As a community we cannot accept the current CPU QB play.
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Re: As a community we cannot accept the current CPU QB play.
Another part of the problem stems from the play calling... I think patching in the ability to assign custom playbooks to CPU would be just as beneficial...DISCORD - Madden Modding Community DiscordComment
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Re: As a community we cannot accept the current CPU QB play.
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Re: As a community we cannot accept the current CPU QB play.
Can't use formation subs with custom play books and that why I can't use them for my cfm.
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Re: As a community we cannot accept the current CPU QB play.
These are all core elements of SIM football. You know, if its in the game........ We have a sim mode, for a supposedly sim game (or at least a portion of the game is supposed to be sim) and we are talking about ridiculous workarounds or having to sacrifice one element for another. We aren't asking to play basketball, or to have 13 men on the field.
The CPU QB play has been and is terrible. The outcomes if you looked at just a box score over a 6 min quarter game may be acceptable, but the animations and how they happen are not. Then, we haven't even talked about scaling this to longer quarters.
The SIM mode that they touted doesn't have some of the core sim functions. I have no idea honestly if ARCADE and COMP are different, and they may be great, but we are missing some key items here.
Playcalling by CPU, formations and subs, fatigue, and QB logic (both in throwing decisions and in general logic like scrambling). No QB in the NFL rolls to his right all the way to the sideline and throws it to the other sideline. Doesn't happen.
I know they've seen the tweets aboutt QB stuff, mainly from this thread, but it doesn't seem to be gaining traction. Do we have any SIM gamers that are game changers that can champion this? The zone issues were caught because A) everyone saw it (game changer wise) and it impacted all communities (sim, comp etc).Check out my Tampa Bay Buccaneers CFM Thread.
You too can be a 5* recruit at FSU.......
Originally posted by TwelveozPlaya21add worthless Xavier Lee to that list..Originally posted by MassNoleCFL here he comes. Pfft, wait that would require learning a playbook. McDonalds here he comes.Comment
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Re: As a community we cannot accept the current CPU QB play.
Actually, you can...
1) Create the opposing HC
2) Set Formation Subs
3) "Retire" HC
4) Create 3rd String QB and implement custom playbook protocol
Formation Subs (as well as scheme changes) stick after "retire"...
If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...
If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...
HB1 / HB2 as well as DL, etc.
Comment
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Re: As a community we cannot accept the current CPU QB play.
Actually, you can...
1) Create the opposing HC
2) Set Formation Subs
3) "Retire" HC
4) Create 3rd String QB and implement custom playbook protocol
Formation Subs (as well as scheme changes) stick after "retire"...
If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...
If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...
HB1 / HB2 as well as DL, etc.
http://forums.operationsports.com/fo...en-18-ps4.html
King beat me too it..this works. Plus he explained it better then I would have! Lol
Sent from my iPhone using Operation SportsRule #1: Never leave a fellow Crasher behind. Crashers take care of their own.
Rule #2: Never use your real name.
Rule #15: Fight the urge to tell the truth.
Rule #30: Know the playbook so you can call an audible.
Twitter: @318TA621Comment
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Re: As a community we cannot accept the current CPU QB play.
Actually, you can...
1) Create the opposing HC
2) Set Formation Subs
3) "Retire" HC
4) Create 3rd String QB and implement custom playbook protocol
Formation Subs (as well as scheme changes) stick after "retire"...
If you play a divisional opponent as second time, you don't have to adjust their Formation Subs again, because they're already there...
If you're on PS4, you can keep an eye out for V2 of the roster lined below, which intends to l have fatigue ratings adjusted for player rotation...
HB1 / HB2 as well as DL, etc.
http://forums.operationsports.com/fo...en-18-ps4.htmlComment
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Re: As a community we cannot accept the current CPU QB play.
I mean if he wants a break down:
1. CPU teams calling 4 Verts, PA Verts, or any long PA pass that has a "streaks like route" is usually where the breakdown is.
2. Pocket Passer QB's should throw the ball away if possible. Balanced QB's should behave more like Aaron Rodgers where he throws it away some and runs some. Mobile QB's should be scrambling and making defenses pay for the great coverage downfield.
3. QB's running toward the LOS with daylight in front of them only to pass it back across their body is a serious legacy issue.
4. The QB traits are not working as they should. QB's are more aggressive with the Conservative Force Passes trait than without it. This has been tested thoroughly.
We can start there. If we can get that to Rex somehow. Problem is there's only a limited amount of text you can send in a tweet.NBA 2K14 Wingspan Edits (Usable in 2K15)
https://docs.google.com/spreadsheets...it?usp=sharing
VT Grad '08Comment
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Re: As a community we cannot accept the current CPU QB play.
any news on tuning cpu qb logic and qb traits? Lengthy forum about it on operation sports
Clint: no news. Investigating. We'll keep you posted if something happens.
John White said they will look into it.Comment
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Re: As a community we cannot accept the current CPU QB play.
To be honest it's several issues. I'm pretty interested to see how they can fix it. And the domino effect it'll have on something else that currently works perfectly fine.
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Re: As a community we cannot accept the current CPU QB play.
Yeah, I think it will take a lot more than tuning to fix qb ai problems. It may take some a lot of work.Comment
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Re: As a community we cannot accept the current CPU QB play.
CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issueFollow me on twitter @schnaidt1 and Youtube @Sim Gaming Network
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Re: As a community we cannot accept the current CPU QB play.
we need to spell out for them that its in CFM...its my guess they just fire up play now mode and look and see...
CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issueComment
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Re: As a community we cannot accept the current CPU QB play.
we need to spell out for them that its in CFM...its my guess they just fire up play now mode and look and see...
CFM plays completely different and as JoshC found out, the traits dont carry over the same. someone needs to make sure they test this in CFM and not play now...otherwise they will just come and tell us they dont see an issue
This. And although it may seem like one thing I wouldn't bet on it. Following the thread it doesn't seem like everyone opinion is using the same settings to test against 31 qbs. Can't tell who is usering one DL against what OL using what play or # of rushers and what those persons overall is since we have OL boosts now.
Since play calling is based on down and distance I don't know situationally when the sacks are happening.
It's. confusing.
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