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Originally Posted by schnaidt1 |
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Agreed! Bumping up the size of sports video game might not make it better...we have no way of knowing....all we do know is that the sports games that are twice the size....are much better games, much more realistic, more sim, more of what the people want. dont get me wrong...they have their issues as well, there is still many improvements needed in those sports games from those companies....but can anyone show me a sports game that is nearly double the size of others that is inferior...and no rocket league doesnt count...im talking real sports like soccer, wrestling, boxing, ufc, baseball, hockey, basketball, football,
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I think CM Hoe might be better to answer your question than I can because he has answered the same question before.
And it's definitely been proven outside of the sports arena.(no pun intended)
On a personal note, did you give up on Madden this year? It's been playing great with all-pro default.
Here is part of his answer from over a year ago:
On XBOX One, FIFA 14 is the highest-rated game by Metacritic score, and its install size is 8.7 GB.
The original assertion from the first reply in this thread was that quality games, regardless of genre, were ones with larger install sizes. That's what I have been responding to. That's absolutely not true and I've provided a large number of counterexamples to that end. There's simply no correlation.
Madden absolutely would not be a better game, for example, if the game was 10 GB and then EA Tiburon added 40 GB of NFL Films footage accessible via some hypothetical digital recreation of the Pro Football Hall of Fame, accessible only after you achieve a certain Legacy score with a player in Connected Franchise mode. This hypothetical version of Madden would still be a 50 GB game, but it'd play no better than last year's version.
To repeat myself from earlier, the thing that changes by adding more content with specific regard to a sports game is atmosphere and presentation. More content adds more player faces, more player-specific animations, more stadiums, more lines of commentary, etc. These things are nice and can make a good game great, but they cannot make a bad game good. A good game must stand up foremost solely on the gameplay itself. With respect to Madden, the offensive line play, WR-DB interaction, defensive play calling AI, defensive run fits, and what not don't magically improve because the game has a bigger disc footprint. Seeing those gameplay mechanics addressed are the things that everyone in the simulation sports community wants, and those things are almost entirely code implementation and refactoring (admittedly with some supporting animation additions will be needed, yes, but that's a difference on a scale of megabytes, not gigabytes).
You're more likely to see an impact on the game size if Tiburon decided on a whim to add 1000 arbitrary lines of commentary to the game, or if the NFL decided tomorrow to put a team in London and Tiburon had to add their home, road, and alternate uniform textures along with the stadium mesh and textures required for rendering that stadium.