Street Fighter IV/Super SF IV/SSF IV: Arcade Edition (360/PS3/PC)
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Re: Street Fighter IV (360/PS3/PC)
Thanx bro. When they say pause I wish they would indicate about 2 seconds because that's a long pause.Comment
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Re: Street Fighter IV (360/PS3/PC)
I just landed in LA last night, so as soon as I get settled in, I'll friend up with your roommate and see if I can be a terror to everyone in your householdComment
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Re: Street Fighter IV (360/PS3/PC)
Definitely, man. You're a good player. I know I can't take any fights for granted. Fighting you will help me improve, because I have to stay on top of my technique. I base my level of aggressiveness on round flow, and a character's ability to counter attack. Nothing counter attackers love more than a predictable jump in, HAHA.
I just landed in LA last night, so as soon as I get settled in, I'll friend up with your roommate and see if I can be a terror to everyone in your householdComment
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Re: Street Fighter IV (360/PS3/PC)
I have to check and see if I brought the USB cable for my camera. If I did, I'm going to make a video on strategy, and then another on how to practice and incorporate new moves.
I only have the 360 version, so anyone who has that is more than welcome to hit me up, ask questions, and even get into a few training fights to test things out.Comment
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Re: Street Fighter IV (360/PS3/PC)
I was playing a Ken last night that fit that flowchart posted earlier to a T. Unfortunately for me, after seeing that chart I was cracking up all throughout the fight and ended up losing. The part that really got me rolling was that he even had the "Is he close? No? **** it, SHORYUKEN!" part down.Lux y VeritasComment
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Re: Street Fighter IV (360/PS3/PC)
You guys gotta start baiting and punishing those Kens. You can really do it with a strong character like Balrog, Zangief or Sagat.
Kens really like to shoryuken after they've been knocked down, or when they think you're gonna jump. Fake in these situations to get a missed shoryuken.
The most important thing is to punish every missed shoryuken with a good, hard combo that you only need to do 3-5 times to win. If you've been getting it, use your Ultra. To boost your ultra early, bait Ken into throwing hadokens, and absorb them with the Focus Attack and Dash backwards. He'll throw another hadoken that you can't FA absorb, but just block that one. Suck those badboys in until you have some focus meter, and give him a nice present when he misses that next shoryuken.Comment
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Re: Street Fighter IV (360/PS3/PC)
So you can dash either forward or backward out of a focus attack?Comment
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Re: Street Fighter IV (360/PS3/PC)
Punishing Shoryukens is key against random Ken scrub. With Bison I pretty much take Shoryukens and Fireballs out of the equation. I play so defensively that they get alot of shoryukens blocked, then I throw. If they throw a fireball, I teleport behind them. By the end of the match, they are scared to do either.Comment
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Re: Street Fighter IV (360/PS3/PC)
Man... I have to say, I really wish they had gone beautiful 2D animation ala Guilty Gear. Kudos to them for progressing the series though.
Honestly I can't stand the contact points in certain moves. It feels like you have to relearn the depth of a fighting game all over again.
Good for people with the time, not for me.
And I can see why people have 'gief. That *****. He's a nightmare for Guile.<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:RelyOnVML/> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--><!--[if gte mso 9]><xml> <w:WordDocument> <w:View>Normal</w:View> <w:Zoom>0</w:Zoom> <w:TrackMoves/> <w:TrackFormatting/> <w:PunctuationKerning/> <w:ValidateAgainstSchemas/> <w:SaveIfXMLInvalid>false</w:SaveIfXMLInvalid> <w:IgnoreMixedContent>false</w:IgnoreMixedContent> <w:AlwaysShowPlaceholderText>false</w:AlwaysShowPlaceholderText> <w:DoNotPromoteQF/> <w:LidThemeOther>EN-US</w:LidThemeOther> <w:LidThemeAsian>X-NONE</w:LidThemeAsian> <w:LidThemeComplexScript>X-NONE</w:LidThemeComplexScript> <w:Compatibility> <w:BreakWrappedTables/> <w:SnapToGridInCell/> <w:WrapTextWithPunct/> <w:UseAsianBreakRules/> <w:DontGrowAutofit/> <w:SplitPgBreakAndParaMark/> <w:EnableOpenTypeKerning/> <w:DontFlipMirrorIndents/> <w:OverrideTableStyleHps/> </w:Compatibility> <m:mathPr> <m:mathFont m:val="Cambria Math"/> <m:brkBin m:val="before"/> <m:brkBinSub 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mso-para-margin-bottom:10.0pt; mso-para-margin-left:0in; line-height:115%; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} </style> <![endif]-->[OS Vets NBA 2k7 Champion]
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Re: Street Fighter IV (360/PS3/PC)
So, I was thinking about picking this up but I have never really got into fighting games very much mainly because I never was any good. My problems with fighting games is mainly that I suck at executing moves and have never been good at memorizing button combinations.
So really what I want to know is this game for accesible to people who suck at fighting game like me and are the moves easier to pull off than other street fighter games?My Teams
College: Michigan Wolverines
NHL: Detroit Red Wings
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MLB: Detroit TigersComment
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Re: Street Fighter IV (360/PS3/PC)
@Born,
Okay I'm taking this question to the Jedi Council, what are your strategies when you run up against a good Zangief player and you're using Balrog?Last edited by frostbyte06; 02-28-2009, 02:50 PM.Comment
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