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the CPU doesn't progress players based on scheme

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Old 08-08-2018, 12:45 PM   #33
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Re: the CPU doesn't progress players based on scheme

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Originally Posted by CM Hooe
Personally, I don't think the CPU should aggressively min-max their player progression by railroading all their roster to progress via whatever their scheme setting is.
I agree and I think you gave a great example. my solution would be to make it so the CPU only commits to the scheme fit if a player is within 3 points of matching the scheme.
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Old 08-08-2018, 01:09 PM   #34
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Re: the CPU doesn't progress players based on scheme

I am surprised anyone is actually surprised by the fact that nothing has changed with this mode. EA slapped a fresh coat of paint on it which probably took very little man power and very few resources to accomplish. Everyone needs to accept EA does not care about this mode anymore. They have not figured out a way to monetize it, and unfortunately EA business model is if they can't find a way to juice you out of every penny they can they simply don't care.

Fortunately for me I have been enjoying the game because gameplay is so good this year. But once again this game will be stale in a few weeks and will be on gamestops shelf. then I will be patiently anticipating NBA 2k.
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Old 08-08-2018, 01:14 PM   #35
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Re: the CPU doesn't progress players based on scheme

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Originally Posted by CM Hooe
My opinion is that the scheme system introduced this year at the team-building level is far to rigid. The player archetype system to streamline progression is great, but there aren't enough scheme types to get all the way there and there's no consideration for different roles players have on a team.
I think this is the crux of the issue and a great point.

Hopefully they expand on the different roles and player archetypes.

I would love to see assistant coaches and their own schemes so we can get more hybrid schemes.

Also have thresholds for athleticism /size. Coaching staffs have criteria when deciding who to draft
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Old 08-08-2018, 02:40 PM   #36
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Re: the CPU doesn't progress players based on scheme

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Originally Posted by extremeskins04
I mean if the CPU teams aren't going to maximize the progression of their players based on their scheme, then what is the point of even trying to build your team into a winner?

That's like the Carolina Panthers bringing in a new coach and him trying to change the offense to be Vertical Passing Schemed and he tries to develop Cam Newton into an Aaron Rodgers. That's just not going to work, that's not who he is.

If the CPU team has a set scheme, then they should develop the players to best fit that scheme, not the complete opposite ..which is the point BleedGreen is trying to make.

If the scheme doesn't work, then by all means make changes, but don't go with one scheme but progress your players in a totally different direction. That actually makes no sense to do.
But the panthers have been trying to do that in different seasons. iRL.
Its football. Xp is a gimmick. The quantities of XP are gimmicks.

Every team is going to build and develop. Now the complaint of well I make 25,000 extra xp from my scheme fits per season compared to the cpu.
So of those players how many are retaining in the offseason admist all of the player moves?
Cpu loses players too.
Players moves teams and may become scheme fits.

There's so many factors.

I wish it was all based on statistical stats and some form of off-season programs. Which is very shallow to my point.

At this point I realize I'm not being very productive as I'm trying to reason why this isn't too big of an issue for me. But we all are entitled to our opinions

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Old 08-08-2018, 03:08 PM   #37
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Re: the CPU doesn't progress players based on scheme

I'm not too worried about the teams not drafting according to their scheme. I mean, the Chiefs drafted Mahomes and he was the polar opposite of Alex Smith..

The free agent logic does scare me a bit though
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Old 08-08-2018, 03:13 PM   #38
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Re: the CPU doesn't progress players based on scheme

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Originally Posted by Airfaron23
I'm not too worried about the teams not drafting according to their scheme. I mean, the Chiefs drafted Mahomes and he was the polar opposite of Alex Smith..

The free agent logic does scare me a bit though
Maybe have each head coach get a rating to determine how closely they like to follow the scheme?

Reid takes a lot of risks and is willing to make talent fit. Others are more rigid and abide by their schemes
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Old 08-08-2018, 03:22 PM   #39
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Re: the CPU doesn't progress players based on scheme

Quote:
Originally Posted by Airfaron23
I'm not too worried about the teams not drafting according to their scheme. I mean, the Chiefs drafted Mahomes and he was the polar opposite of Alex Smith..

The free agent logic does scare me a bit though
I'm not saying you're wrong but what is the point of schemes and archetypes if the CPU doesn't utilize them? It's basically a gimmick.
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Old 08-08-2018, 05:45 PM   #40
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Re: the CPU doesn't progress players based on scheme

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Originally Posted by BleedGreen710
I agree and I think you gave a great example. my solution would be to make it so the CPU only commits to the scheme fit if a player is within 3 points of matching the scheme.
Lol. This was going to be my rough rule when I progressed my players.

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