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Madden NFL 17: The Five Biggest Changes Needed for CFM

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Old 09-20-2016, 12:42 PM   #9
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I would like to see players who start the year on the suspended list NOT be available until the suspension is over. Or, in the alternative, the ability to designate players to the suspended list so when you play Franchise mode you can't use Tom Brady or Josh Gordon, for example, until the suspension is over.
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Old 09-20-2016, 12:45 PM   #10
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1) Make OL independent from one another.
It's the only position were programming is still done based on the "collective" with no regard to "individual" abilities.

2) Make the Draft mean something.
This means that they have to revamp the current "value" system (ie get away from the OVR) and put more focus on player positional skills as the determinant of value.

3) Authentic Broadcast Camera angles.
EA must invest in the "Broadcast Camera" view and get away from the Practice view the game is currently played from, it takes away from the new audio presentation.
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Old 09-20-2016, 12:48 PM   #11
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Thanks for sharing and expanding on the topic with your own ideas, gents!
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Old 09-20-2016, 12:58 PM   #12
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Re: Madden NFL 17: The Five Biggest Changes Needed for CFM

Quote:
Originally Posted by cuoreceltico
Thinking what would be be better in madden 18 at few days after the release of 17 is just stupid , madden 17 is full of bugs/glitches that needed to be addressed , just I really want in 18 is a decent playable day one game.

Anyway infact the most needed are new autosubs system, a new engine injury for sure as implement practice injury will be a must, dynamic and most realistic weather , windy game are just boring, new realistic equipment as play model will be a dream.
Calls suggestions for 18 stupid, then makes suggestions for 18.

Come on man, we need to be better than this. Higher standards for posting criticism here at Operation Sports - BE BETTER.
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Old 09-20-2016, 12:58 PM   #13
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Quote:
Originally Posted by khaliib
1) Make OL independent from one another.
It's the only position were programming is still done based on the "collective" with no regard to "individual" abilities.

2) Make the Draft mean something.
This means that they have to revamp the current "value" system (ie get away from the OVR) and put more focus on player positional skills as the determinant of value.

3) Authentic Broadcast Camera angles.
EA must invest in the "Broadcast Camera" view and get away from the Practice view the game is currently played from, it takes away from the new audio presentation.
I like #1 Khalib even though it's not really a "Franchise" improvement but more of an overall gameplay change. I feel like I can interchange my lineman with no penalty/reward.
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Old 09-20-2016, 01:01 PM   #14
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Re: Madden NFL 17: The Five Biggest Changes Needed for CFM

Quote:
Originally Posted by Millennium
Calls suggestions for 18 stupid, then makes suggestions for 18.

Come on man, we need to be better than this. Higher standards for posting criticism here at Operation Sports - BE BETTER.


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Old 09-20-2016, 01:09 PM   #15
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What I'd like to see is "play the moment" expanded into a redzone channel type thing where, after your game you can select games that you are interested in from around the league that week and "play the moment" from those games. With any game it is hard not to focus on just your team and lose track of the rest of the league, this would help.

Also, I'd like to see position battles, and benching of players in game. If I get 4 picks on a QB, bring in the backup.
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Old 09-20-2016, 01:22 PM   #16
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Re: Madden NFL 17: The Five Biggest Changes Needed for CFM

Restricted free agents would be great as well. Some kind of a player morale feature would be nice if implemented properly.
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