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Let's put it to a vote: Do we need two game settings? (Sim vs online)

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View Poll Results: Do you want a SIM vs ONLINE mode?
Yes, we truly need this to cater to both crowds. 139 96.53%
No, it's fine the way it is. 2 1.39%
Don't care, TL;DR 3 2.08%
Voters: 144. You may not vote on this poll

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Old 11-04-2016, 05:53 PM   #73
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Re: Let's put it to a vote: Do we need two game settings? (Sim vs online)

This is why I'm so mad 2K can't make NFL games anymore.. It'd be good to have a choice !! Let Madden be the arcade/casual game for the average person and have 2K be for the more hardcore sim/realism players (like myself).. EA care more about the average crowd than the hardcore sim crowd.. I mean look at the "big new features" CFM got this year..

Speaking of CFM it pisses me off they've just pretty much thrown three game modes into the one (lazy) and said there you go.. Superstar/Franchise/Owner should respectively be three separate game modes.. I couldn't give a **** about MUT or Ultimate Team.. One reason why NBA 2K is so popular is all the different game modes they have.. Sick of My Career? Go play My GM.. Sick of My GM? Try My League.. Sick of My League? Go try My Park..

I mean NHL and FIFA have separate modes for their Superstar/Franchise modes yet madden gets stuck with this CFM bull**** that hasn't changed for the last 5 years..
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Old 11-06-2016, 02:14 AM   #74
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Re: Let's put it to a vote: Do we need two game settings? (Sim vs online)

Quote:
Originally Posted by CM Hooe
This is where we fundamentally disagree. I don't think that there is an "uncrossable chasm" at all. A difference in thinking, sure, but it's plenty reconcilable. This isn't the dramatic drawing of war lines that some in the sim community apparently want it to be and it never was.

Which, to rope this back to the topic post, is why I personally don't really care either way if the game adds discrete "tournament" and "simulation" settings. If Tiburon adds that option, cool; if they don't, I'm also cool. I already enjoy Madden as it presently exists, so I'll play the game either way. If it were my decision to make, however, then drawing on my experience as a professional game developer I would hesitate to add the option. I'm not convinced that it's the most effective way to develop the game long-term, speaking to the quality of the product from a holistic perspective over its entire life cycle, for reasons I've already stated.
Do you think tourney people would ever be okay with CPU controlled defensive backs of the the USER's team blowing coverages every once in a while? What about WRS dropping passes, including when the user controlls them?

I would say no, and making this slider adjustable (i. e. sim settings versus casual/tourney settings) is pretty much the only way to have a game that has both features. Without such a slider adjustability, no matter how diplomatic you want to describe it, someone is going to ultimately be unhappy with the product. This is what I mean by chasm.


Sim people (real sim people, not casual people who think they are sim- i. e. people wanting players the user isn't controlling to always do their assignments like a robot do NOT want actual sim ball) are not ever going to be satisfied until "If it's in the game, it's in the game" accurately reflects the prodict. By contrast, tourney and casual people will never be satisfied with a game that actually reflects the old Madden motto.

There just isn't going to be a way to FULLY satisfy both groups without some sort of working slider adjustments.
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