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CFM Rated Roster (XB1)

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Old 12-17-2017, 05:19 PM   #9
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Re: CFM Rated Roster (XB1)

I'm glad to have a CFM Rated original roster to use when I eventually restart my CFM from year one.
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Old 12-17-2017, 05:41 PM   #10
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Re: CFM Rated Roster (XB1)

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Originally Posted by lbj273
In your mind would turning on XP for the advance from Week 17 to the Wild Card round so players get goal and Milestone XP only be beneficial at all with your roster?
Something you’ll have to test to see how much is applied to players and it’s affect of older players cycling out of your league at a rate you’re ok with.

For me I want some of those generated players in the 60’s to play a role in the mode and actually get playing time on some teams.

The multiple CFM test I did with XP Sliders being used, showed that these type of players (60’s) basically became place holders on rosters and eventually bloated the FA at a relatively young age.

Because of Brady, QB’s are tuned with a higher age ceiling, which is why I rated Breese, Rivers etc... in the mid-high 70’s so they cycle out in 1-3 yrs.

One CFM had Rams signing Breese at 42 yrs old and replacing Goff who was a 77 OVR.
The AI is goofy in this area
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Old 12-17-2017, 06:02 PM   #11
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Re: CFM Rated Roster (XB1)

It appears that when you start a new franchise, CPU teams will gain XP from the initial week (whether pre-season or regular season start). I've looked to see if there is a way to stop this, but have been unable to find one.

After the first week al teams will no longer gain XP from weekly training. Perhaps to keep things even, start a franchise will XP from weekly trading on and after training turn it off before advancing to the next week.

Players still gain XP from achievements during gains, mainly from when fantasy milestones are met.

In a test run, I turned XP off and advanced the franchise 10 years. Most starters were in the 75-80 range. A few players were in the mid 80s. The highest was an 86 OVR generated QB. I believe to this idea is that people need to suspend their understanding of OVR and its affects on the game. From what I've read, it only affects depth charts and contract money.

One area here that I am interested in paying close attention to, is whether adjusting XP has an affect on gameplay (good or bad). Others have stated that they believe adjusting XP sliders does in fact negatively affect gameplay.
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Old 12-18-2017, 11:58 PM   #12
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Re: CFM Rated Roster (XB1)

Quote:
Originally Posted by lbj273
In your mind would turning on XP for the advance from Week 17 to the Wild Card round so players get goal and Milestone XP only be beneficial at all with your roster?
what is the full meaning of the acronym CFM?

Is there a tool used outside of the xbox itself to create rosters and port them each year?

I'm a newb but about OG roster creation and want to learn well.
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Old 12-19-2017, 10:36 AM   #13
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Re: CFM Rated Roster (XB1)

CFM refers to "Connected Franchise Mode". Its where you choose a team and play out seasons.

Unfortunately there is no tool for editing rosters on Madden. In the past there was one, but that was many generations ago. Khallib invested a lot of time into rerating players within the game.
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Old 12-20-2017, 11:45 PM   #14
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Re: CFM Rated Roster (XB1)

Im going to check this out. Thanks for sharing.
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Old 12-21-2017, 10:42 PM   #15
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Re: CFM Rated Roster (XB1)

This looks very interesting and would love to try out myself. Since im on ps4 im going to have to do myself. Any chance someone can give me a couple of positions with recrecommended attributes used? I know there was pretty good detail but i basicly have a hard time getty things like this just by reading. I do much better at seeing couple examples and then it will click for me and ill understand better. Also what about traits and their affects? I saw someone saying high motor is a bad thing unless its defensive line. Thanks and sorry if i sound weird that its hard for me to get
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Old 12-22-2017, 10:42 AM   #16
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Re: CFM Rated Roster (XB1)

Joshduvernay
I’m in the same boat of being on PS4. Fortunately My son is on Xbox 1. I plan to download khaliib’s roster so I can see it (I’m like you as far as preferring to see something). I just haven’t had the time.

For now I’m focused on traits and their affects.

I’ve PM khaliib and he’s graciously shared his insights. It is somewhat time consuming and as such I haven’t gotten into editing a complete roster (all 32 teams).

In the next week or so I plan to edit 2 teams with khaliib’s edits and my trait edits to see how it plays. You can PM sometime next week to see if it’s done and I can try and upload it so you can see what the edits are.

Hope this helps.


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