10-13-2018, 11:28 PM
|
#1691
|
Hall Of Fame
OVR: 48
Join Date: Mar 2004
Posts: 23,028
|
Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19
Just wanted to post some thoughts from a game I just had, from more of a playcalling perspective than worrying about settings and sliders. It's not about Armor's sliders (and to be honest I'd rather not even say what the settings were), but people here tend to be more open-minded so I thought I could talk about it more freely here. Although it'll take me a while to get to it, this post is at least in part about the CPU running game.
Part of my never-ending search for a fair game situation for both myself and the AI is playing mirror matches. I just completed one with Dallas and, for the first time, I actually tracked one part of the CPU's defensive playcalling - 1st downs, the one where the down and distance factors matter the least and is very representative of a team's defensive tendencies. I only included plays which appeared on the coach suggestions as "1st down" - not redzone 1st downs or 2 minute drills, since those will have more specific play selections.
Here's what it called:
Cover 3 Sky wk
Cover 3 Sky
Cover 6 Invert
Overload 3 Seam (Blitz)
Tampa 2
Overload 3 Seam 2 (Blitz)
Cover 1 Hole
Cover 3 Sky
Cover 3 Cloud
Cover 3 Buzz 2
Cover 1 Thief Press
Cover 2 Hard Flat
Cover 3 Cloud Show 2
Cover 3 Buzz 2
Cover 3 Cloud
Here are the HB rushing totals for both teams (both are Ezekiel Elliott):
Me: 22 carries, 63 yards (2.8 YPC)
CPU: 19 carries, 91 yards (4.7 YPC)
Although my numbers ended up low (not excessively so, IMO), I kind of torpedoed them by running out the clock late - otherwise they would have looked a lot better. As you can see, the CPU ran well, and it didn't have a single run over 20 yards.
About the playcalling.....the trend is obvious - the CPU called a TON of cover 3, and rarely blitzed. That allowed me to have space to gain consistent yardage (again, my running was better than the stats show). So, once I realized what it was calling, I started calling more cover 2 and 3 myself mimicking what the CPU did - and the run game opened up into what those final CPU numbers looked like. What's more, their Dak was nearly perfect in the first half - but when I started calling significantly more zone, he cooled off into a 22-31 performance, including throwing a last-minute pick to end the game and seal my win.
What I'm getting at is that there's balance here - as I changed my playcalling to defend the pass more, the CPU run game opened up and the pass game sputtered. That's exactly what's supposed to happen, and if I could get that sort of balance in every game I play, there'd be a very short list of things I could say are "wrong" with this year's Madden.
One other thing I noticed from this. As I was watching the CPU's defensive playcalls, I noticed that I wasn't drawing from the same pool when using the coach strategy suggestions on defense. Several of the plays including the 2 overload blitzes never showed up once in those choices in the whole game. Just some food for thought there - you might be putting yourself at a disadvantage if you only go by those suggestions.
Thanks for reading. Interested to hear people's thoughts.
|
|
|