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Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

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Old 11-04-2019, 07:42 PM   #513
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by Raider_Ren
I'm not... here's what I'm running, OOTB:

AM
10 minute quarters / no accel clock
INJ: 11 MM / 11 CFM
CPU QBA: 23
Everything else at 50
Auto defensive flip: On
Switch Assist: On
All other assists are off
No visual aids

That's it, and that's the beauty of OOTB play.
Alright i finally pulled the trigger and bought the disc version im fired up for some ootb madden!!
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Old 11-04-2019, 09:40 PM   #514
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by jcern2323
Alright i finally pulled the trigger and bought the disc version im fired up for some ootb madden!!
Awesome!!

Do -15 for the CPU QB rating edits.

And only nano blitz on 3rd downs, or on any down in the 4th quarter if youíre trailing... thatís my only house rule.
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Old 11-04-2019, 10:01 PM   #515
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by Raider_Ren
Awesome!!

Do -15 for the CPU QB rating edits.

And only nano blitz on 3rd downs, or on any down in the 4th quarter if youíre trailing... thatís my only house rule.
What am i dropping by 15 all three accuracy ratings?
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Old 11-05-2019, 10:01 AM   #516
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by jcern2323
What am i dropping by 15 all three accuracy ratings?
It makes the passing look better... also you'll see a few more organic misfires and no roboQB.

It's 4 accuracy ratings: SAC, MAC, DAC, TOR (throw on run).

I know it seems like a pain, but it's really only 2-3 minutes of time before and after each game, and well worth it.

I was running -20, but that was a bit too much at times.

-10 was not quite enough.
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Old 11-06-2019, 02:10 AM   #517
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Just fired up to play after a brief, school based hiatus, and noticed that you updated the OP! About to give the new settings a run. Will keep you posted.

Are the QB edits for OOTB, or the current set?

Sent from my SM-G960U using Operation Sports mobile app
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Old 11-06-2019, 12:10 PM   #518
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by kennypowers88
Just fired up to play after a brief, school based hiatus, and noticed that you updated the OP! About to give the new settings a run. Will keep you posted.

Are the QB edits for OOTB, or the current set?

Sent from my SM-G960U using Operation Sports mobile app
Hey Kenny!

Ok, so I have been playing unplugged / OOTB for the last several weeks.

Gameplay, OOTB, while raw in areas, is downright amazing IMO. The game is smoother, and a bit 'slower'. The players are heavier and more grounded.

It's very easy to tune as well. I have my OOTB set in my blog.

Re: this set... What I did was translate the OOTB set to the patched version, and that's what is now shown on the OP of this thread. That said, and in full disclosure, it is largely untested as a whole. I messed with it briefly just to get an idea. From what I can tell, the concept from the OOTB will loosely translate to the patched game, but it will need some TLC.

I patched up last night. However, I am looking to roll with Mike Lowe's AP set for the time being. I haven't touched AP at all this cycle. I'm going to give it a cold turkey run with a potential keeper franchise.

If I decide that the patched game isn't to my liking, I will more than likely go back to OOTB until March. At that time, I may revisit this set, along with the final patched version of Madden 20. For the time being, this set is on a hiatus.

You are more than welcome to run it, and feel free to share any ideas for improvements.
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Old 11-06-2019, 02:10 PM   #519
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Hey Ren I'm playing post patch the int on 50 causes some unrealistic interceptions. What's a good number to try to take that aspect away from the game without losing the tight coverage?
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Old 11-06-2019, 02:55 PM   #520
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Re: Madden NFL 20 / The All Madden Project / Offline CFM / User vs. CPU Set

Quote:
Originally Posted by nicholasandrews25
Hey Ren I'm playing post patch the int on 50 causes some unrealistic interceptions. What's a good number to try to take that aspect away from the game without losing the tight coverage?
For the CPU... 10. But you may lose some coverage in the process.

I was running 10 prior to the last update that I posted.

Tell you what: I will update the OP with the last set that we were using. It was playing fine for the patched game.
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