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Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Old 08-07-2018, 08:01 AM   #65
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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Originally Posted by Crackman298
Hey Armor, Spent many years loving your sets. Will you be looking at Subs this year? And whats the take on Penalties and Injuries?


Yes I will but I won’t chase it. If they tuned fatigue and it plays like 16 I would be thrilled. Flags and injuries will be worked on as well.

But first and foremost tackling, interceptions, and the CPU running game. Once that is locked in we can go to fatigue, injuries and subs.


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Old 08-07-2018, 08:02 AM   #66
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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One other thing do you think there will be any problems with consistency of slider sets across platforms?


Can’t answer for PC but no issues for PS4 and Xbox.


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Old 08-07-2018, 09:14 AM   #67
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

From a Madden and 2k posters I trust


So i did what someone suggested and put the CPU run block to 65 and then moved human tackling to 35 and the Seahawks put up a really nice game on the ground and averaged about 4 yards per carry

Since you will be testing today
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Old 08-07-2018, 09:34 AM   #68
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

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I am going to roll with 9 minute quarters and no runoff. I found that to be really good in terms of total plays (100-120), stats, CPU able to audible and make adjustments and dirty uniform progression.



I will have the game tomorrow and testing will commence tomorrow night and all through Wednesday and streaming tons of games as well!



Getting pumped!


When I’ve played Madden in the past I have always used 15 minute quarters with a clock runoff that allows for realistic total plays. Is there an issue with dirty uniform progression when using clock runoff? I have always thought that 15 minute quarter with clock runoff is the best way to go as long as total plays fall within a realistic range.


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Old 08-07-2018, 09:35 AM   #69
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Your the man Armor, will be eagerly awaiting your exceptional work. Aussies salute you!
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Old 08-07-2018, 11:19 AM   #70
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by Gagnon39
When I’ve played Madden in the past I have always used 15 minute quarters with a clock runoff that allows for realistic total plays. Is there an issue with dirty uniform progression when using clock runoff? I have always thought that 15 minute quarter with clock runoff is the best way to go as long as total plays fall within a realistic range.


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Through further testing accelerated clock does affect gameplay vs the CPU. They will not audible. With no accelerated clock they actually will make audibles. And yes the dirty uniforms look a lot better without the accelerated clock.

You can bump to 10 even 11 minutes with no accelerated clock but everything depends on how you let cut scenes play out, how long you take to pick plays, make adjustments at the line. It really is personal preference in that regard. Also It took me some time to "get over" not seeing 15:00 minutes counting down on the clock LOL. It is a visual quirk.....but I got over it quick when I saw how gameplay improved.

I typically take an hour and 20 to 30 minutes to play a typical game of Madden.
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Old 08-07-2018, 11:22 AM   #71
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Test CFM Streaming Will Commence at 10PM EST on Twitch This Evening
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Old 08-07-2018, 12:19 PM   #72
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Re: Armor & Sword's Custom All-Pro Simulation Style Sliders (CFM Only) Madden 19

Quote:
Originally Posted by Armor and Sword
Through further testing accelerated clock does affect gameplay vs the CPU. They will not audible. With no accelerated clock they actually will make audibles. And yes the dirty uniforms look a lot better without the accelerated clock.

You can bump to 10 even 11 minutes with no accelerated clock but everything depends on how you let cut scenes play out, how long you take to pick plays, make adjustments at the line. It really is personal preference in that regard. Also It took me some time to "get over" not seeing 15:00 minutes counting down on the clock LOL. It is a visual quirk.....but I got over it quick when I saw how gameplay improved.

I typically take an hour and 20 to 30 minutes to play a typical game of Madden.
Ridiculous year in and year out they cannot get the accelerated clock correct.
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