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Mizzou24's all pro sliders for a CPU offense

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Old 01-05-2014, 12:13 AM   #345
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Re: Mizzou24's all pro sliders for a CPU offense

Going to give these a try tonight. Just to clarify. Have you decided on normal speed instead of slow?
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Old 01-05-2014, 12:25 AM   #346
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by kackle85
Going to give these a try tonight. Just to clarify. Have you decided on normal speed instead of slow?

I play on normal yeah
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Old 01-05-2014, 12:31 AM   #347
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Mizzou24
If it's not in ccm they won't work so use 53 fatigue 50 injury
Oh ok gotcha. I was using them in Play Now. Thanks!

Quote:
Originally Posted by JoshC1977
You were playing an exhibition within the CFM (not a 'play now' game)? If so, that is weird, I have never seen anything like that. What is your stamina slider set to?
I was playing in Play Now. My bad.
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Old 01-05-2014, 08:03 AM   #348
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Re: Mizzou24's all pro sliders for a CPU offense

Im using 15 minute quarters w 18 run off. Seems ok?

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Old 01-05-2014, 08:33 AM   #349
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Re: Mizzou24's all pro sliders for a CPU offense

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Originally Posted by Mike Lowe
Im using 15 minute quarters w 18 run off. Seems ok?

Sent from my Samsung Galaxy sIII

That's fine if it works for u. With 14 and 15 run off on normal I get 130 plus plays a game
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Old 01-05-2014, 09:08 AM   #350
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Re: Mizzou24's all pro sliders for a CPU offense

Seems as though simulated games are producing about 165 plays a game (pass attempts, rushing attempts, sacks, field goal attempts, punts)

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Old 01-05-2014, 09:11 AM   #351
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Re: Mizzou24's all pro sliders for a CPU offense

Quote:
Originally Posted by Mike Lowe
Seems as though simulated games are producing about 165 plays a game (pass attempts, rushing attempts, sacks, field goal attempts, punts)

Sent from my Samsung Galaxy sIII

I didn't account for fg and punts and sacks
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Old 01-05-2014, 11:27 AM   #352
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Re: Mizzou24's all pro sliders for a CPU offense

I've been playing on default AP for the better part of my ccm and have enjoyed every game. There were things I thought should be tweaked, but nothing major. I used these my last ccm game, and it was one of, if not the best one I've played so far. I've thrown so many picks it's embarasing lol. With these the passing game opened up so much more. I still had to work and focus on coverage/progression, but things felt smoother. Same with the run game. Matt Ryan sliced my defense, but so did their back up when I hurt Ryan. That was the only "concern"; wondering if every QB was going to play well later on. Nothing felt cheap on either side. And definitely supersim CPU fieldgoals.
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