Anyone find any semblance of a running game yet?

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  • Therebelyell626
    MVP
    • Mar 2018
    • 2892

    #346
    Re: Anyone find any semblance of a running game yet?

    Originally posted by Jagsfan24
    I think this game wants us to pass more
    KInd of like the real NFL. Weird.

    Comment

    • tril
      MVP
      • Nov 2004
      • 2914

      #347
      Re: Anyone find any semblance of a running game yet?

      yes. Ive seen a running game. but too many loss of yards on running plays. these plays negate the running stats big time.

      Comment

      • Therebelyell626
        MVP
        • Mar 2018
        • 2892

        #348
        Re: Anyone find any semblance of a running game yet?

        Originally posted by xCoachDx
        You’re looking purely at the final picture, the problem is that we never should have gotten to that point. We have 6 guys to block 5. Instead, we have our RT go and double team a player that isn’t even in his gap. I think literally anyone can look at that alignment pre-snap and understand that he wouldn’t block there realistically. However he does, which causes the entire scheme to be messed up on what should have been a pretty easy big gain for us. It hurts things from a basic gameplay point of view, and completely eliminates anyone playing this trying to emulate realism.

        I’ve seen people in other threads pointing out the same thing. This was something that, at one point in time, was implemented very well by EA. Whereas now, it’s implemented extremely poorly.

        The previous picture of mine shows these issues on an even greater scale. Players not only blocking the wrong people before the snap, but also not blocking threats by proximity. They just end up running to random people. If we are getting the set up that we want, and the players will not do what they should be doing, that is a problem. If they were getting to the right person and not hitting blocks, that’s a completely different discussion. As it is now, it’s a problem.
        Of course I am. The final picture is the end result of the play. If you posted video there would be more to dissect, and who knows I may even agree with you. But from the pictures I am seeing a ton of options for you. I also pointed out a pre play adjustment (audibling to pass, changing direction to weak side you could use).

        Comment

        • Therebelyell626
          MVP
          • Mar 2018
          • 2892

          #349
          Re: Anyone find any semblance of a running game yet?

          Originally posted by tril
          yes. Ive seen a running game. but too many loss of yards on running plays. these plays negate the running stats big time.
          I haven't rushed for less than 63 yards with my #1 back in a game in a while on all madden (I point out 63 because that's my lowest total from the last 13 games). 63 yards over a 16 game season is 1,008 yards. Only 9 players rushed for over a 1,000 yards last season. I think people are used to old madden #'s. If you are picking up 60 or more every game from your lead back that is a solid season. Only top guys like zeke and bell should even be close to sniffing a 90 to 100 yard average

          I think people are getting caught up in the fact the game by game numbers are not "sexy". But anyone who plays fantasy football will tell you the real life numbers aren't all that sexy outside of the top guys. I picked up Alex Collins on waivers last year and was thrilled he averaged 6 to 7 points a week non ppr. That's not a sexy average but it is damn consistent
          Last edited by Therebelyell626; 08-14-2018, 12:35 PM.

          Comment

          • GameBreaker35
            Rookie
            • May 2012
            • 382

            #350
            Re: Anyone find any semblance of a running game yet?

            Originally posted by xCoachDx
            You’re looking purely at the final picture, the problem is that we never should have gotten to that point. We have 6 guys to block 5. Instead, we have our RT go and double team a player that isn’t even in his gap. I think literally anyone can look at that alignment pre-snap and understand that he wouldn’t block there realistically. However he does, which causes the entire scheme to be messed up on what should have been a pretty easy big gain for us. It hurts things from a basic gameplay point of view, and completely eliminates anyone playing this trying to emulate realism.

            I’ve seen people in other threads pointing out the same thing. This was something that, at one point in time, was implemented very well by EA. Whereas now, it’s implemented extremely poorly.

            The previous picture of mine shows these issues on an even greater scale. Players not only blocking the wrong people before the snap, but also not blocking threats by proximity. They just end up running to random people. If we are getting the set up that we want, and the players will not do what they should be doing, that is a problem. If they were getting to the right person and not hitting blocks, that’s a completely different discussion. As it is now, it’s a problem.


            Just asking the question, but could this be a dice-roll for missed assignments possibly? I’d be interested in seeing if we were to artificially increase every blockers awareness to 99, and use default sliders, if the blockers would block the defenders that they should based on concept. I could live with misses assignments from a game design standpoint; I’d have a more difficult time living with incorrect execution from the get go - as that defeats the purpose of strategically calling specific runs against specific fronts.
            Alabama Crimson Tide | Jacksonville Jaguars

            Comment

            • Matt10
              Hall Of Fame
              • Apr 2006
              • 16663

              #351
              Re: Anyone find any semblance of a running game yet?

              There is better blocking on fast speed. Try it. Problem is, iirc, there is the RB stuck in mud glitch.
              Youtube - subscribe!

              Comment

              • Vanilla_Gorilla
                Rookie
                • May 2018
                • 420

                #352
                Re: Anyone find any semblance of a running game yet?

                The only reason my run game fails at times is because of the garbage OL play. Missed assignments, idiotic double teams, pull-guards not even hustling at all.

                Split back Power-O, my center and RG decide to double team Washington's 74 OVR nose-tackle which left Kamara to block Ryan Kerrigan while the RT moves up to block the LB.


                You can imagine how that went.

                Comment

                • Vanilla_Gorilla
                  Rookie
                  • May 2018
                  • 420

                  #353
                  Re: Anyone find any semblance of a running game yet?

                  Originally posted by Matt10
                  There is better blocking on fast speed. Try it. Problem is, iirc, there is the RB stuck in mud glitch.
                  That glitch still exists? That was the bane of my existence in NCAA 14.

                  Comment

                  • Matt10
                    Hall Of Fame
                    • Apr 2006
                    • 16663

                    #354
                    Re: Anyone find any semblance of a running game yet?

                    Originally posted by Vanilla_Gorilla
                    That glitch still exists? That was the bane of my existence in NCAA 14.
                    I know, man. Pretty sad. I love the animations on Slow, but the RB stuck in mud is instantly a fail.

                    Maybe it bodes well that there is some form of similarity to NCAA, even if it is a bug? Wishful thinking, I know.
                    Youtube - subscribe!

                    Comment

                    • ODogg
                      Hall Of Fame
                      • Feb 2003
                      • 37953

                      #355
                      Re: Anyone find any semblance of a running game yet?

                      Originally posted by Vanilla_Gorilla
                      The only reason my run game fails at times is because of the garbage OL play. Missed assignments, idiotic double teams, pull-guards not even hustling at all.

                      Split back Power-O, my center and RG decide to double team Washington's 74 OVR nose-tackle which left Kamara to block Ryan Kerrigan while the RT moves up to block the LB.


                      You can imagine how that went.
                      I agree sometimes the plays don't run like they should BUT with that being said, I think we've all watched football enough to know it happens in the real NFL as well.

                      Don't get me wrong though, I do agree that this game needs patched but I also like to see just dumb OL choices on occasion, preferably by the guys who do it IRL
                      Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                      or Tiktok https://www.tiktok.com/@shaunh741

                      Comment

                      • Vanilla_Gorilla
                        Rookie
                        • May 2018
                        • 420

                        #356
                        Re: Anyone find any semblance of a running game yet?

                        Originally posted by ODogg
                        I agree sometimes the plays don't run like they should BUT with that being said, I think we've all watched football enough to know it happens in the real NFL as well.

                        Don't get me wrong though, I do agree that this game needs patched but I also like to see just dumb OL choices on occasion, preferably by the guys who do it IRL
                        I've been hoping that they would eventually add in a OL-Double Team feature. Sorta like "ID the Mike" where you would tell your OL to double-team a certain guy rather than leaving it up to AI to decide who to double-team. That would eliminate a lot of the issues.

                        Missed assignments happen, I know, but sometimes they just happen a little too much in-game.

                        Comment

                        • xCoachDx
                          MVP
                          • Aug 2015
                          • 1295

                          #357
                          Re: Anyone find any semblance of a running game yet?

                          Originally posted by GameBreaker35
                          Just asking the question, but could this be a dice-roll for missed assignments possibly? I’d be interested in seeing if we were to artificially increase every blockers awareness to 99, and use default sliders, if the blockers would block the defenders that they should based on concept. I could live with misses assignments from a game design standpoint; I’d have a more difficult time living with incorrect execution from the get go - as that defeats the purpose of strategically calling specific runs against specific fronts.


                          I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.

                          Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..

                          Comment

                          • ODogg
                            Hall Of Fame
                            • Feb 2003
                            • 37953

                            #358
                            Re: Anyone find any semblance of a running game yet?

                            Originally posted by xCoachDx
                            I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.

                            Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..
                            I think I was thinking more about lineman who are moving too slow, just plain whiff on a block...more than they don't know what to do.

                            Different problem I agree but same result, someone gets killed in the backfield. We do see it happen every week in the real game.

                            But again, not to say I disagree with you all, I do want to see it happen less often in Madden and in the way that it happens sometimes looks terrible.

                            I just recall back in the old PS2 days when everyone was perfectly blocked and the QB had all day (suction blocking helped of course) and now at least the lineplay is fairly unpredictable, which I like...
                            Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
                            or Tiktok https://www.tiktok.com/@shaunh741

                            Comment

                            • xCoachDx
                              MVP
                              • Aug 2015
                              • 1295

                              #359
                              Re: Anyone find any semblance of a running game yet?

                              Originally posted by ODogg
                              I think I was thinking more about lineman who are moving too slow, just plain whiff on a block...more than they don't know what to do.



                              Different problem I agree but same result, someone gets killed in the backfield. We do see it happen every week in the real game.



                              But again, not to say I disagree with you all, I do want to see it happen less often in Madden and in the way that it happens sometimes looks terrible.



                              I just recall back in the old PS2 days when everyone was perfectly blocked and the QB had all day (suction blocking helped of course) and now at least the lineplay is fairly unpredictable, which I like...


                              I would not be having complaints about players getting beat on a block. That is something that we do see every day, which is where ratings should come into play (higher block rating means less chance of getting beat, etc). But getting stopped for a minimal gain because the OL isn’t attempting to block the right people is a different story.

                              I’m all about having to scratch and claw for every inch (unintentional Any Given Sunday speech [emoji3]). But if it’s happening unnaturally, then it’s a problem. Like what if we are experiencing the occasional 80+ yard run, but when we go back and look at it, it’s only happening because any unblocked defenders are running away from the play. Do we really feel like we accomplished anything? Even tho the results are realistic from a yardage standpoint, how we got there is silly and not rewarding at all.

                              Comment

                              • stinkubus
                                MVP
                                • Dec 2011
                                • 1463

                                #360
                                Re: Anyone find any semblance of a running game yet?

                                Originally posted by xCoachDx
                                I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.

                                Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..
                                OL play has been declining across the league for years. There's only a handful of teams that can honestly lay claim to having a "good" line and many have *very* poor lines, like SEA.

                                Comment

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