originally posted by GameplayDevUFC
    That's how movement works currently. It's only because the camera rotates that it feels like you're auto circling.

    Unless you mean not face your opponent at all when holding this button, in which case no that would look horrible and open up a world of problems.
    I disagree. I think trying movement to the cage is more realistic and opens up more avenues. You still would have movement tied to the opponent, but you would have more free movement. Which is more natural and realistic.

    Other games have done this and it works well.

    This type of movement is not possible in the game but should be.


    Comment

    • GeneratedName3542
      Rookie
      • May 2018
      • 17

      #167
      Re: How is outside fighting considered OP?

      Originally posted by johnmangala
      I disagree. I think trying movement to the cage is more realistic and opens up more avenues. You still would have movement tied to the opponent, but you would have more free movement. Which is more natural and realistic.

      Other games have done this and it works well.

      This type of movement is not possible in the game but should be.



      What I was suggesting was a little subtler. I wish stuff like that was possible too, but actually making a system to determine which animations to use for those would probably be nerely impossible and definitely inconsistent.

      Comment

      • ungorborongo
        Banned
        • Apr 2018
        • 55

        #168
        Re: How is outside fighting considered OP?

        Originally posted by johnmangala
        I disagree. I think trying movement to the cage is more realistic and opens up more avenues. You still would have movement tied to the opponent, but you would have more free movement. Which is more natural and realistic.

        Other games have done this and it works well.

        This type of movement is not possible in the game but should be.


        the problem is, how do you actually do this?

        i think it needs to be done to add a lot of depth eventually, but I don't see how you actually do this in terms of how you make the controls work for where the character is looking and what the camera is doing. it would be mad janky.

        Comment

        • FCB x Finlay
          MVP
          • Nov 2017
          • 1293

          #169
          Re: How is outside fighting considered OP?

          Hello it looks like I've missed a bunch of bullsh1te. GPD im sorry what you said about adding in movement for pressure first it is ridiculous, you can literally hold forward they entire fight and be in someones face. Im not a pressure fighter and i posted a clip of me doing it to a reasonably high level player in tannic tomb.

          Buff pressure first is completely against logic, its already the norm, why add to it. It needs t be be balanced in terms of movment first, which the ability to create and maintian space is non existant, like you cant argue its not. The magnetic punch slides, the speed of the teep and side kicks, movement being associated with the opponents position over the cage, lunges not creating space just evading, the new back animations stamina deficit.

          What favours pure movement and outside fighting over pressure fighting.

          Comment

          • FCB x Finlay
            MVP
            • Nov 2017
            • 1293

            #170
            Re: How is outside fighting considered OP?

            Originally posted by ungorborongo
            the problem is, how do you actually do this?

            i think it needs to be done to add a lot of depth eventually, but I don't see how you actually do this in terms of how you make the controls work for where the character is looking and what the camera is doing. it would be mad janky.
            This is a bit much imo,would have to redo the foundations of movement itself for this. Just a method of circling at distance will be fine.

            Comment

            • GameplayDevUFC
              Former EA Sports UFC Gameplay Developer
              • Jun 2014
              • 2830

              #171
              Re: How is outside fighting considered OP?

              Originally posted by FCB x Finlay
              movement being associated with the opponents position over the cage
              Only because no one seems to believe me on this, you have complete control over your movement and can move in a perfectly straight line along the cage if you input as such on the controller.

              Here's proof, easy to see when you take the camera out of the equation.

              The blue line is where I'm pressing on the stick.

              As you can see, no auto circling, movement is not based on your opponent's position.

              Complete control over direction.

              Comment

              • ungorborongo
                Banned
                • Apr 2018
                • 55

                #172
                Re: How is outside fighting considered OP?

                Originally posted by FCB x Finlay
                This is a bit much imo,would have to redo the foundations of movement itself for this. Just a method of circling at distance will be fine.
                I mean obviously this isn't something that will be done any time soon, but maybe if VR ever actually does blow up it'll be workable in UFC VR lmao

                I think it would add a ton to wrestling depth if you could actually get behind your opponent though or at different side angles like so you could shoot a single leg. Imagine being able to do duck unders, that would be so much fun.

                Btw, are we ever gona get a real single leg shot and TDD animation? like not a high crotch but a traditional single?

                Comment

                • ungorborongo
                  Banned
                  • Apr 2018
                  • 55

                  #173
                  Re: How is outside fighting considered OP?

                  Originally posted by GameplayDevUFC
                  Only because no one seems to believe me on this, you have complete control over your movement and can move in a perfectly straight line along the cage if you input as such on the controller.

                  Here's proof, easy to see when you take the camera out of the equation.

                  The blue line is where I'm pressing on the stick.

                  As you can see, no auto circling, movement is not based on your opponent's position.

                  Complete control over direction.

                  I think you're misunderstanding what people are saying here.

                  We're saying we don't want the fighters to always be facing eachother while moving. The side movement is still you locked on and side stepping. They want angling.

                  you're literally locked on to the opponent. how can you say it is not based on them? they are always forward.
                  Last edited by ungorborongo; 05-03-2018, 04:25 PM.

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #174
                    Re: How is outside fighting considered OP?

                    Originally posted by Phillyboi207
                    It’s not a question of evasion. It’s creating and maintaining distance.



                    All the strikes are evaded. Look how they both travel from center of the octogon to the cage and there’s no distance created.
                    Any thoughts on this video GPD?

                    I feel like this is one of the main issues. The sliding and magnetic striking is crazy.

                    Comment

                    • GameplayDevUFC
                      Former EA Sports UFC Gameplay Developer
                      • Jun 2014
                      • 2830

                      #175
                      Re: How is outside fighting considered OP?

                      Originally posted by ungorborongo
                      I think you're misunderstanding what people are saying here.

                      We're saying we don't want the fighters to always be facing eachother while moving. The side movement is still you locked on and side stepping. They want angling.

                      you're literally locked on to the opponent. how can you say it is not based on them? they are always forward.
                      Because you would gain zero advantage from facing a different direction. It would have no impact on anything, and it would open up the game to looking really dumb.

                      What is material to the discussion is where you move.

                      And that you have complete control over.

                      Comment

                      • johnmangala
                        MVP
                        • Apr 2016
                        • 4525

                        #176
                        Re: How is outside fighting considered OP?

                        Originally posted by GameplayDevUFC
                        Because you would gain zero advantage from facing a different direction. It would have no impact on anything, and it would open up the game to looking really dumb.

                        What is material to the discussion is where you move.

                        And that you have complete control over.
                        Completely wrong.

                        Have you not considered the angles to the back? A large part of footwork is working angles which you can't really do in this game when the opponent is programmed to track your movement along.

                        Comment

                        • FCB x Finlay
                          MVP
                          • Nov 2017
                          • 1293

                          #177
                          Re: How is outside fighting considered OP?

                          Originally posted by GameplayDevUFC
                          Only because no one seems to believe me on this, you have complete control over your movement and can move in a perfectly straight line along the cage if you input as such on the controller.

                          Here's proof, easy to see when you take the camera out of the equation.

                          The blue line is where I'm pressing on the stick.

                          As you can see, no auto circling, movement is not based on your opponent's position.

                          Complete control over direction.

                          Thanks for the response and game footage, now it may look like what you have shown shows what yo uthink but it doesnt unfortantantly.

                          http://xboxdvr.com/gamer/fcb-x-finlay-x/video/48618318 in game this happens, im literally holding nothing but forward here to maintain this distance, he is moving stide to side but the tracking allows me to just follow him directly, not cut him off, just follow. This ends up in your idea of circling being OP, I cant neither cut him off using IRL mechanics and he cannot circling out effectivly without still being within my range.

                          Comment

                          • ungorborongo
                            Banned
                            • Apr 2018
                            • 55

                            #178
                            Re: How is outside fighting considered OP?

                            Originally posted by GameplayDevUFC
                            Because you would gain zero advantage from facing a different direction. It would have no impact on anything, and it would open up the game to looking really dumb.

                            What is material to the discussion is where you move.

                            And that you have complete control over.
                            dang dude

                            apparently a huge part of MMA is always being square to your opponent. Angling doesn't mean ****! I'm glad it wouldn't have any impact on anything to shoot for a single leg on a different angle rather than square.

                            Comment

                            • GameplayDevUFC
                              Former EA Sports UFC Gameplay Developer
                              • Jun 2014
                              • 2830

                              #179
                              Re: How is outside fighting considered OP?

                              Originally posted by ungorborongo
                              dang dude

                              apparently a huge part of MMA is always being square to your opponent. Angling doesn't mean ****! I'm glad it wouldn't have any impact on anything to shoot for a single leg on a different angle rather than square.
                              Way to take things completely out of context.

                              You're not helping your argument one bit.

                              Comment

                              • GameplayDevUFC
                                Former EA Sports UFC Gameplay Developer
                                • Jun 2014
                                • 2830

                                #180
                                Re: How is outside fighting considered OP?

                                Originally posted by johnmangala
                                Completely wrong.

                                Have you not considered the angles to the back? A large part of footwork is working angles which you can't really do in this game when the opponent is programmed to track your movement along.

                                Do you think the game would automatically give you a back take if we changed the facing angle, or do you think that would be a new feature that would have to be built with new animations?

                                Now I remember why I didn't want to participate in this thread.

                                Comment

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