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  • Flightwhite24
    Hall Of Fame
    • Jul 2005
    • 12095

    #46
    Re: Mass Effect - Impressions

    Was just at Hollywood Video here in Cincy, Ohio and they had their rental copies sitting behind the counter. Said he could not sell them until Tuesday. Peace!!!!
    The poster formerly know as "FLIGHTWHITE"

    Comment

    • DLaren
      MVP
      • Sep 2006
      • 1476

      #47
      Re: Mass Effect - Impressions

      Originally posted by TexanWolverine
      This really depends on the configuration of the squad you use, as each member has specialized skills. They will however help you out in combat but you do have to make sure they are always kept in cover otherwise some of your members might turn into X's during a fight.
      Originally posted by Defel
      They're fine. However, you don't want them to be in follow mode during battle. Otherwise, they'll get in your way when you try to dodge a missile, get behind cover, etc.

      I've only used them on "Defensive" AI. You can also set their AI to use their powers freely. They've done a good job of boosting their shields when they go down and they only use offensive powers when I tell them to. They don't seem to use their First Aid skill though.

      I don't even know how First Aid works since I don't see a way to command a party member to use it. Maybe when I push the First Aid button, it automatically applies the abilities of whoever in the group is best at the skill...I don't know. That's the only thing that makes sense. Otherwise, training your party in First Aid would be pointless.
      Thanks


      One more question, does this game require level grinding or can you pretty much level-up enough during missions?
      Last edited by DLaren; 11-17-2007, 09:23 PM.

      Comment

      • DLaren
        MVP
        • Sep 2006
        • 1476

        #48
        Re: Mass Effect - Impressions

        Originally posted by Defel

        I don't even know how First Aid works since I don't see a way to command a party member to use it. Maybe when I push the First Aid button, it automatically applies the abilities of whoever in the group is best at the skill...I don't know. That's the only thing that makes sense. Otherwise, training your party in First Aid would be pointless.


        Found this on the Mass Effect wiki page (http://www.completemasseffect.com/in...title=Gameplay):



        Originally posted by Mass Effect Wiki
        First Aid

        Increases the amount of health restored when you heal your squad. If multiple squad members have First Aid then they all contribute to the amount restored.
        It appears to be a passive ability.

        Comment

        • Defel
          Pr*
          • Oct 2002
          • 1345

          #49
          Re: Mass Effect - Impressions

          Originally posted by DLaren
          One more question, does this game require level grinding or can you pretty much level-up enough during missions?
          I'm thinking the enemies scale to your level...I could be wrong.

          My played time is already at 20 hours and I haven't even owned it for three days. Really addicting...I've also barely gotten anywhere in the main story.

          However, I can see why some people are beating the game in 12 hours. The sidequests and free-form exploration could use some work. The optional planets are way too large for the pitiful amount of content they have, but, since it's their first pass at it, I'll let it slide.

          The problem with the sidequests is that they are hardly worth completing. The root of the problem is the loot system has had the life sucked out if it. Usually, Bioware gets this part right so I'm going to complain. In Baldur's Gate and KOTOR, you would constantly be finding items like a Staff of Wizardry or Jango Fett's Blaster Rifle. When it would pop up on your screen, you would go, "Oooo...I wonder what this does" and, immediately, jump to your inventory to look at its stats.

          You kill Davik, the smuggler leader? You get Davik's armor. Hey! Killing is fun!

          Items like that don't really exist in this game so the only reward for doing quests and killing bosses is money and XP. I think I may have seen a few unique weapons, but they weren't from sidequests nor were they treated as if they were anything special. I'll still do all of the sidequests for the story and dialogue, but the loot needs some personality. Oh, and, also, every sidequest reuses the same 4-5 maps.

          Comment

          • dave360
            MVP
            • Mar 2003
            • 4081

            #50
            Re: Mass Effect - Impressions

            Thanks for the impressions guys. It's made the wait till Tuesday much easier.

            Comment

            • Pared
              Legen - WAIT FOR IT
              • Feb 2003
              • 39337

              #51
              Re: Mass Effect - Impressions

              I was never able to get into KOTOR although I played it on the PC.

              This is pretty much just like that, right?
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              Comment

              • jmood88
                Sean Payton: Retribution
                • Jul 2003
                • 34639

                #52
                Re: Mass Effect - Impressions

                Originally posted by Pared
                I was never able to get into KOTOR although I played it on the PC.

                This is pretty much just like that, right?
                Not really other than Bioware making it.
                Originally posted by Blzer
                Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                • Pared
                  Legen - WAIT FOR IT
                  • Feb 2003
                  • 39337

                  #53
                  Re: Mass Effect - Impressions

                  The fighting/exploration seemed similar to me.
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                  Comment

                  • jmood88
                    Sean Payton: Retribution
                    • Jul 2003
                    • 34639

                    #54
                    Re: Mass Effect - Impressions

                    Originally posted by Pared
                    The fighting/exploration seemed similar to me.
                    The fighting is all real time, Kotor was turned based but let you run around. I don't know what you mean by the exploration but there's alot more of it in this game with all the different planets than in Kotor.
                    Originally posted by Blzer
                    Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                    If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                    Comment

                    • Pared
                      Legen - WAIT FOR IT
                      • Feb 2003
                      • 39337

                      #55
                      Re: Mass Effect - Impressions

                      I mean you have to go find people then decide how you respond to their comments via a menu system.

                      Thanks for the info.
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                      Comment

                      • Cyros
                        ULTRAAAA!!!!
                        • Jun 2003
                        • 12628

                        #56
                        Re: Mass Effect - Impressions

                        Originally posted by Pared
                        I mean you have to go find people then decide how you respond to their comments via a menu system.

                        Thanks for the info.
                        I'd think of this as a maturation process of what they've been doing from KOTOR to Jade Empire to Mass Effect. Obviously the combat has changed, but a lot of the other mechanics seem similar and improved to me. Granted this is what I've grasped from previews and the Game Informer review.
                        Watch Me Twitch

                        My Video Game Streams

                        Comment

                        • jmood88
                          Sean Payton: Retribution
                          • Jul 2003
                          • 34639

                          #57
                          Re: Mass Effect - Impressions

                          Originally posted by Pared
                          I mean you have to go find people then decide how you respond to their comments via a menu system.

                          Thanks for the info.
                          Well according to reviews the dialogue system is one of the best things they've made and it's so well done that EA is going to use the system in their other games.
                          Originally posted by Blzer
                          Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                          If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

                          Comment

                          • Pared
                            Legen - WAIT FOR IT
                            • Feb 2003
                            • 39337

                            #58
                            Re: Mass Effect - Impressions

                            Originally posted by Cyros
                            I'd think of this as a maturation process of what they've been doing from KOTOR to Jade Empire to Mass Effect. Obviously the combat has changed, but a lot of the other mechanics seem similar and improved to me. Granted this is what I've grasped from previews and the Game Informer review.
                            Yeah, that's exactly my point. From the videos I've seen it just screams evolution of KOTOR.

                            Glad someone else understands my point.
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                            • jmood88
                              Sean Payton: Retribution
                              • Jul 2003
                              • 34639

                              #59
                              Re: Mass Effect - Impressions

                              Originally posted by Pared
                              Yeah, that's exactly my point. From the videos I've seen it just screams evolution of KOTOR.

                              Glad someone else understands my point.
                              I understood what you were saying but outside of the dialogue there isn't much that is the same.
                              Originally posted by Blzer
                              Let me assure you that I am a huge proponent of size, and it greatly matters. Don't ever let anyone tell you otherwise.

                              If I went any bigger, it would not have properly fit with my equipment, so I had to optimize. I'm okay with it, but I also know what I'm missing with those five inches. :)

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                              • Cyros
                                ULTRAAAA!!!!
                                • Jun 2003
                                • 12628

                                #60
                                Re: Mass Effect - Impressions

                                Originally posted by jmood88
                                I understood what you were saying but outside of the dialogue there isn't much that is the same.
                                Well, there is some form of an alignment system with the Rogue/Paragon thing.
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