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Connected Franchise Mode: A Rebuild

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Old 07-21-2016, 12:23 PM   #81
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Re: Connected Franchise Mode: A Rebuild

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Originally Posted by Yazan Gable
I thought it was obvious how to improve free agency: hide their exact ratings of free agents and instead provide a range like in FIFA. In fact, why not apply this to all rosters that are not your own? In this way you now have to scout for players mid-week (an addition to gameplanning) and help you discern whether a player was only successful within the system, circumstance, or is genuinely good. Brock Osweiler has a stupid contract because of the perception of him being a decent quarterback. In Madden as it is now we would know he's garbage and not sign him, but if we have a range and have to devote resources into getting a clear understanding of his abilities (reducing the range of the ratings, perhaps with the best position coaches straight up giving you the exact numbers) to inform your decision. The largeness of the ranges these players would have would be determined by team success, the win rate while this player was starting (even though that obviously wouldn't necessarily mean much), and their statistics from the year. Another way to influence this is your suggestion of the team's identity at the time (win now vs. rebuilding) where a team that perhaps is more desperate to contend or feels they are one player away are willing to take a flyer on a player with little data to show how good they really are (Brock Osweiler, most likely bad; Pernell McPhee, turned out to be very good.)

I also think a range is much better than combine numbers (which would quickly become null with aging players or injuries that would sap their abilities) or using letter grades.

I also think that using real player assets or whatever like they do for 2K is worse than using nice real photos: always annoyed when I traded for a player and suddenly I had this glass-eyed, terribly-emoted image of the player while if they stayed on their original team I'd have these cool pictures in their uniforms looking nice. Same thing with the videos for QBs, I'd rather they expand it to as many QBs who they could get videos for and save the real assets for the drafted players.
Yeah, when I was looking at free agency I wanted to focus more on the process more than anything. You can hide or mask the ratings but you'd still be able to get whoever you want without much trouble which was the main thing I wanted to hit on. I totally agree with masking the ratings for free agency but I look at that as more of something that is all encompassing rather than limited to just free agency which I why I didn't mention it.

But within the realm of masked ratings I really like the idea of becoming more familiar with players the longer they've been on your team and/or been in the league. I think having different levels of familiarity would be something that would work extremely well within the masked ratings scope. Players that you've had on your team for long periods of time or veterans could have +/- letter grades giving a better picture of their true ratings. Rookies and young players that your team is unfamiliar with would have the widest possible ranges for letter grades that would narrow the longer they were on your roster. To use your example, while the Broncos might see Brock Osweiler as a C- overall, another team, like the Texans might see him as a B because they don't know as much about him yet. You could even go a step further with this and let's say you hire a new coach or position coach from another team, you also acquire the knowledge that the coach had of his former teams players and/or position groups.

As for the combine numbers, I like the idea of ranges for everything except physical attributes. Physical attributes are something that I think should be a bit more finite and I think using combine numbers allows for that while still maintaining the ability to use wide ranges for other attributes that can be based more on perception. What I mean by this is taking something like speed you may have a player that is an A letter grade but if that's something that ranges from 90 to 99 then you're not sure whether your guy is just typically fast or elite level fast. If he has a 4.29 40 time, you know he's elite level fast but you still don't necessarily know whether it's 99,98,97, etc. You raised a really good point that I hadn't even thought of though in regards to regression of physical attributes but I think if you provided something like this:



to the user in the form of a coaching report or more simply a regression history on their player card, I think combine numbers could still work because you'd be aware of a player losing speed, agility, etc. With hidden or perceived ratings you'd just be told that it's going down while if you were using exact you'd know exactly how much he regressed.
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Old 07-21-2016, 12:27 PM   #82
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Re: Connected Franchise Mode: A Rebuild

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Deuce, first off great and long post. Would love to play a CFM with that depth.

Your section on injuries has a similar look to the NHL injury report and the decreased ratings based on the area of injury as well as the player being able to play (with the reduced ratings) until the injury is fully healed, but subject to increased chance of another more serious injury. Would love to see this injury system make it in to Madden.

I'd also like to see the occasional Canadian prospect make it in to the draft (the ones playing in Canadian colleges, not the ones playing in NCAA programs) and the draft team make mention of such. It would be neat to see players in Free Agency that are making an NFL comeback after playing north of the border for a year or so (Warren Moon, Doug Flutie, Cameron Wake, Chris Matthews, Delvin Breaux, Brandon Browner, etc, etc).
I really like this idea and it would be something great for the newsfeed IMO. Having scenarios like Jarrad Hayne or players coming from the CFL like you mentioned would be a cool little subplot to have within a franchise. It also reminded me of something else that could be represented and that's the supplemental draft. Most guys available would be inconsequential but occasionally you'd find those Josh Gordon's or Cris Carter's and, more commonly, potential role players.
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Old 07-27-2016, 09:33 AM   #83
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Re: Connected Franchise Mode: A Rebuild

I like the idea of using ingame footage of the players instead of "real world" videos of the QBs.

Also, I stated this before in a thread on OS, EA could make use of their NCAA license for Madden.

Wouldn't it be cool to see your rookie QB presented in his NCAA uniform performing some moves? Currently, they have some generic video playing for rookies.

AFAIK, EA still holds the license to logos etc. for the NCAA teams.
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Old 07-27-2016, 09:43 AM   #84
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You have some awesome ideas here! One of the best posts ever.
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Old 07-28-2016, 12:13 PM   #85
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Re: Connected Franchise Mode: A Rebuild

This would make franchise mode so much better than it is right now.
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Old 08-01-2016, 06:31 PM   #86
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Re: Connected Franchise Mode: A Rebuild

I wish that they would at least take a fraction of these ideas.

The idea of better stat tracking, post season awards, and the top 100 is awesome, and it gives users some validation as to how good their players have played. The idea of drafting someone and getting them in the top 10 would be such a cool feeling.

Also the aspect of taking what EA did with presentation, and taking it to the next generation is phenomenal. Once again, the in-depth stat banner is on point! The real playoff presentation, exceptional, different broadcast presentation is simple yet awesome, around the league look in is absolutely brilliant.

I hope hope hope that EA sees this and tries to steer their CFM direction this way.

And if they added custom draft classes, I would be upset either
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Old 08-01-2016, 10:28 PM   #87
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Re: Connected Franchise Mode: A Rebuild

First of all thanks for taking the time too write all that. It was an excellent read.

The graphics you created were also fantastic, especially love the Wilson and Peterson one. It's the small things which makes things great and that would be a valuable addition to the presentation side. So many more things I could praise you for.

Well done my friend, I'm sure this will get noticed by EA.
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Old 08-07-2016, 09:10 PM   #88
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Re: Connected Franchise Mode: A Rebuild

DeuceDouglas, this is all absolutely awesome.


If they could implement only a quarter of the ideas you have, they would have an amazing experience. Right now everything seems flat.
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