Definitely agree
APF had realistic animation set. Especially the throwing animation still tops Madden. I can still remember this one play from APF2k8 last year just because how beautiful that play turned out. I had a 7 step drop, my WR beat a pressing CB on a Fade route, my QB had a clean pocket, my QB had a natural looking wind up and threw a 50 yard pass that dropped right into the WR hands near the end zone for a TD. It was a simple big throw for a TD, but it just how smooth and realistic the play came to be. A smooth drop back, WR beating the press naturally, a clean pocket, QB winding up for a big pass, and the ball naturally coming out of QB hand for the throw. You don't see that in Madden.
Madden claiming to be "high end simulation" but so dependent on canned animation. Madden is so animation dependent, where it needs to go to more physics based gameplay. Weight and Momentum needs to matter more. If I have a 6'6 260 TE running downhill at full speed towards a 6-0 190 DB without necessary momentum, should be almost a automatic when for the TE even if the DB has Enforcer ability. At least they toned down some of the 2 man WR/DB animation. It was always frustrating in the past seeing DB losing on plays because he went for the same catch animation as the WR instead of doing a realistic INT animation for the situation.
But until we get notified what the "non-simulation aspect entails, it is hard to speculate how 2k would handle the gameplay engine. With the Madden exclusivity deal expiring the year of 2k's return, I do feel they build an engine that can be used for a simulation football game. I don't see them going full out over the top arcade when there is a legit chance that could get a chance to have a simulation game the following year
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