Xbox One
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Re: Xbox One
I read that as factoring in the price of a VR headset too. If you want both, it's certainly not going to be cheap.
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Most interested in hearing about the CPU of Scorpio. To me, this will be the most defining upgrade or lack there of. Hopefully, it's not just a focus on graphics throughput with a mere upclock of the current anemic Jaguar core.
As for 4K, get used it. It will be the next king of buzzwords from MS and Sony. In actuality, native 4K games will be even less of thing on these next consoles than 1080p/60 is on the current hardware.Go Noles!!! >>----->Comment
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Re: Xbox One
Lead dev Ferguson for Gears of War 4 told Polygon that Slim Xbox one has more raw GPU and CPU power over the 2013 xbox one...WOW
http://www.polygon.com/2016/6/13/119...rmance-gears-4"Successful people do not celebrate in the adversity or misfortune of others."
OS Blog
The Tortured Mind Of A Rockies Fan. In Arenado I Trust.Comment
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Re: Xbox One
Lead dev Ferguson for Gears of War 4 told Polygon that Slim Xbox one has more raw GPU and CPU power over the 2013 xbox one...WOW
http://www.polygon.com/2016/6/13/119...rmance-gears-4
There's potential for clock speed increases with die shrinks. I'm pretty sure I remember reading about MS having the opportunity to do this when the 360 chipsets were integrated into a single SoC, but they didn't. With traditional console generations seemingly out the window and Scorpio coming out next year, why not go for it this time? I doubt it's anything big, but still nice.Go Noles!!! >>----->Comment
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Re: Xbox One
Current XBOX ONE is reduced to $279.99 now and the Elite Bundle is cut $100 from $449.99 to $349.99Comment
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Re: Xbox One
The Verge
Microsoft has confirmed the "additional processing power" in a statement to The Verge. "We have the same SOC architecture as Xbox One today," explains a Microsoft spokesperson. "For games that want to take advantage of HDR, we gave developers access to a small amount of additional processing power." The additional processing power won't be significant, and it appears it's limited to HDR titles. Microsoft isn't detailing exactly what chipsets have changed inside the new Xbox One S, but it's reasonable to assume that the Xbox One AMD APU chip has been downsized somewhat for the smaller console, which will help with processing power and thermal thresholds.
Digital Foundry - Spec Analysis: Xbox Project Scorpio
However, based on the differential in spec between Neo and Scorpio, it's unlikely that the new Microsoft console uses Polaris at all. A 40 CU part would need a mighty overclock to hit 6TF, and based on the rendered imagery we've seen, the heating assembly planned for Scorpio looks a little lacklustre. With that in mind, our money is on a downclocked version of AMD's upcoming Vega technology.Now, this is where the stylised renderings of the Scorpio motherboard prove rather useful as we can count the amount of memory modules on the board - 12 memory chips are visible, confirming the use of current-gen memory tech and not the HBM2 we expect to see on Vega and Nvidia's next-gen Titan. This also seems to suggest that Scorpio has another big advantage over PlayStation 4K Neo - not just over 100GB/s more bandwidth, but also an additional 4GB of onboard RAM.Microsoft didn't spend much time talking about the CPU technology found in Scorpio and if we were to be cynical about it, we'd suggest that it's because it's not going to show that much improvement over Xbox One.Based on existing AMD Radeon technology, the bottom line is that 6TF of GPU power isn't enough to power a convincing 4K experience. AMD's R9 390X offers around 5.9TF and struggles to push 4K resolution at anything like 30fps on modern PC titles. Now, we can assume that the move to the next-gen GCN architecture will give us some efficiency improvements, but it's hard to believe that this is enough to turn a 390X-level GPU into a top-tier Radeon R9 Fury X equivalent (8.4TF).
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However, upscaling is equally as likely, and while it's not the true 4K we've been promised, this can produce some great results. For example, using Fury X on PC, we could run Star Wars Battlefront at 4K output but with an 85 per cent resolution scale. On top of that, we could increase quality settings over the console equivalents - and the end result looked phenomenal. We've also seen superb results from a straight 3200x1800 upscaled to 4K too. In terms of VR - that should be no problem. A 6TF Radeon GPU comfortably outperforms the baseline R9 290 and GTX 970 suggested for VR ready PCs.Go Noles!!! >>----->Comment
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