Halo 3 Impressions

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  • Flawless
    Bang-bang! Down-down!
    • Mar 2004
    • 16780

    #1006
    Re: Halo 3 Impressions

    Sidewinder reimagined.

    Legendary Map: Avalanche

    Avalanche (AKA Cotton Ball), the second map from next month’s Legendary Map pack – due April 15th for 800 marketplace points (remember, we just make the maps, we don't get to price them) – is a lovingly crafted reimagination of Halo: Combat Evolved classic Sidewinder. It wouldn’t be wholly accurate to call it a “remake,” but elements of Avalanche are certainly culled from Sidewinder – it has the same familiar U-shape, multiple ways from base-to-base, and a whole sandbox full o’ vehicles to play with. But there are many, many changes too.





    Q: What’s different about Avalanche in terms of actual structural changes?

    NS: Buelterman knows best. NO LADDERS!

    LB: The basics are the same, but you’ll notice some new additions (man cannons), and some things missing (the interior tunnel between the bases). We also haven’t had any ladders in Halo multiplayer maps since Halo 1, so we had to re-design the interiors of the bases to accommodate that. There are a lot more quick ways to get around the level now, that’s probably the biggest change.

    JS: Well the first thing that folks will notice is that the rear hallways that connected the bases have been removed. This was mainly due to the fact that people had a tendency to use them over taking vehicles. Being that sidewinder is all about the vehicles traversing this huge snowy plane, having folks mainly fight in a hallway just made the whole experience not as fun.

    The other change that people will notice is that there is a new cavern area that connects the central section to the front of the map via mancannon. That route is very handy for when you’re getting pummeled from either entrance. It can be a fast way out of a hot zone.

    One of the other great things that makes Avalanche different from Sidewinder is the addition of mancannons. Having the mancannons definitely changes up the on-foot aspect of Sidewinder. And they are great for launching the flag from one area to another when you’re in a jam.

    MB: Most of the higher level changes from Sidewinder to Avalanche came about from the fact that the original map was just too huge for someone on foot, and objective games stalemated pretty frequently. The main structural changes included the additions of the mancannons placed at key areas to help the player on foot get from point A to point B as fast as possible. With those mancannons we were able to remove the back infantry hallways to move more of the action out into the main play area, which is what this map is all about. Another important change was the large increase of vehicles at your disposal. As a big team battle map we really needed to make it feel like the -blam!- was hitting the fan, and the best way to make that happen is to give the player a nice supply of vehicles. Let’s just say you won’t need to wait around long for a nice new set of wheels. We also opened up a few more attack routes into the bases to try and ease the stalemate issues that we saw on Sidewinder.
    Q: Why Avalanche instead of [someone from the Internet’s favorite map, here]?

    JS: Honestly there are so many maps I would personally love to see placed within Halo3’s DLC. And for me and others Sidewinder was one of them. I think it’s just one of many we really wanted to do. Not to mention I believe there were allot of folks banging on the door requesting it.

    LB: Since the Halo: CE days, Sidewinder has been a fan favorite. Sure it might not be on EVERYONE’S list, but it seemed to be on the short list for a lot of incredibly vocal fans. And hell, it’s HUGE! And we needed more BTB maps.

    MB: It just made sense. Looking back at the release maps and DLC1 maps, everyone could see that we needed another Big Team Battle map along the lines of Sandtrap, and with the Community's love of Sidewinder, it was a great fit.

    NS: Two reasons: Sidewinder is one the most requested remakes and we also needed another big vehicle map. And maybe this isn’t the only classic we’re remaking. There’s always hope for said Internet Halo fan.
    Go Noles!!! >>----->

    Comment

    • Sandman42
      Hall Of Fame
      • Aug 2004
      • 15186

      #1007
      Re: Halo 3 Impressions

      I'm glad they remade Sidewinder, one of my favorite levels from Halo 1, but I wish they didn't take out the middle area of tunnels. That's what made the original one great, in that if you didn't have a vehicle you could just run through the tunnels in the middle to get to the other base quicker.

      I don't think it would have detracted too much from all the vehicle play. You could have half the team fighting in vehicles, while those who go on foot can battle through the middle instead of getting in the middle of all the vehicles.
      Member of The OS Baseball Rocket Scientists Association

      Comment

      • Flawless
        Bang-bang! Down-down!
        • Mar 2004
        • 16780

        #1008
        Re: Halo 3 Impressions



        The third map is still a mystery, but a Microsoft news release said it will be "another returning classic… fans of smaller Slayer maps, it's time to get excited."
        Go Noles!!! >>----->

        Comment

        • Sandman42
          Hall Of Fame
          • Aug 2004
          • 15186

          #1009
          Re: Halo 3 Impressions

          I'm guessing either Chill Out or Midship. I would say Lockout, but Guardian is some what of a (poorly) remade Lockout.
          Member of The OS Baseball Rocket Scientists Association

          Comment

          • Flawless
            Bang-bang! Down-down!
            • Mar 2004
            • 16780

            #1010
            Re: Halo 3 Impressions

            Chill Out or Midship would be awesome.

            Some hints from previous weekly updates.

            At long last, we tracked down a build of "Moonlight Sonata" that had received some lighting. Sure, there have been builds with this lighting for a while, but us finally uncovering it was this week’s magical moment. For ages and ages and ages it’s been a black, barely illuminated, series of interconnected platforms, but now a gentle glow warms this otherwise chilly, isolated structure.
            I can’t tell you much more about this replacement map, beyond the horrible codename I just made up, “Moonlight Sonata” but I can tell you that it will be universally adored. Of that there is no doubt. Usually I am in the business of soft-selling new maps in case folks have adverse reactions to ‘em “it’s too big!” or “it’s not symmetrical” or “where’s XXXinsert fave map hereXXX” but this time, confidence is high. It will be beloved.
            Go Noles!!! >>----->

            Comment

            • chadskee
              MVP
              • Dec 2006
              • 1324

              #1011
              Re: Halo 3 Impressions

              That sounds like lockout!!!!! If lockout is remade I will get back in to Halo no question!

              I'm so excited.

              Comment

              • Spectre
                Th* ******
                • Mar 2003
                • 5853

                #1012
                Re: Halo 3 Impressions

                Lockout would be amazing

                This is good timing since I've hardcore gotten back into Halo recently

                Comment

                • chadskee
                  MVP
                  • Dec 2006
                  • 1324

                  #1013
                  Re: Halo 3 Impressions

                  Originally posted by Spectre
                  Lockout would be amazing

                  This is good timing since I've hardcore gotten back into Halo recently
                  What's your gamertag and level?

                  Comment

                  • Sandman42
                    Hall Of Fame
                    • Aug 2004
                    • 15186

                    #1014
                    Re: Halo 3 Impressions

                    New MLG/ESPN Top 10

                    <object width="420" height="345"><param name="movie" value="http://gameroom.mlgpro.com/v/h6J00BjRTGQ"></param><param name="wmode" value="transparent"></param><embed src="http://gameroom.mlgpro.com/gameroom/v/h6J00BjRTGQ" type="application/x-shockwave-flash" wmode="transparent" width="420" height="345"></embed></object>
                    Member of The OS Baseball Rocket Scientists Association

                    Comment

                    • Hurricain
                      MVP
                      • Dec 2002
                      • 1034

                      #1015
                      Re: Halo 3 Impressions

                      Those no scopes are insane and I would not believe number 2 if I didn't see it myself. Crazy.
                      XBOX Live: Victimization

                      Comment

                      • chadskee
                        MVP
                        • Dec 2006
                        • 1324

                        #1016
                        Re: Halo 3 Impressions

                        Originally posted by Hurricain
                        Those no scopes are insane and I would not believe number 2 if I didn't see it myself. Crazy.
                        That's unreal, I don't understand how you can be that good with the no scopes. Stupid, just plain stupid I cannot even begin to comprehend what happened in a lot of those plays.

                        Anyone who thinks that Halo takes no skill, try that ****... crazy.

                        Comment

                        • Spectre
                          Th* ******
                          • Mar 2003
                          • 5853

                          #1017
                          Re: Halo 3 Impressions

                          Wow, I'm garbage

                          I forgot just how much fun this game is online. No game does it better.

                          Comment

                          • Flawless
                            Bang-bang! Down-down!
                            • Mar 2004
                            • 16780

                            #1018
                            Re: Halo 3 Impressions

                            Oh Team SWAT, I have missed you so much. Double EXP for this weekend too. There needs to be a permanent ranked hopper for it.
                            Go Noles!!! >>----->

                            Comment

                            • chadskee
                              MVP
                              • Dec 2006
                              • 1324

                              #1019
                              Re: Halo 3 Impressions

                              What are your gamertags? I'd like to get a few games in with y'all.

                              NVM, shows them right under your name.

                              Comment

                              • Beantown
                                #DoYourJob
                                • Feb 2005
                                • 31523

                                #1020
                                Re: Halo 3 Impressions

                                Originally posted by Flawless
                                Oh Team SWAT, I have missed you so much. Double EXP for this weekend too. There needs to be a permanent ranked hopper for it.
                                I'm upset they did the SWAT this weekend and not last.

                                R6V2 is taking all my time, and I don't even want to play Halo, but SWAT is my favorite playlist of all time.

                                Comment

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