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All-Pro/Adjusted Penalty Sliders/32 team Control

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Old 12-26-2015, 10:24 PM   #185
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

After reevaluating AP defaut since last patch, it doesn't seem to have changed how it plays in my Offline CFM.
Ive kept game notes and sliders used for all my games so far 90+ games played. I will more than likely end up with something close to what I posted on pg. 19 and 20. Those were the most well balanced games and I didn't have to resort to any "house rules" ie. letting cpu run my running plays, no switch, etc.
I will have these sliders finalized either tonight or tomorrow.

The good thing about playing each game on the 32 league schedule is using all the data to fine tune these sliders.
They wouldve been finalized a while back but we had to test the latest patch each time.

The main issues w/ AP default will be fixed with my latest changes.
CPU run game w/o taking tackles away from Linebackers
Less ints caught by defenders
TFLs and ypc balanced more so.
I'm confident I have enough data to get these final now.
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Old 12-27-2015, 12:00 PM   #186
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Browns(cpu) vs Rams (me)
Final 26-21, Browns pull out a close win!
This game had a lil bit of everything. Even a kick return td
Penalties
Browns: 11-143
Rams: 8-101
Browns won the turnover battle +2
Overall really balanced gameplay by the cpu. Sucks to lose to the Browns but McCown outplayed me
Passing
CPU: J. McCown
passer rating 108.5, 20/29, 261yds, 68%, 1 td 0ints, sacked 1
User: N. Foles
Rating 82.7, 26/36, 217yds, 72%, 2tds 2ints, sacked 2
I had a chance to win on the final drive and choked, Browns with a well deserved win
1451234250501.jpg

Settings
9min qtrs, fatigue 50, inj 65. Each team had 1 injury but both returned.
Normal.gamespeed and 50 threshold.

Gameplay Sliders
User/Cpu
Qba: 50/50
Pbk: 50/50
Wrc: 50/53
Rbk: 47/53
Fum: 50/47
Prt: 50/50
Int: 27/47
Pcv: 50/50
Tak:47/53

I'm liking these so far, it's a challenge to stop the run but not too sticky.
My leading tacklers were my SS T. McDonald (14) and MLb J. Laurinaitis (10). Cpu was the same, SS D. Whitner (10) Mlb K. Dansby(8)

Total Offensive plays
User: 57
Cpu: 70
Tot: 127

Last edited by D81SKINS; 12-27-2015 at 01:30 PM.
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Old 12-27-2015, 01:48 PM   #187
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

@D81Skins, I would like to know is there any cheese with these sliders?

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Old 12-27-2015, 02:14 PM   #188
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by PanthersFan89
@D81Skins, I would like to know is there any cheese with these sliders?

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These latest changes(updated today)have eliminated alot of the issues with default AP. Not sure if this is the cheese you're referring to but,
They will give you a more competitive game than default AP.
Cpu will run better and keep you honest but not anything that feels like they are OP'd.
Ive finally got the cpu playing fairly balanced.
Turnovers, injury, penalties, and fatigue are finally ironed out and acc clock off 9min qtrs just brings it all together.

These are tuned within CFM, not sure how they would do in play now.
Let me know if you get a chance to test the latest setup mentioned above.
Thanks
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Old 12-27-2015, 02:16 PM   #189
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by D81SKINS
These latest changes(updated today)have eliminated alot of the issues with default AP. Not sure if this is the cheese you're referring to but,
They will give you a more competitive game than default AP.
Cpu will run better and keep you honest but not anything that feels like they are OP'd.
Ive finally got the cpu playing fairly balanced.
Turnovers, injury, penalties, and fatigue are finally ironed out and acc clock off 9min qtrs just brings it all together.

These are tuned within CFM, not sure how they would do in play now.
Let me know if you get a chance to test the latest setup mentioned above.
Thanks
I'll let you know when I test out, I want know because josh's default sliders are a bit cheese where the CPU gets a boost(speed,accel) to win. His a bit op

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Last edited by PanthersFan89; 12-27-2015 at 02:18 PM.
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Old 12-27-2015, 02:18 PM   #190
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Page 1 is now updated with my final setup.
Enjoy!
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Old 12-27-2015, 02:32 PM   #191
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by PanthersFan89
I'll let you know when I test out, I want know because josh's default sliders are a bit cheese where the CPU gets a boost(speed,accel) to win. His a bit op

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Default sliders, to me, seemed to get a bit watered down
The cpu would abandon the run too often
You'd see 3-4 turnovers each game, rain games would double that.

I haven't seen anything so far that indicates the cpu is getting a boost to win.
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Old 12-27-2015, 02:40 PM   #192
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Re: All-Pro/Adjusted Penalty Sliders/32 team Control

Quote:
Originally Posted by D81SKINS
Default sliders, to me, seemed to get a bit watered down
The cpu would abandon the run too often
You'd see 3-4 turnovers each game, rain games would double that.

I haven't seen anything so far that indicates the cpu is getting a boost to win.
JoshC1997's I tried his and crazy things with CPU and I like what.

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