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New Madden NFL 18 Title Update Available Now - Patch Notes Here

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Old 11-20-2017, 04:31 PM   #25
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Can someone please edit a quarterback on the roster and scroll through QB styles to see if they are still showing generic on many of them, or if they fixed?
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Old 11-20-2017, 04:55 PM   #26
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Disregard thought this was old thread
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Old 11-20-2017, 05:01 PM   #27
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

So it seems sim All Madden might be the way to go now, correct? Glad to see QB scrambling received attention.

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Old 11-20-2017, 05:03 PM   #28
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Optimistic about the Pass D Reaction tuner on AM.

Our league runs AM with 0 PDRT / 0 Coverage. Passing is in a really good place now overall statistically, though it was rough the first half-season. Although man is used a lot more than it ever was in m17 and is generally solid if you have an elite secondary, zone is still the predominant strategy. I've wanted to raise the coverage/PDRT slider to improve man coverage, but it would simply make ZCV too overpowered.

Presumably this tuner change 90% impacts zone, thus we will likely be able to raise our PDRT & coverage sliders, which will hopefully improve man coverage relative to zone. Hope that makes sense. That is the optimistic scenario, anyway.
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Old 11-20-2017, 05:16 PM   #29
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Are the same RBs still getting cut and resigned week after week in Franchise?

Example, I had Jeremy Hill, Wendell Smallwood and Andre Ellington cut and resigned by either Bengals, Cardinals or Eagles every week through the season.


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Old 11-20-2017, 05:31 PM   #30
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Manning sacked 4 times in my first game, goes 17-26 168 yds, 0 TD and 1 INT. One was a busted screen pass that he had no choice but to eat the ball on, the other 3 had a bit of statue to them but nobody was really open. I counted at least 3-4 incompletes that were clearly off-target passes.

Again, one game is not enough to say anything either way. But this matchup did generate a ton of sacks before the patch so 4 over a full-length game isn't unreasonable.

Penalties are nearly nonexistent at default still, as expected. There was one false start and one neutral zone infraction. Will be bumping those back up soon.

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Old 11-20-2017, 06:09 PM   #31
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

I want to be the first to jump in here and say they did a great job with this patch. I was very vocal with my criticism earlier, so I'm going to be vocal with my praise now.

They tuned QB behavior in a really nice way. I played Matt Ryan as CHI and he took just 1 sack on a busted protection, while completing 63% of his passes. I noticed that he responded more quickly to pressure, moved more intelligently, and got the ball out quicker, all without going Robo QB. He missed on several throws.It also looks like they sped up the release animation, which is a good thing.

I was on All Pro with King's sliders and I got great game play. I know the arguments about sample size, but I have played this game so much that I know instantly when something is different. From what I saw, it looks like they got QB AI significantly improved. I'm stunned.

It also looks like the bit about creating separate thresholds for each accuracy range has a real effect on the game. It looked to me like more intermediate passes were off the mark with Trubisky than before. That's also a welcome change.
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Old 11-20-2017, 06:13 PM   #32
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Re: New Madden NFL 18 Title Update Available Now - Patch Notes Here

Quote:
Originally Posted by howboutdat
But did not fix where defenders ( cpu ones) do not react very fast at all to a qb on a scramble and breaks line of scrimmage....:brick wall:
Spy Crash and QB Contain are your friends.

Zone defenders in Madden play deep-to-shallow by default and prefer to stay back against passes as to avoid getting baited and having the ball thrown over their heads. You have to use Spy Crash to trigger the CPU-controlled defender to break out of the (arguably conservative-to-a-fault, certainly conservative) zone behavior and attack the scrambling quarterback. Fortunately you may trigger Spy Crash while the QB is still behind the line of scrimmage.

Obviously in man coverage you're conceding the QB scramble unless you spy or use QB Contain to mitigate that. Spy Crash won't help you there.

As to the CPU defending a user-controlled scrambling quarterback in a single-player game, that's obviously still an issue.
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