Anyone find any semblance of a running game yet?

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  • edgevoice
    MVP
    • Sep 2008
    • 1199

    #271
    Re: Anyone find any semblance of a running game yet?

    Originally posted by xCoachDx
    The reason to not press turbo until you get into the open field is that the D-Line instantly block sheds when you hit it.

    Am I wrong for thinking this is absolutely ridiculous? Like is this EA’s way of balancing the game?
    There is no question that d-lineman break blocks pretty quickly when sprint is engaged. The reason for this is that you have declared to what hole you are going to hit and just like in real life football, d-lineman are going to attack you as you attempt to run thru that hole.

    Does EA pull this animation off perfectly? No, they don't but if you time your cut and burst accordingly, believe me you can run the ball effectively in Madden 19. You will be exploding by the d-line as they break blocks. Feathering both the sprint and left stick when controlling your back also is helpful.

    Believe me, I'm not trying to come across as having all the answers here. It is much, much harder to the run, but other than the immediate insta-sheds that sometimes occur upon the snap, I feel the ground game is the most realistic it's ever been. Many of us clamor for a sim-style of play. While minor tweaks, not nerfing are needed, this is a close as Madden as ever come to pulling it off in my humble opinion.

    Comment

    • cal7_11
      Rookie
      • Aug 2009
      • 446

      #272
      Re: Anyone find any semblance of a running game yet?

      I’m guessing this has been mentioned but I spent hours in practice getting used to the new run game.

      The key, much like real life, is PATIENCE! Wait until a gap opens up and use JUST THE RIGHT STICK to direct you RB through it. Don’t touch any other buttons or the left stick until you’ve got through a gap or you have a clear line to the edge.

      Once you are through the gap you then need to make a move - acceleration, juke, spin etc.

      If no gap opens up go up to your blockers WITHOUT holding sprint and hold the right stick forwards, they will then try and manouvere a gap for themselves.

      Comment

      • xCoachDx
        MVP
        • Aug 2015
        • 1295

        #273
        Re: Anyone find any semblance of a running game yet?

        I went into the skills trainer and figured out exactly how to do the new moves and such. Really helped out a lot. Some timing is needed on your cuts but once you figure it out, it’s really good.

        Comment

        • prey2god
          MVP
          • Oct 2011
          • 1471

          #274
          Re: Anyone find any semblance of a running game yet?

          I just put the RB to do auto skills moves and I kill in the running game.

          Comment

          • OhMrHanky
            MVP
            • Aug 2012
            • 1898

            #275
            Re: Anyone find any semblance of a running game yet?

            Also, on stretch plays that should go outside, meaning if the defensive players are being blocked well and/or the defensive key(s) are trying to force/stay inside, u should wait to sprint until u are almost lined up with the key defender, but in this situation, while running parallel to LOS, u can sprint ‘early’ and hit the outside well. U need to pay attn to go well your wr is blocking on the outside and either turn inside the block or continue outside. But, my point being, u should lay off sprint on a stretch to the outside until u are near the edge of the defenders, then hit that turbo and u WILL accelerate past them to the outside for at least a 3 yard gain to the sideline or for huge gains outside.

            In this case, u can sprint behind the LOS, but u still need to wait to do it. I’m seeing fabulous runs outside with Freeman and Coleman. They both have quality acceleration, and I see it on these stretches outside. They absolutely blow the LB or DE away. But, again, it’s about waiting to time it right. And, honestly, this is one of the reasons I’m totally digging M19 right now. This is actually playing out quite realistic. U see this on Sundays. A RB sort of walks/jogs for 1-2 secs while he’s judging the blocking and sort of forcing the blocking to occur. Then when he’s near the engaged blocker, he takes off and blows away.

            Now, if the defensive key goes way outside forcing u inside, u need to realize that, take it inside, and in this case, most of the time, u still need to wait to turbo as you’re navigating a few more blocks. But, again, when u r aligned, so to speak, with a ‘final’ engaged blocker, TAKE OFF!!! Lol. It’s actually totally rewarding. Sprinting actually has meaning now, imo. Maddens of yesteryear, u just spammed turbo because your player ran faster. Well, now, u REALLY run FASTER for about 5 yards or so and can really gain true separation from the pack.


            Sent from my iPhone using Tapatalk

            Comment

            • Ram209
              MVP
              • Feb 2003
              • 1161

              #276
              Re: Anyone find any semblance of a running game yet?

              Originally posted by CavsFanSteve
              I can’t figure out the run game. My RB usually stops for a split second after getting the ball. Either that or I get stopped for a loss. It usually takes me 30 carries to get 80 yards.


              Sent from my iPhone using Tapatalk
              It's a bug it happens when you have the game on slow or very slow speed.... Check to see what you have game speed on. Try moving it up... Between this and the center glitch it ruins the run game

              Sent from my LM-G710 using Operation Sports mobile app

              Comment

              • MizzouRah
                All Star
                • Jul 2002
                • 8540

                #277
                Re: Anyone find any semblance of a running game yet?

                Whoever said AP defaults with 60 for both CPU and HUM run blocking hit the nail on the head. My last game I ran well as did the CPU team. Felt and played much better, thanks!

                Comment

                • Brandwin
                  Hall Of Fame
                  • Jul 2002
                  • 30621

                  #278
                  Re: Anyone find any semblance of a running game yet?

                  So 60 run block and lower tackling?

                  Comment

                  • MizzouRah
                    All Star
                    • Jul 2002
                    • 8540

                    #279
                    Re: Anyone find any semblance of a running game yet?

                    Originally posted by Brandwin
                    So 60 run block and lower tackling?
                    Small sample size for me, just one game only changing run blocking for both CPU and HUM to 60. I didn't touch tackling.

                    Comment

                    • airraid73
                      Rookie
                      • Jul 2015
                      • 207

                      #280
                      Re: Anyone find any semblance of a running game yet?

                      Originally posted by Fist Of Kings
                      I am playing on all pro. I get the concept of not immediately holding the sprint button, but I'm terrible at running in this game. It definitely will take time for me to adjust. I've been using the cowboys in practice mode, I had more success running than when I use the browns in franchise mode, so maybe that's the key to my run struggles.



                      But yeah, I spent so long practicing run plays that my left thumb hurts a bit lol.
                      Lol! Same here ,got a lil bump on my left thumb

                      Sent from my VS501 using Tapatalk

                      Comment

                      • Mike_Chase27
                        Banned
                        • Jul 2018
                        • 33

                        #281
                        Re: Anyone find any semblance of a running game yet?

                        Originally posted by MizzouRah
                        Small sample size for me, just one game only changing run blocking for both CPU and HUM to 60. I didn't touch tackling.
                        I would say lower it by a few ticks. I felt lowering it caused that ridiculous cpu block shedding to happen less often. Honestly when people complain about running in this game I'm almost positive this is what they're talking about. You can have all the stick skills in the world it doesn't matter when you get tackled right as you get the ball.

                        You might need to lower human tackling as well to get the cpu run game going. Truthfully this game needs more slider options.

                        Comment

                        • 49erscott
                          Rookie
                          • Jun 2017
                          • 17

                          #282
                          Re: Anyone find any semblance of a running game yet?

                          Seems like part of the issue might be run blocking ratings and the trade off between them and block shedding. Most teams don't have many guys with a single run blocking rating over 80 (that includes run block finesse and run block power). Some teams don't have any. I haven't looked at too many block shed ratings, just a few teams but most of those have at least two guys with block shed ratings over 80, and some of them have a few guys with shed ratings in excess of 85.

                          The way the engine is running atm this seems to be resulting in an enormous number of carries going for losses or 1/2 yards, and effectively none going for even 6-10 because at least one lineman gets beat and the defender makes the stop. All it seems to need is 1/5 of the linemen to get beat, and that happens a lot when they're so often at a distinct rating disadvantage that appears to be too heavily impacting the outcome calculations.

                          The combination of this outcome calculation imbalance (the ratings are fine to me, it's just the calculating of the outcomes that's the issue); slightly overpowered pursuit - especially from the back side - (perhaps related to RPM speed imbalances); CPU running backs having really poor vision and cutting into traffic with the open field in front of them; and the lack of awareness of linemen and the tendency for lead blockers to be ineffective at the second level, causes the physical run game to be severely impacted.

                          The other issue (if you are a user vs CPU or CPU vs CPU player) seems to be the CPU play calling, that is a bit too obvious and goes away from the run too soon. Even teams like the Rams and the Jags abandon the run far too readily. In matches against them, they have been within a TD for three quarters (albeit behind) but don't really run the ball. Eventually the obscene pass-run imbalance leads to turnovers and the lead gets opened up, which leads to more passes and a spiralling of the situation. One game against the Jags they carried the ball fewer than 10 times and passed more than 35 times, despite being within a touchdown until midway through the 4th quarter.

                          Essentially there appear to be a whole host of small reasons contributing to the lack of run game in Madden 19, albeit all ones that would appear to have possible fixes.
                          Last edited by 49erscott; 08-12-2018, 07:30 AM.

                          Comment

                          • lions2k9
                            Rookie
                            • Sep 2009
                            • 314

                            #283
                            Re: Anyone find any semblance of a running game yet?

                            Was having trouble but some tips combined with the run blocking slider, tackle and player speed threshold slider has allowed me to finally start running and getting good results for both user and cpu running. Granted this is working for my skill level and everyone has to tweak to their preference. My blocking seems a little too good at times, but by the end of the game the stats are usually balanced out.

                            All Pro
                            12 min qtrs with 25 second playclock
                            User RB: 60
                            CPU RB: 60
                            User T: 38
                            CPU T: 40
                            MST: 38

                            Tips: Do not use the acceleration button in the backfield much. Just use the left stick to guide you to your launch point of the run and then accelerate through the hole or sometimes wait until you’ve already gone through the hole and then accelerate into open field. If I’m behind the line of scrimmage and using the turbo button it’s only when I’m way outside on a stretch or toss play.

                            I’m basically getting 20-30 rushes a game, averaging 3.8-6.0 ypc and so is the CPU.
                            Last edited by lions2k9; 08-12-2018, 11:25 AM.

                            Comment

                            • m1ke_nyc
                              10
                              • Oct 2009
                              • 3243

                              #284
                              Re: Anyone find any semblance of a running game yet?

                              What I'm finding with the running game is you have to lay off the turbo button. It seems the game is programmed so that if your abusing the turbo button especially behind the line of scrimmage it triggers instasheds by defenders. Also, if you do turbo behind the line of scrimmage it's typically only effective running outside, or if it's 3rd and short and you just wanna get the 1 or 2 yards. Haven't fooled with sliders yet as I'm still trying to get accustomed to the AI and the new mechanics.
                              It’s easier to do the right thing, than to explain why you didn’t.

                              Comment

                              • swankyjax
                                Rookie
                                • Aug 2015
                                • 86

                                #285
                                Re: Anyone find any semblance of a running game yet?

                                Originally posted by Ram209
                                It's a bug it happens when you have the game on slow or very slow speed.... Check to see what you have game speed on. Try moving it up... Between this and the center glitch it ruins the run game

                                Sent from my LM-G710 using Operation Sports mobile app
                                Is there a known center glitch? I turned down to slow speed yesterday (I have preferred slow speed in the past) and suddenly I was just getting killed on all counter type runs and was getting blown up on most playaction passes. When I would watch the replay it seemed like my center would just slowly rotate while his arms glitched out and he wouldn't come close to touching anyone.

                                I was really enjoying the run game on normal speed prior to that.

                                Sent from my XT1710-02 using Tapatalk

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