It’s the high SPC in EA default/updated rosters for H2H Play.
Basically it’s the catch radius of the WR which aids in triggering type of catches as well as, type of inaccurate throw animations that are triggered.
Generated players come in 50-70’ish with most EA roster players in the 80+.
Since this is a “Animation” rating, the higher rating consistently trigger the same type of catch/inaccurate animations (ie 5yrd distance mid-Throw)
60’s is the sweet spot as it give the most/best catch/inaccurate animations.
- you’ll see the “right over fingertips” animation trigger
- more variation within those (400+) catch animations will trigger
The other critical issue is the impact this animation rating has on defensive pass coverage.
When an triggering animation is dominant it impacts gameplay greatly.
TKL does the same thing dealing with ball carriers and their “break tackle” animations triggering.
There is a fix for Offline CFM gamers that requires no editing that I’ll note when I get off work.
- the entire Mode will be brought into balance