As a community we cannot accept the current CPU QB play.

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  • JayhawkerStL
    Banned
    • Apr 2004
    • 3644

    #676
    Re: As a community we cannot accept the current CPU QB play.

    Originally posted by SteelD34KC
    Yet when playing MUT, QB's play WAY smarter on Competition mode then they do in Simulation mode. Huh.
    I noticed in one of my MUT Solo challenges that it was actually Sim mode, not Competitive. I have not checked to see if that is common. Playing H2H is definitely Competitive.

    Comment

    • xSABOx
      Pro
      • Sep 2004
      • 846

      #677
      Re: As a community we cannot accept the current CPU QB play.

      Another part of the problem stems from the play calling... I think patching in the ability to assign custom playbooks to CPU would be just as beneficial...
      DISCORD - Madden Modding Community Discord

      Comment

      • KingV2k3
        Senior Circuit
        • May 2003
        • 5881

        #678
        Re: As a community we cannot accept the current CPU QB play.

        Originally posted by booker21
        Just get rid of 4 vert play. It has been a horrible play since ever!


        Sent from my iPhone using Tapatalk
        This is one of the main reasons I use custom playbooks:

        Comment

        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #679
          Re: As a community we cannot accept the current CPU QB play.

          Can't use formation subs with custom play books and that why I can't use them for my cfm.


          Sent from my iPhone using Tapatalk Pro

          Comment

          • callmetaternuts
            All Star
            • Jul 2004
            • 7045

            #680
            Re: As a community we cannot accept the current CPU QB play.

            Originally posted by aholbert32
            Can't use formation subs with custom play books and that why I can't use them for my cfm.


            Sent from my iPhone using Tapatalk Pro
            Let's just stop and think about what we're talking about here in the last 2 posts. We are talking about a BASIC element of SIM football. Players subbing in and out of games due to fatigue/injury, etc. We are also talking about formation subs and packages being used by USER and CPU. Lastly, we are talking about the CPU calling 4 Verts all too often and taking ridiculous sacks.

            These are all core elements of SIM football. You know, if its in the game........ We have a sim mode, for a supposedly sim game (or at least a portion of the game is supposed to be sim) and we are talking about ridiculous workarounds or having to sacrifice one element for another. We aren't asking to play basketball, or to have 13 men on the field.

            The CPU QB play has been and is terrible. The outcomes if you looked at just a box score over a 6 min quarter game may be acceptable, but the animations and how they happen are not. Then, we haven't even talked about scaling this to longer quarters.

            The SIM mode that they touted doesn't have some of the core sim functions. I have no idea honestly if ARCADE and COMP are different, and they may be great, but we are missing some key items here.

            Playcalling by CPU, formations and subs, fatigue, and QB logic (both in throwing decisions and in general logic like scrambling). No QB in the NFL rolls to his right all the way to the sideline and throws it to the other sideline. Doesn't happen.

            I know they've seen the tweets aboutt QB stuff, mainly from this thread, but it doesn't seem to be gaining traction. Do we have any SIM gamers that are game changers that can champion this? The zone issues were caught because A) everyone saw it (game changer wise) and it impacted all communities (sim, comp etc).
            Check out my Tampa Bay Buccaneers CFM Thread.

            You too can be a 5* recruit at FSU.......

            Originally posted by TwelveozPlaya21
            add worthless Xavier Lee to that list..
            Originally posted by MassNole
            CFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.

            Comment

            • KingV2k3
              Senior Circuit
              • May 2003
              • 5881

              #681
              Re: As a community we cannot accept the current CPU QB play.

              Originally posted by aholbert32
              Can't use formation subs with custom play books and that why I can't use them for my cfm.


              Sent from my iPhone using Tapatalk Pro

              Actually, you can...

              1) Create the opposing HC

              2) Set Formation Subs

              3) "Retire" HC

              4) Create 3rd String QB and implement custom playbook protocol

              Formation Subs (as well as scheme changes) stick after "retire"...

              If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...

              If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...

              HB1 / HB2 as well as DL, etc.

              Comment

              • StefJoeHalt
                MVP
                • Feb 2014
                • 1058

                #682
                Re: As a community we cannot accept the current CPU QB play.

                Originally posted by KingV2k3
                Actually, you can...



                1) Create the opposing HC



                2) Set Formation Subs



                3) "Retire" HC



                4) Create 3rd String QB and implement custom playbook protocol



                Formation Subs (as well as scheme changes) stick after "retire"...



                If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...



                If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...



                HB1 / HB2 as well as DL, etc.



                http://forums.operationsports.com/fo...en-18-ps4.html


                King beat me too it..this works. Plus he explained it better then I would have! Lol


                Sent from my iPhone using Operation Sports
                Rule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
                Rule #2: Never use your real name.
                Rule #15: Fight the urge to tell the truth.
                Rule #30: Know the playbook so you can call an audible.
                Twitter: @318TA621

                Comment

                • aholbert32
                  (aka Alberto)
                  • Jul 2002
                  • 33106

                  #683
                  Re: As a community we cannot accept the current CPU QB play.

                  Originally posted by KingV2k3
                  Actually, you can...

                  1) Create the opposing HC

                  2) Set Formation Subs

                  3) "Retire" HC

                  4) Create 3rd String QB and implement custom playbook protocol

                  Formation Subs (as well as scheme changes) stick after "retire"...

                  If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...

                  If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...

                  HB1 / HB2 as well as DL, etc.

                  http://forums.operationsports.com/fo...en-18-ps4.html
                  My man. I REALLY appreciate this.

                  Comment

                  • chunt04
                    Pro
                    • Jan 2008
                    • 646

                    #684
                    Re: As a community we cannot accept the current CPU QB play.

                    Originally posted by extremeskins04
                    I mean if he wants a break down:

                    1. CPU teams calling 4 Verts, PA Verts, or any long PA pass that has a "streaks like route" is usually where the breakdown is.

                    2. Pocket Passer QB's should throw the ball away if possible. Balanced QB's should behave more like Aaron Rodgers where he throws it away some and runs some. Mobile QB's should be scrambling and making defenses pay for the great coverage downfield.

                    3. QB's running toward the LOS with daylight in front of them only to pass it back across their body is a serious legacy issue.

                    4. The QB traits are not working as they should. QB's are more aggressive with the Conservative Force Passes trait than without it. This has been tested thoroughly.


                    We can start there. If we can get that to Rex somehow. Problem is there's only a limited amount of text you can send in a tweet.
                    We need to keep things in a tidy list format for the devs to easily scan over (think like a resume for a job application). This list is spot on. This is exactly what is needed until things can be cleaned up in later iterations of the game.
                    NBA 2K14 Wingspan Edits (Usable in 2K15)

                    https://docs.google.com/spreadsheets...it?usp=sharing



                    VT Grad '08

                    Comment

                    • roadman
                      *ll St*r
                      • Aug 2003
                      • 26339

                      #685
                      Re: As a community we cannot accept the current CPU QB play.

                      any news on tuning cpu qb logic and qb traits? Lengthy forum about it on operation sports

                      Clint: no news. Investigating. We'll keep you posted if something happens.

                      John White said they will look into it.

                      Comment

                      • SyncereBlackout
                        Rookie
                        • Aug 2014
                        • 828

                        #686
                        Re: As a community we cannot accept the current CPU QB play.

                        Originally posted by roadman
                        any news on tuning cpu qb logic and qb traits? Lengthy forum about it on operation sports



                        Clint: no news. Investigating. We'll keep you posted if something happens.



                        John White said they will look into it.


                        To be honest it's several issues. I'm pretty interested to see how they can fix it. And the domino effect it'll have on something else that currently works perfectly fine.


                        Sent from my iPhone using Tapatalk
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                        • timhere1970
                          MVP
                          • Sep 2013
                          • 1810

                          #687
                          Re: As a community we cannot accept the current CPU QB play.

                          Originally posted by SyncereBlackout
                          To be honest it's several issues. I'm pretty interested to see how they can fix it. And the domino effect it'll have on something else that currently works perfectly fine.


                          Sent from my iPhone using Tapatalk
                          Yeah, I think it will take a lot more than tuning to fix qb ai problems. It may take some a lot of work.

                          Comment

                          • schnaidt1
                            All Star
                            • Sep 2008
                            • 5213

                            #688
                            Re: As a community we cannot accept the current CPU QB play.

                            Originally posted by roadman
                            any news on tuning cpu qb logic and qb traits? Lengthy forum about it on operation sports

                            Clint: no news. Investigating. We'll keep you posted if something happens.

                            John White said they will look into it.
                            we need to spell out for them that its in CFM...its my guess they just fire up play now mode and look and see...

                            CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issue
                            Follow me on twitter @schnaidt1 and Youtube @Sim Gaming Network

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                            • bad_philanthropy
                              MVP
                              • Jul 2005
                              • 12167

                              #689
                              Re: As a community we cannot accept the current CPU QB play.

                              Originally posted by schnaidt1
                              we need to spell out for them that its in CFM...its my guess they just fire up play now mode and look and see...

                              CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issue
                              It's mot just CFM. The issue with traits may be the case (I don't know myself), but the crappy and weird QB ai is present (possibly different, but still crappy) in both play now and CFM.

                              Comment

                              • SyncereBlackout
                                Rookie
                                • Aug 2014
                                • 828

                                #690
                                Re: As a community we cannot accept the current CPU QB play.

                                Originally posted by schnaidt1
                                we need to spell out for them that its in CFM...its my guess they just fire up play now mode and look and see...



                                CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issue


                                This. And although it may seem like one thing I wouldn't bet on it. Following the thread it doesn't seem like everyone opinion is using the same settings to test against 31 qbs. Can't tell who is usering one DL against what OL using what play or # of rushers and what those persons overall is since we have OL boosts now.

                                Since play calling is based on down and distance I don't know situationally when the sacks are happening.

                                It's. confusing.


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