Anyone find any semblance of a running game yet?
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Re: Anyone find any semblance of a running game yet?
You’re looking purely at the final picture, the problem is that we never should have gotten to that point. We have 6 guys to block 5. Instead, we have our RT go and double team a player that isn’t even in his gap. I think literally anyone can look at that alignment pre-snap and understand that he wouldn’t block there realistically. However he does, which causes the entire scheme to be messed up on what should have been a pretty easy big gain for us. It hurts things from a basic gameplay point of view, and completely eliminates anyone playing this trying to emulate realism.
I’ve seen people in other threads pointing out the same thing. This was something that, at one point in time, was implemented very well by EA. Whereas now, it’s implemented extremely poorly.
The previous picture of mine shows these issues on an even greater scale. Players not only blocking the wrong people before the snap, but also not blocking threats by proximity. They just end up running to random people. If we are getting the set up that we want, and the players will not do what they should be doing, that is a problem. If they were getting to the right person and not hitting blocks, that’s a completely different discussion. As it is now, it’s a problem.Comment
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Re: Anyone find any semblance of a running game yet?
I think people are getting caught up in the fact the game by game numbers are not "sexy". But anyone who plays fantasy football will tell you the real life numbers aren't all that sexy outside of the top guys. I picked up Alex Collins on waivers last year and was thrilled he averaged 6 to 7 points a week non ppr. That's not a sexy average but it is damn consistentLast edited by Therebelyell626; 08-14-2018, 12:35 PM.Comment
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Re: Anyone find any semblance of a running game yet?
You’re looking purely at the final picture, the problem is that we never should have gotten to that point. We have 6 guys to block 5. Instead, we have our RT go and double team a player that isn’t even in his gap. I think literally anyone can look at that alignment pre-snap and understand that he wouldn’t block there realistically. However he does, which causes the entire scheme to be messed up on what should have been a pretty easy big gain for us. It hurts things from a basic gameplay point of view, and completely eliminates anyone playing this trying to emulate realism.
I’ve seen people in other threads pointing out the same thing. This was something that, at one point in time, was implemented very well by EA. Whereas now, it’s implemented extremely poorly.
The previous picture of mine shows these issues on an even greater scale. Players not only blocking the wrong people before the snap, but also not blocking threats by proximity. They just end up running to random people. If we are getting the set up that we want, and the players will not do what they should be doing, that is a problem. If they were getting to the right person and not hitting blocks, that’s a completely different discussion. As it is now, it’s a problem.
Just asking the question, but could this be a dice-roll for missed assignments possibly? I’d be interested in seeing if we were to artificially increase every blockers awareness to 99, and use default sliders, if the blockers would block the defenders that they should based on concept. I could live with misses assignments from a game design standpoint; I’d have a more difficult time living with incorrect execution from the get go - as that defeats the purpose of strategically calling specific runs against specific fronts.Alabama Crimson Tide | Jacksonville Jaguars
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Re: Anyone find any semblance of a running game yet?
There is better blocking on fast speed. Try it. Problem is, iirc, there is the RB stuck in mud glitch.Comment
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Re: Anyone find any semblance of a running game yet?
The only reason my run game fails at times is because of the garbage OL play. Missed assignments, idiotic double teams, pull-guards not even hustling at all.
Split back Power-O, my center and RG decide to double team Washington's 74 OVR nose-tackle which left Kamara to block Ryan Kerrigan while the RT moves up to block the LB.
You can imagine how that went.Comment
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Re: Anyone find any semblance of a running game yet?
Maybe it bodes well that there is some form of similarity to NCAA, even if it is a bug? Wishful thinking, I know.Comment
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Re: Anyone find any semblance of a running game yet?
The only reason my run game fails at times is because of the garbage OL play. Missed assignments, idiotic double teams, pull-guards not even hustling at all.
Split back Power-O, my center and RG decide to double team Washington's 74 OVR nose-tackle which left Kamara to block Ryan Kerrigan while the RT moves up to block the LB.
You can imagine how that went.
Don't get me wrong though, I do agree that this game needs patched but I also like to see just dumb OL choices on occasion, preferably by the guys who do it IRLStreaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
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My YouTube Vids: https://www.youtube.com/@OdoggyDogg/videosComment
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Re: Anyone find any semblance of a running game yet?
I agree sometimes the plays don't run like they should BUT with that being said, I think we've all watched football enough to know it happens in the real NFL as well.
Don't get me wrong though, I do agree that this game needs patched but I also like to see just dumb OL choices on occasion, preferably by the guys who do it IRL
Missed assignments happen, I know, but sometimes they just happen a little too much in-game.Comment
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Re: Anyone find any semblance of a running game yet?
Just asking the question, but could this be a dice-roll for missed assignments possibly? I’d be interested in seeing if we were to artificially increase every blockers awareness to 99, and use default sliders, if the blockers would block the defenders that they should based on concept. I could live with misses assignments from a game design standpoint; I’d have a more difficult time living with incorrect execution from the get go - as that defeats the purpose of strategically calling specific runs against specific fronts.
I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.
Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..Comment
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Re: Anyone find any semblance of a running game yet?
I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.
Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..
Different problem I agree but same result, someone gets killed in the backfield. We do see it happen every week in the real game.
But again, not to say I disagree with you all, I do want to see it happen less often in Madden and in the way that it happens sometimes looks terrible.
I just recall back in the old PS2 days when everyone was perfectly blocked and the QB had all day (suction blocking helped of course) and now at least the lineplay is fairly unpredictable, which I like...Streaming PC & PS5 games, join me most nights after 6:00pm ET on TwitchTV https://www.twitch.tv/shaunh20
or Tiktok https://www.tiktok.com/@shaunh741
My YouTube Vids: https://www.youtube.com/@OdoggyDogg/videosComment
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Re: Anyone find any semblance of a running game yet?
I think I was thinking more about lineman who are moving too slow, just plain whiff on a block...more than they don't know what to do.
Different problem I agree but same result, someone gets killed in the backfield. We do see it happen every week in the real game.
But again, not to say I disagree with you all, I do want to see it happen less often in Madden and in the way that it happens sometimes looks terrible.
I just recall back in the old PS2 days when everyone was perfectly blocked and the QB had all day (suction blocking helped of course) and now at least the lineplay is fairly unpredictable, which I like...
I would not be having complaints about players getting beat on a block. That is something that we do see every day, which is where ratings should come into play (higher block rating means less chance of getting beat, etc). But getting stopped for a minimal gain because the OL isn’t attempting to block the right people is a different story.
I’m all about having to scratch and claw for every inch (unintentional Any Given Sunday speech [emoji3]). But if it’s happening unnaturally, then it’s a problem. Like what if we are experiencing the occasional 80+ yard run, but when we go back and look at it, it’s only happening because any unblocked defenders are running away from the play. Do we really feel like we accomplished anything? Even tho the results are realistic from a yardage standpoint, how we got there is silly and not rewarding at all.Comment
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Re: Anyone find any semblance of a running game yet?
I kind of wondered this too. But how often do NFL caliber linemen mess up their assignment? I wouldn’t think it’s too often. And I’m seeing incorrect stuff happen pretty frequently.
Can you imagine what Jon Gruden would do if he saw his RT try to block a defensive player lined up outside of his TE? Oh the profanity..Comment
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