The bold bothers me to no end!
It's like Madden gets to have it both ways:
This year:
Why is feature X not in the game? - We don't want to half bake it
Next year:
Why is feature X just recently put in the game not working as the real nfl or why is it so bugged? - Hey, we just installed that feature, so we're building a foundation for it, we can expand upon it.
Rinse, wash, repeat!
People can say what they want about finite resources but the real problem is those resources that are allocated are not used properly. Take practice squad for example, so many years saying if it made it in, it would be fully fleshed; then we finally get it in and.....
For starters one cannot recreate a real-life practice squad, and the AI logic for it beyond flawwwwwwwed.
And if we wanna talk about selling things to EA's biggest scapegoat (marketing), wouldn't "Big decisions" (LOLOLOL) be the perfect timing to approach marketing about overhauling the injury system? Nah, let's just create a new UI for it and call it day.
"But hey, players can come back early from injury!" - Yeah, at the cost of a ridiculous amount of attributes that makes ZERO sense. Player A is 1 week away from returning, do you want to play him? if you do, he will have -15 SPD, -10 THP and -10THA whaaaaaaaaaaaaaaa.... How is dat dude just one week away from returning?
To get back to the article and not rant too much, I believe the biggest change needed for CFM in M18 is..... TESTING!
Just test the mode, just one time, before releasing it. Please!
It is really frustrating to get a mode that is filled with bugs (IR-bug anyone?) and poor AI logic EVERY SINGLE YEAR!