Fallout 3

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  • rspencer86
    MIB Crew
    • Sep 2004
    • 8806

    #1636
    Re: Fallout 3

    Wow, that pic is nice.

    I need to get a nice gaming rig so I can play the PC version of some of these games. Mods are the shiz.
    Ryan Spencer

    University of Missouri '09
    Twitter: @RyanASpencer

    Royals / Chiefs / Kings / Mizzou / Sporting KC


    PSN: MizzouTigerrr
    XBox: MizzouRhino

    Comment

    • Luc
      Banned
      • Sep 2010
      • 26

      #1637
      Re: Fallout 3

      How come there's not a New Vegas thread? Am I missing it or did Fallout 3 just become the New Vegas thread?

      Comment

      • Cusefan
        Earlwolfx on XBL
        • Oct 2003
        • 9820

        #1638
        Re: Fallout 3

        Originally posted by Luc
        How come there's not a New Vegas thread? Am I missing it or did Fallout 3 just become the New Vegas thread?
        use the search function
        My dog's butt smells like cookies

        Comment

        • Knight165
          *ll St*r
          • Feb 2003
          • 24964

          #1639
          Re: Fallout 3

          Originally posted by Jonesy
          While i totally agree with this i guess it can be a double edged sword for the developers ie why buy their new game when you can keep downloading amazing mods to give you more value out of the old game for free.

          Some of the unpaid work some of the modders do is absolutely astonishing!
          I think as long as the game is quality AND still open.....it will always draw customers.
          You always want a new experience and part of the appeal to modders is just creating something new ON something new.

          M.K.
          Knight165
          All gave some. Some gave all. 343

          Comment

          • goh
            Banned
            • Aug 2003
            • 20755

            #1640
            Re: Fallout 3

            I ran all up and down Tenpenny Tower looking for Mr. Burke's place.
            Then I find out it's in Megaton.

            I did happen to find the side enterance to the suite you're rewarded with for blowing up Megaton so have access without doing anything.

            Comment

            • ChubbyBanana
              Don't Trust Influencers
              • Oct 2003
              • 7071

              #1641
              Yeah. I found that side entrance once too, after i blew up Megaton.

              What can i say, im evil
              Not A Moderator
              Extra Life 2017
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              Comment

              • bkfount
                All Star
                • Oct 2004
                • 8467

                #1642
                Re: Fallout 3

                Originally posted by ChubbyBanana
                Yeah. I found that side entrance once too, after i blew up Megaton.

                What can i say, im evil
                Blowing up megaton was fun just for the light show, even if it was a poorly written and executed mission.

                Comment

                • goh
                  Banned
                  • Aug 2003
                  • 20755

                  #1643
                  Re: Fallout 3

                  I'm not blowing it up OR disarming it.

                  Another fun pic (outfit on loan from the Mirror's Edge collection. ):

                  Comment

                  • Cusefan
                    Earlwolfx on XBL
                    • Oct 2003
                    • 9820

                    #1644
                    Re: Fallout 3

                    Is there a mod to improve the gunplay in Fallout so it feels like a FPS
                    My dog's butt smells like cookies

                    Comment

                    • goh
                      Banned
                      • Aug 2003
                      • 20755

                      #1645
                      Re: Fallout 3



                      1. Overview:

                      What this mod is:
                      RSM is what started as a compilation of mods, turned into a more all-encompassing mod that aims to make Fallout 3 much more like a reasonably realistic FPS, while still maintaining the RPG feel.
                      Sounds like that should do it.

                      or this (or both as the first suggests):

                      NPCS don't dodge your bullets like superman anymore, the chance for them to dodge is lowered drastically.

                      NPCS cover more when attacking you with guns instead of dodging bullets

                      NPCS and SuperMutants at lower levels have a lower percentage to hit you and will actually MISS you more when they fire at you, the higher their skill and level the higher percentage they will hit you.

                      NPCS engage at you from further distances, and depending on their level and skill, on if they hit you, using my new settings that is.

                      NPCS and SuperMutants now are more cautious about running and charging you, they tend to stay back and fire, take cover and advance on you.
                      (SuperMutants still charge you more, because they are stupid. Melee weapon using NPC's still come at you, but will flee if taken too much damage)

                      NPC's and Creatures will run for their life more and take cover if they are about to die.

                      NPCS and SuperMutants when in cover now tend to wait till you are not firing at them to fire back, and are less likely to stand there and shoot at you when you are shooting at them, unless they are in the open of course.

                      NPCS and SuperMutants have a much lower percentage to hit you now if YOU are sneaking or in the crouch position

                      NPCs and Supermutants shoot much less accurately when you cripple their arms. This is different setting than mods like Primary Needs, ACE, etc..
                      Seriously their accuracy is crap if you cripple their arms

                      NPCS and Supermutants depending on the situation and number of them, will suppress fire at you when in cover and advance on your position to get a better shot on you.

                      NPCs and SUpermutants are more prone to stand there and wait for you to break your cover to fire at you. This depends on the situation, and the type of NPC.

                      NPCS react to you shooting at them from further distances, and will run and investigate, if they spot you the will engage you at that distance.

                      NPCS and Creatures are able to see you further and will engage you, no more sneaking by enemies at close range and getting away with it, depends on sneak skill.

                      NPCS and Creatures will search for you longer and further.

                      NPC and Creature view angle decreased, so they cant see you from so well from the corner of their eye. Easier to sneak to the side of an enemy, but with the new settings it greatly depends on your sneak skill.

                      NPCS and Creatures wont flee 10 feet and hide and cower, they now are able to flee further away and hide, but still are a percentage, they will hide nearby

                      NPCS and Creatures will search for you further in interiors, so if you shoot a in a building, NPC and Creatures will react to it if they are down the hall. Depends on if you directly engage them or you knock something over or make a bunch of noise. They will react accordingly.

                      Grenades don't bounce as long anymore, if used in conjunction with my better grenade physics mod, it greatly improves the realism for thrown grenades. This is a different setting than my Frag Grenade Physics mod, it will be included in the next update for that mod.


                      I haven't tried either but I'm mostly using swords/chainsaws/unarmed/glowsticks.

                      Comment

                      • Jonesy
                        All Star
                        • Feb 2003
                        • 5382

                        #1646
                        Re: Fallout 3

                        Goh your posts are going to make me cancel my ps3 pre-order for New Vegas and swap it to the PC version. Some of those mods sound amazing (as long as they don't cause the game to be unstable and crash).

                        Comment

                        • goh
                          Banned
                          • Aug 2003
                          • 20755

                          #1647
                          Re: Fallout 3

                          They've got that covered too:



                          Introduction:

                          I am releasing this application as it may help with crashing and performance issues with Fallout 3, particularly when using my larger texture packs. The utility was originally programmed and released by MadBoris, for the game Supreme Commander. I (NMC) have simply tweaked the program to work with Fallout 3.

                          Background info:

                          Regardless of the amount of physical memory in your system, Windows uses a virtual address space of 4 GB, with 2 GB allocated to user-mode processes (for example, applications) and 2 GB allocated to kernel-mode processes (for example, the operating system and kernel-mode drivers).

                          On systems that have 1 GB or more of physical memory, these two startup switches (see below), can be used to allocate more memory to applications (3 GB) and less memory to the operating system (1 GB). This additional virtual address space helps reduce the amount of memory fragmentation in the virtual address space of the Exchange information store process.


                          So, what does this mean? Well...


                          * Fallout 3 (WITHOUT the 3gb switch and NOT large Address Aware) on 32-bit platforms can address up to only 2 GB.

                          * Fallout 3 with the /LARGEADDRESSAWARE:YES linker flag on 32-bit Windows XP with the special /3gb * boot option can address up to 3 GB, ie an extra 1GB.(This however, limits the kernel to only 1 GB which may cause some drivers and/or services to fail- but not so much a problem with XP than Vista 32bit).

                          * Fallout 3 with the /LARGEADDRESSAWARE:YES linker flag on 32-bit versions of Windows Vista, can address memory up to the number specified by the boot configuration data (BCD) element "IncreaseUserVa". IncreaseUserVa can have a value ranging from 2048, the default, to 3072 (which matches the amount of memory configured by the /3gb boot option on Windows XP). I advise using IncreaseUserVa 2900.
                          (The remainder of 4 GB is allocated to the kernel and can result in failing driver and service configurations. This issue has since been addressed by microsoft via OS updates)

                          * Fallout 3 on 64-bit platforms can address up to 2 GB, or up to 4 GB with the /LARGEADDRESSAWARE:YES linker flag. So, 64-bit processors provide a huge leap in the amount of physical and virtual memory that can be addressed.


                          The Unofficial Fallout 3 Patch is an extensive mod fixing various bugs throughout the Fallout 3 world and in the official DLC's!

                          Comment

                          • goh
                            Banned
                            • Aug 2003
                            • 20755

                            #1648
                            Re: Fallout 3

                            One more. This one is for Halloween,the Megaton chainsaw massacre...



                            I guess they should've...



                            saw it coming.

                            YYYYYYYEEEEEEEAAAAAAAAHHHHHHHHHHH
                            -Insert Won't Get Fooled Again here-

                            Spoiler


                            Jenny somehow avoided it and Lucy also lived cause well,that's her in the Resident Evil 5 Jill outfit playing CSI.

                            Comment

                            • bhurst99
                              All Star
                              • Aug 2003
                              • 9137

                              #1649
                              Re: Fallout 3

                              Wow, Fawkes must be the most powerful NPC of all-time. He's a one-man army. Is it even possible for him to die?
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                              • Jonesy
                                All Star
                                • Feb 2003
                                • 5382

                                #1650
                                Re: Fallout 3

                                Originally posted by bhurst99
                                Wow, Fawkes must be the most powerful NPC of all-time. He's a one-man army. Is it even possible for him to die?
                                Lol yeah he kicks ***. I had him set up with some huge gatling laser and he just mowed down anyone who tried to mess with me.

                                Comment

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