Xbox One
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Re: Xbox One
I don't have a link, but the NDA info is coming from an "Insider"
Can't say how valid the source is, but this isn't the 1st time said source claimed this
Read the last few recent pages of that thread to get caught up, very interesting stuff indeed.
As someone said in that thread...
Will be interesting to read all the full details after the 29th of Sept.Comment
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Re: Xbox One
Had a long day dealing w/ our 2 y/o son, taking him to pediatricians office (in the perfect part of the day to completely interrupt any kind of nap schedule) and then taking care of him the rest of the day (this isn't really bad/hard, just tiring, and it's 105 out). Finally got him to bed an hour or so ago and came in and just kinda collapsed into my computer chair with no real idea of what to play to unwind/relax. As I'm clicking around, my wife walks in:
"you've had a bad day, didn't want to tell you until I got it, but to cheer you up I'll let just tell you... I'm buying you an Xbox One. Hope that makes the day a little better. I love you."
I love this woman.
Congrats!Comment
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Re: Xbox One
I don't have a link, but the NDA info is coming from an "Insider"
Can't say how valid the source is, but this isn't the 1st time said source claimed this
Examples of things misterxmedia's team and their "insider" have revealed:- Xbox One CPU will have 128mb eDRAM, which was later adjusted to..
- Xbox One having 256mb of eDRAM, 3GB GDDR5, 5GB stacked DDR RAM, (2) 1.85TFLOPS GPUs (17CU@850MHz), 16 CPU cores and a VTE
- Xbox One will have dual APUs and ray tracing chips
- He was the source of the rumor that the Xbox One will have 12gb DDR4 RAM and a 20 compute unit GPU
- The Xbox one is capable of a minimum of 4 tflops, with a maximum of 20tflops (he later changed this to 3tflops minimum, but capable of 8tflops after release with a firmware update)
- That the FBI has teams that monitor online message board in case someone breaches Microsoft's NDA
- That it is Sony that is telling everyone that hardware specs don't matter, because the PS4 is much less powerful
- PS4 will block used games
- CGI rendering that was shown by Sony (I think this was referring to The Dark Sorceror) was not possible on their 1.85tflop hardware and that it's just bait and switch
- Sony will release the PS4 significantly later than the Xbox One because it's not going to be as powerful a system and they need more time to spend in Research and Development, or to wait until the parts of the Xbox One become much cheaper so they can use those same components as well
- "The only way to survive for Sony i see is to merge with Apple in console business."
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Re: Xbox One
Yikes. A misterxmedia "insider." No wonder the person who posted that on the forums said "take it with all the grains of salt you can find." That guy is not a reliable source of information at all and should never be used as proof of anything. There is no actual insider that he obtains his information from (it's all made up).
Examples of things misterxmedia's team and their "insider" have revealed:- Xbox One CPU will have 128mb eDRAM, which was later adjusted to..
- Xbox One having 256mb of eDRAM, 3GB GDDR5, 5GB stacked DDR RAM, (2) 1.85TFLOPS GPUs (17CU@850MHz), 16 CPU cores and a VTE
- Xbox One will have dual APUs and ray tracing chips
- He was the source of the rumor that the Xbox One will have 12gb DDR4 RAM and a 20 compute unit GPU
- The Xbox one is capable of a minimum of 4 tflops, with a maximum of 20tflops (he later changed this to 3tflops minimum, but capable of 8tflops after release with a firmware update)
- That the FBI has teams that monitor online message board in case someone breaches Microsoft's NDA
- That it is Sony that is telling everyone that hardware specs don't matter, because the PS4 is much less powerful
- PS4 will block used games
- CGI rendering that was shown by Sony (I think this was referring to The Dark Sorceror) was not possible on their 1.85tflop hardware and that it's just bait and switch
- Sony will release the PS4 significantly later than the Xbox One because it's not going to be as powerful a system and they need more time to spend in Research and Development, or to wait until the parts of the Xbox One become much cheaper so they can use those same components as well
- "The only way to survive for Sony i see is to merge with Apple in console business."
Comment
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Re: Xbox One
Yikes. A misterxmedia "insider." No wonder the person who posted that on the forums said "take it with all the grains of salt you can find." That guy is not a reliable source of information at all and should never be used as proof of anything. There is no actual insider that he obtains his information from (it's all made up).
Examples of things misterxmedia's team and their "insider" have revealed:- Xbox One CPU will have 128mb eDRAM, which was later adjusted to..
- Xbox One having 256mb of eDRAM, 3GB GDDR5, 5GB stacked DDR RAM, (2) 1.85TFLOPS GPUs (17CU@850MHz), 16 CPU cores and a VTE
- Xbox One will have dual APUs and ray tracing chips
- He was the source of the rumor that the Xbox One will have 12gb DDR4 RAM and a 20 compute unit GPU
- The Xbox one is capable of a minimum of 4 tflops, with a maximum of 20tflops (he later changed this to 3tflops minimum, but capable of 8tflops after release with a firmware update)
- That the FBI has teams that monitor online message board in case someone breaches Microsoft's NDA
- That it is Sony that is telling everyone that hardware specs don't matter, because the PS4 is much less powerful
- PS4 will block used games
- CGI rendering that was shown by Sony (I think this was referring to The Dark Sorceror) was not possible on their 1.85tflop hardware and that it's just bait and switch
- Sony will release the PS4 significantly later than the Xbox One because it's not going to be as powerful a system and they need more time to spend in Research and Development, or to wait until the parts of the Xbox One become much cheaper so they can use those same components as well
- "The only way to survive for Sony i see is to merge with Apple in console business."
I guess if MS has more to reveal about the XB-1 architecture they will on their timeComment
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Re: Xbox One
Although, Microsoft keeping quiet on some aspects due to an NDA does make sense. We should hear about all the stuff that we don't know eventually.Whether or not its Sept. 29 or sometime after release.
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Xbox One
I had a good laugh at that "insider information."Originally posted by J. ColeFool me one time that's shame on you. Fool me twice can't put the blame on you. Fool me three times, **** the peace sign, load the chopper let it rain on you.
Twitch: https://www.twitch.tv/os_scoobysnax/profileComment
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Re: Xbox One
UNLEASH CLOUD POWER
lol
btw is there anywhere i can still get a day 1 preorder?Comment
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Re: Xbox One
Decided that since I know I'll get an X1 eventually that I'll be waiting for a cool special edition one to grab. By then more games than just DR3 will be out that I want to play.
Can't wait though to see all the X1 vids popping up after release day.
And if that %^$#$%$# Susquehanna Bank ad pops up 1 more time.....Joshua:
"D.O.D. pension files indicate current mailing as: Dr. Robert Hume,
a.k.a. Stephen W. Falken, 5 Tall Cedar Road, Goose Island, Oregon"
Skyboxer OS TWITCH
STEAM
PSN: Skyboxeros
SWITCH 8211-0709-4612
XBOX Skyboxer OSComment
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Re: Xbox One
Trapper, here's some more info on yesterday's MS Hot Chips XB-1 Architecture Presenation from Extreme Tech.
Here’s the important points, for comparison’s sake. The CPU cache block attaches to the GPU MMU, which drives the entire graphics core and video engine. Of particular interest for our purposes is this bit: “CPU, GPU, special processors, and I/O share memory via host-guest MMUs and synchronized page tables.” If Microsoft is using synchronized page tables, this strongly suggests that the Xbox One supports HSA/hUMA and that we were mistaken in our assertion to the contrary.
Microsoft is representing it as a series of four 8MB caches. Bandwidth to this cache is apparently 109GB/s “minimum” but up to 204GB/s. The math on this is… odd. It’s not clear if the ESRAM cache is actually a group of 4x8MB caches that can be split into chunks for different purposes or how its purposed. The implication is that the cache is a total of 1024 bits wide, running at the GPU’s clock speed of ~850MHz for 109GB/s in uni-directional mode — which would give us the “minimum” talked about. But that has implications for data storage — filling four blocks of 8MB each isn’t the same as addressing a contiguous block of 32MB. This is still unclear.
The other major mystery of the ESRAM cache is the single arrow running from the CPU cache linkage down to the GPU-ESRAM bus. It’s the only skinny black arrow in the entire presentation and its use is still unclear. It implies that there’s a way for the CPU to snoop the contents of ESRAM, but there’s no mention of why that capability isn’t already provided for on the Onion/Garlic buses and it’s not clear why they’d represent this option with a tiny black arrow rather than a fat bandwidth pipe.
Microsoft claims a total of 15 non-CPU processing blocks, which works out to 12 for the GPU, two for audio, and an “other” possibly related to I/O or Kinect. The CPU, as previously reported, is an eight-core Jaguar variant. Microsoft claims the audio engine contains multiple discrete function blocks.
The Xbox One probably is HSA capable, and the underlying architecture is very similar to a super-charged APU with much higher internal bandwidth than a normal AMD chip. That’s a non-trivial difference — the 68GB/s of bandwidth devoted to Jaguar in the Xbox One dwarfs the quad-channel DDR3-1600 bandwidth that ships in an Intel X79 motherboard.
For all the debates over the Xbox One’s competitive positioning against the PS4, this should be an interesting micro-architecture in its own right. There are still questions regarding the ESRAM cache — breaking it into four 8MB chunks is interesting, but doesn’t tell us much about how those pieces will be used. If the cache really is 1024 bits wide, and the developers can make suitable use of it, then the Xbox One’s performance might surprise us.Comment
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