Rockstar has not released a map or size yet, correct?
Red Dead Redemption 2
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Re: Red Dead Redemption 2
Rockstar has not released a map or size yet, correct?"It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob Neyer -
Re: Red Dead Redemption 2
Today we’re excited to announce Red Dead Online, a new online connected experience set against the backdrop of Red Dead Redemption 2's enormous open world.
Red Dead Online is an evolution of the classic multiplayer experience in the original Red Dead Redemption, blending narrative with competitive and cooperative gameplay in fun new ways. Using the gameplay of the upcoming Red Dead Redemption 2 as a foundation, Red Dead Online will be ready to be explored alone or with friends, and will also feature constant updates and adjustments to grow and evolve this experience for all players.
Red Dead Online is planned for launch in November 2018, initially as a public beta, with more news to come soon. As with most online experiences of this size and scale, there will inevitably be some turbulence at launch. We look forward to working with our amazing and dedicated community to share ideas, help us fix teething problems and work with us to develop Red Dead Online into something really fun and innovative.
Access to Red Dead Online is free to anyone with a copy of Red Dead Redemption 2 on either PlayStation 4 or Xbox One.
Red Dead Redemption 2 will be available for PlayStation 4 and Xbox One on October 26, 2018.
Last edited by 42; 09-19-2018, 05:56 PM.Comment
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Re: Red Dead Redemption 2
Here is the IGN link mentioned in the link 42 posted
Retro Redemption - Starting over with a oldschool PowerBone Offense
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Re: Red Dead Redemption 2
Here’s how camp and character customisation works in Red Dead Redemption 2
In Red Dead Redemption, players were quite limited when it came to customisation of protagonist John Marston.
With the sequel, Rockstar is upping the amount of choice players have, not only in how they view the world, but also in how they shape the world and Arthur Morgan, the main character.
It’s completely optional, but Red Dead Redemption 2 allows you to build up your camp – a mobile base of operations that moves across the map as the story progresses. You can bring back hunting kills and chat by the fire, share stories with your companions, or even play a hand of cards back at your base.
You can also load it with supplies – medicines, ammo, money, and food – and positive contributions will be noticed by your allies. Allies comment on your deeds, as well as the contribution of others, all contextually and differently each time. This will also affect morale and change the activities gang members are engaged in when you visit.
If you have enough supplies, you can also upgrade certain aspects of your camp. Camp upgrades unlock additional hitching posts, stocks of food, medicine, and ammo, and also unlock fast travel points. Arthur’s own sleeping area can also be customised with rugs, hunting trophies, and more.
When it comes to Arthur himself, you are free to tailor his look. As we mention in our Red Dead Redemption 2 weapons guide, you can get your guns engraved and change the look of items. You can also alter the look of Arthur himself.
Arthur’s hair grows in real time as you’re out in the world, so you are free to get a trim, style your beard, or slick some pomade through your hair to get a sharper look. You can also change your clothes, which now come as separate layers, rather than the one-piece outfits of the last game.
As well as choosing different jackets, shirts, trousers, boots, and hats, you are also free to choose whether you wear your trousers over your boots or tucked, whether your sleeves are long or rolled up, and even whether or not your boots have spurs.
Just be aware that wearing inappropriate clothing for the climate you’re exploring will affect your stamina levels.
In Red Dead Redemption, players were quite limited when it came to customisation of protagonist John Marston.
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Two Hours With The Amazingly Detailed Red Dead Redemption 2
I left impressed with the level of detail I’d just seen, each scene filled with the sorts of tiny touches that only seem to show up in these most expensive of Rockstar game worlds. The landscape of this version of 1899 America seems enormous and full of life. There are lumbering locomotives, squawking birds, and civilians buzzing about recent events. There’s horse poop, and there are flies. There’s a first-person mode that can be used for the entire game. There are new gameplay wrinkles, including a button dedicated to firing nonlethal warning shots. There’s a shopkeeper in the general store whose item list is a multi-page, illustrated catalogue. At a base camp, the game gave me a tip to remind me that if my character ate too much, he would get fat. Too little, and he’d get skinnier, and lose stamina. Detail after detail.
I toyed with the game’s camera settings: three levels of zoom and then first-person. The entire game can be played from that perspective, a la the new-gen and PC versions of Grand Theft Auto V. So granular are this game’s other settings that I was told you can opt to have the head of the horse you ride not appear when in first-person for a less obstructed view. I tried the new cinematic camera, which switches to widescreen, pulls the camera back and shows the action from more dramatic angles. It ran more smoothly than the cinematic modes in GTA games, which I’ve largely found make the game unplayable. It probably helps that horses move more slowly than cars and that it’s easier to hold a button in RDR2 to keep the horse moving in the right direction.
Some of the systems I saw in action were new twists on older ideas. The detail that Morgan can gain and lose weight depending on how much he eats is a throwback to GTA San Andreas. The honor meter, which reflects Morgan’s reputation, is a variation of the morality meter in the previous Red Dead. Rockstar promises subtle effects in how characters react to you and with better payouts for robberies if you play more dishonorably, and higher payouts for chasing down bounties if you play more honorably.
Newer for Rockstar are things like weapon degradation. Guns have stats and those stats can be slightly diminished if the guns are mishandled. You might, for example, get them wet and wind up with a drop in stats. Cleaning the weapons, complete with elaborate cleaning animations, brings those stats back up.
In my demo, I was hearing about how Morgan’s hair and beard will grow over time and then went to a barber where I could get a trim (only reductive trims and shaves possible; you can’t suddenly add a huge mop of hair). I marveled at how real the characters’ clothes looked—actually worn, not painted on—then heard from Rockstar that clothing can be layered and that players can even choose to wear an outfit with the sleeves rolled up or down.
I was told that horses come in various breeds, and that you can bond with them and learn new skills, like a dramatic skid-stop or a dressage side-step. After seeing the game’s first trailer, we and other had wondered if the horse’s testicles were animated. I asked, and they told me that the testicles shrink and expand depending on the temperature in the game world. Details, details.
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Re: Red Dead Redemption 2
Saw that previews hit the web today and assume a new trailer is soon to follow.
Going to do my best to avoid all of it. I want to go in blind as possible. The less I know and see the better. Knowing it's Red Dead Redemption 2 is enough info for me.Comment
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Re: Red Dead Redemption 2
GTA Online turned into something we have never seen before. GTA 5 is still one of the top selling games every month. I'll hopefully never begrudge a company for following the money. That being said, hopefully they have learned to do both, release single player DLC and pump out content for the online stuff. They could be getting paid from both sides.Comment
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Re: Red Dead Redemption 2
Wow, sounds like San Andreas in the Old West with the power of the PS4."It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Red Dead Redemption 2
GTA Online turned into something we have never seen before. GTA 5 is still one of the top selling games every month. I'll hopefully never begrudge a company for following the money. That being said, hopefully they have learned to do both, release single player DLC and pump out content for the online stuff. They could be getting paid from both sides.
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Re: Red Dead Redemption 2
From one of the previews....
Horse
- Horse testicles shrink depending on the in-game weather.Patrick Mahomes > GodComment
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"It may well be that we spectators, who are not divinely gifted as athletes, are the only ones able to truly see, articulate and animate the experience of the gift we are denied. And that those who receive and act out the gift of athletic genius must, perforce, be blind and dumb about it -- and not because blindness and dumbness are the price of the gift, but because they are its essence." - David Foster Wallace
"You'll not find more penny-wise/pound-foolish behavior than in Major League Baseball." - Rob NeyerComment
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Re: Red Dead Redemption 2
79 AMAZING LITTLE DETAILS IN RED DEAD REDEMPTION 2
1) Arthur’s facial hair grows in the game’s real-time, and his options when styling it depend on how long it’s gotten -- just like facial hair in real life.
2) Arthur can shave at his tent in camp, going clean shaven, keeping a full beard and anything between. He can trim the different areas of his face - chin, cheeks, sideburns - so they’re short, medium or long.
3) To change his hairstyle Arthur will need to visit a barber in town.
4) If you don’t eat and rest, Arthur will suffer from fatigue.
5) Arthur will visibly lose or gain weight depending on how much food he eats.
6) Bodies of downed enemies are marked as a small ‘x’ on the minimap, so you can go back and loot their corpses.
7) Similarly, killed animals are marked with a paw print on the minimap.
8) Fellow gang members will also loot downed bodies, so move fast or they’ll bogart all the extra cash and ammo.
9) If you lose a hat or weapon it will reappear on your horse’s saddle; if you lose your saddle it will reappear at a stable.
10) If you lose your hat, it will also appear as an icon on the mini-map.
11) You can wear animal carcasses as a hat.
12) Outfits are customizable to an insane degree. You can choose to have your pants tucked into your boot or not, or sleeves rolled up or not, for instance.
13) Weapons get dirty and clogged up over time, or if you get them wet, so you’ll need to clean them to get the best performance.
14) Similarly, your horse will get covered in mud over time, which slows it down, and will need grooming -- though a horse can be cleaned by riding it through a body of water or a rainstorm.
15) Arthur’s comments while grooming or soothing his horse will change depending on the sex of the horse.
16) If Arthur is covered in mud or blood the reaction you’ll get from those around you will be different than if he were clean.
17) Snow on Arthur’s clothing will eventually melt. Mud will harden and wipe away. Blood will dry.
18) If you hold the trackpad to turn on the cinematic camera you can set a waypoint and hold X and your horse will automatically make its way to the destination. Or you can move around of your own accord.
19) You can switch camera angles while in cinematic view.
20) If you’re riding with other gang members, holding X in cinematic mode ensures you ride as a pack at the same pace as them.
21) You can choose what position you ride in when you’re in a group.
22) Dutch rides an albino horse with blue eyes.
23) Composer Woody Jackson returns to create the music for Red Dead Redemption II. There are 192 separate pieces of score, not including ambient themes.
24) As Arthur’s Dead Eye skill develops he’ll be able to target critical hit areas such as an enemy’s vital organs. This is also useful for getting clean kills when hunting.
25) Tap R2 to rapidly fire from the hip, which proves handy if you’re ambushed.
26) If you double-tap L1 Arthur puts his gun away with a flourish.
27) Hold up on the D-pad while aiming and Arthur will fire a warning shot in the air, which can be used to attract the attention of other characters or startle an animal he’s hunting.
28) Arthur dynamically shields his eyes just before dynamite goes off.
29) Horses poop dynamically.
30) The entire game can be played in first-person mode.
31) The HUD is customisable, so you can remove the minimap and other on-screen cues if you desire.
32) Pause the game or press down on the D-Pad, and the current time and temperature is displayed.
33) Arthur can swim (but not very well).
34) There are lots of weapon crafting options: so far we’ve seen molotovs (known as fire bottles), split-point bullets and ‘improved’ ammo for guns, as well as ‘improved’, fire, and small game arrows for a bow.
35) You can customise weapons at the gunsmith. Upgrades include longer and rifled barrels or improved ironsights, plus you can add etchings and engraving to both the metal casing and the handle of a weapon.
36) Items can be purchased at general stores by walking around and picking them up off shelves, but there’s also a catalog here, too. The Sears & Roebuck-esque catalog sits on the counter, and you can zoom in on every article and full-page ad and read it. The gunsmith also has one of these, with hundreds of words written about every item.
37) Visit the Stables to customise your horse, switching out its saddle, blanket, stirrups, reins and saddle horn. You can also change the style of its mane and tail, making it short, medium or long, adding braids or even changing to dreadlocks.
38) You can 'store' horses in stables, in case you need a 'back-up' horse, because...
39) If your horse dies, it’s gone; they’re not like cars in GTA V that can be resurrected via an insurance claim.
40) You can tell your horse to flee when it’s in a precarious situation to try to spare its life.
41) Your choice of clothing has an impact on the game. You’ll need to wrap up warm when the temperature drops and shed layers when it gets unbearably hot.
42) Loot that Arthur discovers will sometimes be split between him and the camp.
43) A red Wanted bar flashes on screen when you attract the attention of the law. The colour drains away as the heat dies down.
44) Putting on a bandana during a crime and then taking it off afterwards makes the Wanted meter drop faster, providing you’re out of the search radius.
45) You can pay off your own bounty by visiting the nearest Post Office during the day.
46) There’s a Victrola at camp, and certain NPC companions will serenade you with song.
47) NPCs all have individual facial animations, and the AI’s reactions to Arthur’s behavior will be more nuanced than the fight-or-flight mentality of GTA V’s pedestrians.
48) The Wild West isn’t a period known for great dental hygiene, and the denizens of Red Dead reflect that.
49) If you leave the bodies of animals where you killed them, they will attract scavengers. Carcasses will decompose over time.
50) Opossums play Opossum (they pretend to be dead when threats - including Arthur - are nearby).
51) If you get a bounty on your head in a town and then clear your name by paying the said bounty, townspeople will still remember any trouble you caused and comment on it when you return.
52) If a thunderstorm strikes, your horse will get visibly agitated.
53) The bond with your horse is important. Increasing the bond with your horse unlocks tricks such as rearing, skid turns and dressage.
54) The stronger your bond with your horse, the less skittish it will be in high-stress scenarios such as in a gunfight or under threat from a bear.
55) If you haven’t got a good relationship with a horse, watch out when walking behind them -- they’re likely to kick.
56) You can buy tickets to ride trains from the Post Office. Riding the train is a form of fast travel, but you'll leave your horse behind.
57) Then again, you can also hijack and drive trains by galloping alongside them and jumping aboard.
58) If you shoot an animal with a bullet rather than an arrow, it’ll fetch a lower price at the town butcher than a clean kill.
59) As you skin an animal, you can see where the exit wounds are.
60) Arthur’s jacket will be left bloodied if he carries a skinned animal on his shoulders, and your horse’s rear will be smeared with blood too after delivering your kills to the butcher.
61) Arthur can look at his reflection in the mirror and will comment on what he sees.
62) You can buy newspapers which will cover events that occur throughout the story.
63) The game is packed with subtle visual effects, like heat haze from a pair of gelding tongs causing the characters standing behind it to shimmer; condensation from the breath of humans and horses in the snow; and the soft glow of super-heated bullet impacts from lead slamming against an armoured train carriage.
64) Snow indents and shapes dynamically around your and everyone else’s steps, including horses. Horses with larger legs and hooves will leave wider trails than skinnier-legged horses.
65) Snow will accumulate naturally in places that have been trodden over. Snow will also fall off trees.
66) Arthur has dirt under his fingernails.
67) You can pat dogs. Those dogs won’t bark at you again if you see them.
68) Some missions will take you far up into the mountains where you are literally above the cloud line, aka the game’s weather system.
69) Health and stamina bars have an “inner core” that determines how fast your bars refill
70) You can shoot off someone’s hat and then steal it. Enemies can shoot your hat off.
71) Kill cams are impacted by your honor. If you play honorably, the camera on a kill replay will focus on Arthur. If you’re dishonorable, it’ll focus on the kill, and represent it in a more intense way. The less honor you have, the less visible Arthur will be in the background of the camera view.
72) The honor system is intricate and the most obvious honorable versus dishonorable choice won’t always be apparent. Killing an O’Driscoll, one of the rival gang members, won’t be considered dishonorable. But if you escalate the conversation before killing them, it will be.
73) Arthur physically moves dead bodies and reaches into their pockets to loot them.
74) An Eagle Eye system is used to track and hunt animals. Activating it will also show the scent coming off of your body, which animals can catch wind of to track you.
75) Moving your cursor around the world map invokes a wind sound to indicate your movement.
76) You can shoot a horse to knock an enemy off its back.
77) Thanks to the fact the game is set before a time light pollution became an issue, the sky is riddled with stars and clusters of stars. It looks like a genuine array of galaxies when you look up at night.
78) Your camp runs on a schedule. In the morning, your gang members might walk out of their tents in their long johns. People will sleep at night, and gather around for food calls.
79) Just like with strangers you meet around the world, you can antagonize your own crew members at camp. But if you do, other camp members will take notice and comment on it in the future.
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Re: Red Dead Redemption 2
^Jesus Christ. I wasn't planning on getting this one right away, but ****...Boston Red Sox
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