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Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

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Old 07-17-2014, 07:11 PM   #33
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

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Originally Posted by jpdavis82
It does http://www.easports.com/madden-nfl/n...e-player-sense

Player sense also applies to how players react in post play


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Thanks. This wasn't in the original post info or the link to the blog. But I was hoping for a bit more detail, namely second level defenders on run plays and such: inside out pursuit, linebackers actually reading the pull of the offensive guard and fitting to their gaps, etc.
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Old 07-17-2014, 07:22 PM   #34
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

Nice to see the improvements with head tracking and hopefully the other bullet points sited in the OP work out as well. The two main issues that I noticed are, how much the lack of better movement/locomotion impact whatever positives and player sense is going to need to really be expanded out to receivers so they react appropriately to the situation.

Also can someone on Twitter ask the devs what happened to the zone logic from M12 http://www.operationsports.com/forum...-coverage.html, and if defenders still pattern read http://mymaddenpad.com/2011/05/16/ma...n-reading-101/. That would seem to address what GiantBlue76 was referring to with regard to players just cover open space, unaware.

Also, to anyone with a memory better than mine, haven't they been touting the ability to disguise defense every year since M12? I'm not complaining because like I stated in another thread, I'm all for them touting something as "new" that's actually not, if that's what it takes to keep/fix it, just asking.
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Old 07-17-2014, 07:33 PM   #35
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

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Originally Posted by SoxFan01605
Most of that sounds good overall, but the bolded bullet point has me confused. They react to throws before there are throws? I'm guessing this is just a wording thing and they aren't advertising psychic DBs as a feature now...lol.
Maybe they're trying to simulate something like this

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Old 07-17-2014, 07:33 PM   #36
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

My question is: When they say "___ ratings have been tweaked" does that mean they actually changed how the ratings work or did they just change the ratings to give bad corners much lower MCV rating?

Because a lot of Madden's rating system could use some tweaking.
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Old 07-17-2014, 07:47 PM   #37
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Sounds good but I learned to never trust EA's hype a long time ago and just wait for the game. They ALWAYS have good features in advertising but they very seldomy actually ever turn out as expected. However, it's the only game on the market so of course I'll be buying it. I'm a huge Madden fan and was a bigger 2K fan. I hope they really bought thier A game this year. With no college game I am pumped up for some grid iron!
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Old 07-17-2014, 07:48 PM   #38
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

I have two question about disguising your defense. Will the CPU do it? Will it matter if we disguise or defense against the CPU or will it already know what play we are going to run?
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Old 07-17-2014, 07:51 PM   #39
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

The swat animations look a bit awkward to me, but I really like the more consistent implementation of head tracking. I also like the idea of interpreting the man coverage rating as degrees of separation at route breaks. This has me wondering, though, how MCV was interpreted and rendered before, if not this way.
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Old 07-17-2014, 07:58 PM   #40
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Re: Madden NFL 15 Trailer and Screenshots - Player Sense 2.0

I didn't like it. I don't like how the receivers run their routes and break down with more realistic steps, but the db's take one step and turn on a dime. I don't like that receivers have to go through the animation, but the db animation is shortened just to make plays on the ball. It's better than what we've had, but still kinda cheap.

This new defense definitely doesn't work well with the receivers being on "rails". I can see myself being frustrated, not because the defense is tougher, but because it doesn't seem fair. DB's are attacking the ball, and receivers are just on their predetermined path.
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