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Old 11-11-2014, 03:02 PM   #185
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Re: Aaron's Auto Sub Sliders

I've had different results on lower fatigue. The OL subs wonderfully on extended drives. During my run tests at 40 fatigue, they MIGHT sub out one or two linemen for a play or two, especially if running trap plays where theh sprint around to make blocks or during a breakaway run, but then no matter where I have my RB subs at, they simply are unrealistic.

At 40 fatigue, I tested both 100/99 IN/OUT and 1/0. Both resulted in the rb subbing out after about 10-12 straight runs without any timeouts or turnovers. At 50 it wasn't much better. Was about 8-10 runs but then linemen were subbing out too much. Granted this was all during the first quarter, but even then, an RB shouldn't take that many hits and run 60-70+ yards before subbing out for one play. Especially if they are supposed to sub out at 99 stamina, meaning as soon as they drop down ONE percentage point. Like I said before, I don't even know if auto subs are even working for online ccm, and am pretty sure it's based purely on the fatigue setting. And, as you mentioned, it sucks because you get to the point where every other position is rotating out way too much.
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Old 11-11-2014, 10:26 PM   #186
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Re: Aaron's Auto Sub Sliders

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Originally Posted by b0bbark3r1
I've had different results on lower fatigue. The OL subs wonderfully on extended drives. During my run tests at 40 fatigue, they MIGHT sub out one or two linemen for a play or two, especially if running trap plays where theh sprint around to make blocks or during a breakaway run, but then no matter where I have my RB subs at, they simply are unrealistic.

At 40 fatigue, I tested both 100/99 IN/OUT and 1/0. Both resulted in the rb subbing out after about 10-12 straight runs without any timeouts or turnovers. At 50 it wasn't much better. Was about 8-10 runs but then linemen were subbing out too much. Granted this was all during the first quarter, but even then, an RB shouldn't take that many hits and run 60-70+ yards before subbing out for one play. Especially if they are supposed to sub out at 99 stamina, meaning as soon as they drop down ONE percentage point. Like I said before, I don't even know if auto subs are even working for online ccm, and am pretty sure it's based purely on the fatigue setting. And, as you mentioned, it sucks because you get to the point where every other position is rotating out way too much.

Well, I just figured out it is a glitch that is the reason for my backup DEs subbing for my DTs. When I put my backup DTs as the backup DEs in the depth chart, finally my backup DTs subbed in for my starting DTs. But then sometimes they would sub in at DE =\ Looks like I can't fix the whole problem, just some of it.
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Old 11-12-2014, 12:18 AM   #187
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Re: Aaron's Auto Sub Sliders

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=\ Looks like I can't fix the whole problem, just some of it.
Sounds like all of our experiences with Madden in general since 05 =(
Glad you got that part of your sub issue situated though.
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Old 11-12-2014, 03:30 AM   #188
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Re: Aaron's Auto Sub Sliders

Well. Like someone mentioned in a previous post, it appears subs in Play Now work perfectly. Set up OL in/out at 1/0 and rb at 100/99 on 70 fatigue. Worked just fine. Ol fatigue levels went all the way down to Blue! Never subbed once on a 16 play drive. I've personally never seen ol drop below red in ccm. Rb subbed out after 1 or 2 carries. Had it split 9 carries for primary and 7 for the backup after 1 drive. I tried an offline ccm for the first time, wondering if it was just an online problem. Checking out the auto subs i was surprised to see them defaulted at 50/49 instead of 50/50 as it is in Online CCMs. In the end, however, it didnt matter. Same settings saw the same sub problems as in online.
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Old 11-12-2014, 05:23 PM   #189
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Re: Aaron's Auto Sub Sliders

It still baffles me why EA hasn't implemented play now fatigue/auto subs in CFM. It's been this way for the past few years. Broken auto subs, broken penalties, broken etc.......
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