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Madden 19 Feature Set Predictions

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Old 05-20-2018, 06:28 PM   #49
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Re: Madden 19 Feature Set Predictions

I'm not going to complain about it if gets in but I can't lie, I'll be disappointed if custom draft classes is one of the CFM additions because selfishly I don't want to see limited development time for the mode spent on something that has no value for me.
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Old 05-20-2018, 07:05 PM   #50
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Re: Madden 19 Feature Set Predictions

Quote:
Originally Posted by jfsolo
I'm not going to complain about it if gets in but I can't lie, I'll be disappointed if custom draft classes is one of the CFM additions because selfishly I don't want to see limited development time for the mode spent on something that has no value for me.
Yeah I'm all for as much customization as possible, but I don't really see the appeal of this. If you are customizing the draft class before hand, wouldn't you already know who the good players and busts are when you're selecting players on draft day
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Old 05-20-2018, 08:59 PM   #51
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Re: Madden 19 Feature Set Predictions

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Originally Posted by reyes the roof
Yeah I'm all for as much customization as possible, but I don't really see the appeal of this. If you are customizing the draft class before hand, wouldn't you already know who the good players and busts are when you're selecting players on draft day
Theoretically, if you made the draft class yes. But, if you got a draft class from someone else who you trust in the community...unless you purposely looked at the composition you wouldn't really know. Plus, past the first round prospects I don't really know too much about college football each year anyway. It would be a valuable feature for me to at least avoid generic players for one or two years.

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Old 05-21-2018, 12:29 AM   #52
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Re: Madden 19 Feature Set Predictions

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Originally Posted by reyes the roof
Yeah I'm all for as much customization as possible, but I don't really see the appeal of this. If you are customizing the draft class before hand, wouldn't you already know who the good players and busts are when you're selecting players on draft day
2k allows the ability to "randomize" the draft class ratings so ratings remain an uncertainty.
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Old 05-21-2018, 12:54 AM   #53
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Re: Madden 19 Feature Set Predictions

Quote:
Originally Posted by reyes the roof
Yeah I'm all for as much customization as possible, but I don't really see the appeal of this. If you are customizing the draft class before hand, wouldn't you already know who the good players and busts are when you're selecting players on draft day
That's now why people do it. They do it so they can put real college players in the game in future seasons, such as Tyrell Shavers (6'6', ran a 4.38 40):


http://www.oregonlive.com/recruiting...-6_200-po.html
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Old 05-21-2018, 08:16 AM   #54
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Re: Madden 19 Feature Set Predictions

if custom draft classes get in and other stuff doesn't, then ill be more than disappointed. Let people edit a draft class, or start a franchise with an edited roster. move on to more important stuff like RFAs, 5th year options, formation subs in custom playbooks etc.
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Old 05-21-2018, 10:54 AM   #55
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Re: Madden 19 Feature Set Predictions

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Originally Posted by Toupal
2k allows the ability to "randomize" the draft class ratings so ratings remain an uncertainty.
Ok I could see the appeal in that. There are other things that are fundamentally wrong with franchise mode that I'd prioritize over this but it seems like low hanging fruit that a lot of people want to see added so hopefully it makes it in.
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Old 05-21-2018, 04:21 PM   #56
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Re: Madden 19 Feature Set Predictions

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Originally Posted by reyes the roof
Yeah I'm all for as much customization as possible, but I don't really see the appeal of this. If you are customizing the draft class before hand, wouldn't you already know who the good players and busts are when you're selecting players on draft day
Also allows you to fix certain aspects of gameplay more directly

Ex: 15+ pt Delta of OL STR vs DL
1) minimizes/delays disengages as RB reaches side of DL
2) causes more fluid/dynamic cutback lanes as high PRC players look to fulfill their run gap/fill/cutback lanes etc...
3) more reach Tackle attempts while interacting with the OL w/out auctioning into a Tackle Animation.
3) LBs sometimes get caught up in the wash/flow

Ex: lowering THP scale to 60-79
1) QB Throw Animation is more vividly seen
2) puts greater weight on ZCV (ie Break-on-Ball) of generated DBs, where as, above 79 overpowers the rating
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