L.A. Noire (PS3/360)

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  • TheDutchDad
    MVP
    • Apr 2004
    • 2814

    #1441
    Re: L.A. Noire (PS3/360)

    Originally posted by CowherPower
    Where did I say no one else can have opinions??....nice attempt to try and put words in my mouth.
    What I mentioned you disagreed with,but then it was shown (by you) exactly what I said was true....so you can try and spin in any way you like.
    How so? I don't think life is a good example as to why SP video games are repetitive. It's just a strange comparison. Nothing I said confirmed what your opinion was.

    And you implied my opinion means little when you told me game over. Thanks for playing. Whatever that was to mean.

    Comment

    • TheDutchDad
      MVP
      • Apr 2004
      • 2814

      #1442
      Re: L.A. Noire (PS3/360)

      Originally posted by bkrich83
      I already stated why I dint want mp. MP games on the Internet bring out the worst in people. Whether it's a 12 yr old who's balls haven't dropped yet screaming obscenities in to the mic or some douche with Internet muscles spouting racial insults or some assbag glitching his way to success I just don't have the time nor the patience. At my age I get tired of people using the anonymity of the Internet to give them the courage to say things to me that they never would in real life.

      MP games can suck it as far as I am concerned.
      hhmm...I think that's why developers added the "mute" feature. I agree with you on those stupid people online...but to toss all MP games aside because of that kinda stinks.

      Comment

      • bkrich83
        Has Been
        • Jul 2002
        • 71582

        #1443
        Re: L.A. Noire (PS3/360)

        Originally posted by Mercurial23
        hhmm...I think that's why developers added the "mute" feature. I agree with you on those stupid people online...but to toss all MP games aside because of that kinda stinks.
        For a game like this why would I want mp? What's wrong with a story driven game with this kind of depth that was built with solo play in mind?

        As far as mute. If you have to mute everyone what's the point of online play?

        An mp component would add nothing to this game.
        Tracking my NCAA Coach Career

        Comment

        • Kramer5150
          Medicore Mike
          • Dec 2002
          • 7398

          #1444
          Re: L.A. Noire (PS3/360)

          Originally posted by SoxFan01605
          I think that's a poor characterization of what most people would call repetitive in a game though. You listed broad generalizations of a typical day, but it's what happens (or what you do) within those parameters that can make things feel repetitive or boring.

          A lot of people, for example would toss in a date night with the wife/GF instead of TV all the time, for a simple example. The overarching routine of each day might vary little, but the approach to each aspect can change.

          The same can be said for games. I am a SP only type of guy (in part for reasons BK mentioned, but also because I am a story/substance over mechanics guy, and MP doesn't deliver well in that area as a rule) but that doesn't mean that I don't expect a bit of variety in my game play experience when it works.

          An easy example (from a personal standpoint, obviously mileage may vary and all that) is Alan Wake. I enjoyed the story, but did not like the game. Why? The game play elements to move you from plot point to plot point felt so unvaried. Left alone in the dark, shine light, shoot, next. I felt like I was slogging through mindless repetitiveness in order to get to the payoff-the plot. I actually just gave up and read the plot summary so I didn't have to play through the game to get it. The mechanics weren't bad, it's just that they didn't vary much and there were long parts were it really just felt thrown in to move you to the next plot point.

          In terms of LA Noire, I would not call having to question suspects and find clues repetitive as they are core aspects to what the game is trying to achieve. I will, however, find it repetitive if all the cases play out in a similar fashion or have similarly developed characters or focuses.

          That's not to say that any of this will be the case. Personally, I can't wait to play the game. I just think you're looking at "repetitiveness" in a much broader respect than people who would typically make such a claim.
          That's your opinion and your entitled to it. What it boils down to (imo) is repetitive is repetitive whether it being a game or life.
          Folks in my age bracket can lay claim to life as well is repetitive,and there's nothing wrong with it,and while yes you can do things out side of those parameters to "change things up"...those things can be put towards games as well...branching out if you will...but will ultimately come back to reality and back to the same repetitive routine.
          People are for reviews if it backs their argument, and against them when they don't.
          “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
          “Quarterbacks should wear dresses.” Jack Lambert

          Comment

          • SPTO
            binging
            • Feb 2003
            • 68046

            #1445
            Re: L.A. Noire (PS3/360)

            The only way MP could work for this game would be if the partners Phelps has were some random online person but that would really change the dynamics of the game to the point that you'd lose the great storytelling and style of play that the game is bringing to the table.

            Personally I'm not a fan of MP.
            Member of the Official OS Bills Backers Club

            "Baseball is the most important thing that doesn't matter at all" - Robert B. Parker

            Comment

            • Kramer5150
              Medicore Mike
              • Dec 2002
              • 7398

              #1446
              Re: L.A. Noire (PS3/360)

              Originally posted by bkrich83
              For a game like this why would I want mp? What's wrong with a story driven game with this kind of depth that was built with solo play in mind?

              As far as mute. If you have to mute everyone what's the point of online play?

              An mp component would add nothing to this game.
              Exactly...why would a game like this need mp.
              I do like to play online every now and then,and since the PS3 doesn't have a party chat,muting others is the best way I know how to deal with it not having to listen to whiny little punks,and the multitude of racial slurs.
              People are for reviews if it backs their argument, and against them when they don't.
              “I believe the game is designed to reward the ones who hit the hardest – If you can’t take it, you shouldn’t play!” Jack Lambert
              “Quarterbacks should wear dresses.” Jack Lambert

              Comment

              • 23
                yellow
                • Sep 2002
                • 66469

                #1447
                Re: L.A. Noire (PS3/360)

                Didnt get to play a lick man...long story

                but I will after dinner but some of you east coasters may have it by then maybe....

                Its been a long day and a half....

                anyway, there is some code for a consulate car in the case.. whats that all about?

                Comment

                • Jonesy
                  All Star
                  • Feb 2003
                  • 5382

                  #1448
                  Re: L.A. Noire (PS3/360)

                  Originally posted by Mercurial23
                  hhmm...I think that's why developers added the "mute" feature. I agree with you on those stupid people online...but to toss all MP games aside because of that kinda stinks.
                  Everyone's entitled to their opinions but can you please explain to me just how MP would work for a game like this?

                  Would you want a deathmatch type setup which is totally unrelated to the game itself or what because I don't know if the shooting mechanics etc would be up to scratch for that type of thing as it's not a focus of the game? I just don't see how it would be possible without it feeling completely tacked on and would get old quick anyway?

                  Comment

                  • bkrich83
                    Has Been
                    • Jul 2002
                    • 71582

                    #1449
                    Re: L.A. Noire (PS3/360)

                    Originally posted by Jonesy
                    Everyone's entitled to their opinions but can you please explain to me just how MP would work for a game like this?

                    Would you want a deathmatch type setup which is totally unrelated to the game itself or what because I don't know if the shooting mechanics etc would be up to scratch for that type of thing as it's not a focus of the game? I just don't see how it would be possible without it feeling completely tacked on and would get old quick anyway?
                    Thats what I dint get. I don't see the need to add a mp component or the sake of adding one.
                    Tracking my NCAA Coach Career

                    Comment

                    • TheDutchDad
                      MVP
                      • Apr 2004
                      • 2814

                      #1450
                      Re: L.A. Noire (PS3/360)

                      Originally posted by bkrich83
                      For a game like this why would I want mp? What's wrong with a story driven game with this kind of depth that was built with solo play in mind?

                      As far as mute. If you have to mute everyone what's the point of online play?

                      An mp component would add nothing to this game.
                      I don't know why YOU would want it, but maybe others would. I mean, it literally takes nothing away from your experience with the game. I just don't get the MP hate around here.

                      I don't really understand your second point. The point of online play is to play others in a different and dynamic way...just cause you gotta mute them doesn't change MP. If you play with friends chat with them and play, if it's randoms then mute. I do it all the time and it takes me maybe 2 seconds to mute people, or I don't even use my mic which is what I do most the time and I never hear anyone.

                      Comment

                      • Bellsprout
                        Hard Times.
                        • Oct 2009
                        • 25652

                        #1451
                        Re: L.A. Noire (PS3/360)

                        Regarding replayability, I've played RDR all the way through 4 times. And I had fun every time. Now, it isn't the same after the first time, but maybe in subsequent playthroughs you do some things different, maybe play a different way, there's ways to make a game that shouldn't have replayability last.
                        Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
                        Originally posted by l3ulvl
                        A lot of you guys seem pretty cool, but you have wieners.

                        Comment

                        • TheDutchDad
                          MVP
                          • Apr 2004
                          • 2814

                          #1452
                          Re: L.A. Noire (PS3/360)

                          Originally posted by Jonesy
                          Everyone's entitled to their opinions but can you please explain to me just how MP would work for a game like this?

                          Would you want a deathmatch type setup which is totally unrelated to the game itself or what because I don't know if the shooting mechanics etc would be up to scratch for that type of thing as it's not a focus of the game? I just don't see how it would be possible without it feeling completely tacked on and would get old quick anyway?
                          Good grief...I'm not here to defend or criticize this games lack of MP. Frankly I dont care...all I am really saying is the lack of MP in this game for example, or any other really game takes away replayability. That's definitely the case for the vast majority of games today and if there were a poll people would say it takes away the replay factor for any game.

                          Now, for a game like this I just imagine a sandbox type game like GTA, or RDR...plenty of people play those games online a ton...so it obviously has legs.

                          Comment

                          • bkrich83
                            Has Been
                            • Jul 2002
                            • 71582

                            #1453
                            Re: L.A. Noire (PS3/360)

                            Originally posted by Mercurial23
                            I don't know why YOU would want it, but maybe others would. I mean, it literally takes nothing away from your experience with the game. I just don't get the MP hate around here.

                            I don't really understand your second point. The point of online play is to play others in a different and dynamic way...just cause you gotta mute them doesn't change MP. If you play with friends chat with them and play, if it's randoms then mute. I do it all the time and it takes me maybe 2 seconds to mute people, or I don't even use my mic which is what I do most the time and I never hear anyone.
                            For a game like this what does mp add? How would you even implement it? I dont want the devs spending time and resources foe a component that is not needed.

                            Mp gaming is ruining video games IMO. If mp gaming where ti go away I'd be just fine.

                            A super deep game that makes you think is just what the industry needed IMO.
                            Tracking my NCAA Coach Career

                            Comment

                            • Bellsprout
                              Hard Times.
                              • Oct 2009
                              • 25652

                              #1454
                              Re: L.A. Noire (PS3/360)

                              Originally posted by Mercurial23
                              I don't know why YOU would want it, but maybe others would. I mean, it literally takes nothing away from your experience with the game. I just don't get the MP hate around here.
                              Considering the game's already so gigantic it's on 3 discs for 360, if they put in MP they'd probably have to cut something else, so yes it would.
                              Member: OS Uni Snob Association | Twitter: @MyNameIsJesseG | #WT4M | #WatchTheWorldBurn
                              Originally posted by l3ulvl
                              A lot of you guys seem pretty cool, but you have wieners.

                              Comment

                              • Fresh Tendrils
                                Strike Hard and Fade Away
                                • Jul 2002
                                • 36131

                                #1455
                                Re: L.A. Noire (PS3/360)

                                MP can be just as repetitive as SP. MP may extend the life of a game, but to say its not repetitive is pushing it.

                                I think the beef a lot of people have with MP is that its added in games where it really isn't needed or companies are simply focusing on MP now instead of putting forth effort, creativity, and molding a truly memorable and game-changing SP. I mean, a lot of SP nowadays are bland as hell. Saying MP doesn't take away from the SP experience is ridiculous because it definitely takes something away - at the very least it restricts the potential of a great SP experience.



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