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Mattanite's M22 Franchise Tips

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Old 10-18-2021, 10:35 AM   #65
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Re: Mattanite's M22 Franchise Tips

Quote:
Originally Posted by Mattanite
It's an SMLE exclusive that I have shared. Fairly simple, measure your player age vs ovr, adjust for variables and it gives you a rough idea if what you want to ask for or offer. I tend to add 1/3 round value for the boosters, so start with a mid and if there's 2 reasons to boost then it'll take you to the mid-end of the higher round etc.



We trade with CPU in the SMLE training league (Peewee) but any trade must be adjusted 1 round in the CPU favour as a house rule (e.g. A player is worth a 2nd but you're offloading him onto a CPU team so it's now a 3rd).


Where have you shared this trading technique at? I’m definitely interested in reading more.


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Old 10-18-2021, 10:51 AM   #66
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Re: Mattanite's M22 Franchise Tips

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Originally Posted by pimpinpidgeon8
Where have you shared this trading technique at? I’m definitely interested in reading more.


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See the trade grid image at end of first post.

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Old 10-22-2021, 11:28 AM   #67
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Re: Mattanite's M22 Franchise Tips

Added notes on the scouting update; it was worth the wait just for something new, the fog of war and the pure chaos that will be the draft now but the design flaws that are not getting fixed (such as 2/5/10% scout bonus instead of 5/10/15% like the deep dive resulting in T1 being worthless or no injury attribute for all combine attendees) and bugs (focus and private workouts needing to be all at same position) ruin the wait a fair bit. The locking of scouts to regions and then scouts to positions all season make it very very restrictive and not as advertised at the deep dive. Also the scouting tiles are soooo slow and cumbersome that you'll need to make notes or a spreadsheet to make sure you can see all those Elite throw power QBs or top speed CBs without having to trudge through tiles (if you do trudge you might also run out of time on your pick). There's no combine grade too, so if you're a filthy casual... well good luck with that. :P

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Old 10-26-2021, 04:16 AM   #68
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Re: Mattanite's M22 Franchise Tips

Be aware that there is post soft cap in-season regression for certain starters and we haven't worked out if a feature or a bug yet.

Eagles SMLE coach had a harsh Preseason Week 3 and Regular Season Week 1 OL regression and there was no scenario. There was an injury in Week 1 and a rookie star dev backup that is now a starter.

https://mymadden.com/lg/smle/players/553126186

Other coaches have warned that randomised regression for 27yo+ players and in-season regression has happened in their run-through leagues too.
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Old 10-26-2021, 06:27 AM   #69
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Re: Mattanite's M22 Franchise Tips

Quote:
Originally Posted by Mattanite
Be aware that there is post soft cap in-season regression for certain starters and we haven't worked out if a feature or a bug yet.



Eagles SMLE coach had a harsh Preseason Week 3 and Regular Season Week 1 OL regression and there was no scenario. There was an injury in Week 1 and a rookie star dev backup that is now a starter.



https://mymadden.com/lg/smle/players/553126186



Other coaches have warned that randomised regression for 27yo+ players and in-season regression has happened in their run-through leagues too.


Making regression more random was a feature that was discussed on the podcasts earlier this year. I haven’t noticed it myself in my current franchise.


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Old 10-26-2021, 06:35 AM   #70
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Re: Mattanite's M22 Franchise Tips

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Originally Posted by Momoney168
Making regression more random was a feature that was discussed on the podcasts earlier this year. I haven’t noticed it myself in my current franchise.


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Yes it was, there is also a chance of regression due to 1+ week injuries post game.

Trying to figure out the system. Game injuries are higher than sim injuries at 25 depending on snaps, we use inj50 in smle so attribute regression due to injury needs to be accounted for. It currently looks like around a third chance to lose 1-2skill points worth of attributes on any lingering injury; we put a 10% buffer on our xp sliders for inj50 anyway but didn't account for injury regression so it's likely our buffer just got eaten.

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Old 10-26-2021, 07:44 AM   #71
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Re: Mattanite's M22 Franchise Tips

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Originally Posted by Mattanite
Yes it was, there is also a chance of regression due to 1+ week injuries post game.

Trying to figure out the system. Game injuries are higher than sim injuries at 25 depending on snaps, we use inj50 in smle so attribute regression due to injury needs to be accounted for. It currently looks like around a third chance to lose 1-2skill points worth of attributes on any lingering injury; we put a 10% buffer on our xp sliders for inj50 anyway but didn't account for injury regression so it's likely our buffer just got eaten.

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At 50 INJ, what does a league-average injury report look a quarter to halfway through the season?

I do like that guys take attribute hits due to INJ; I think that's a really nice innovation in this year's game.
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Old 10-26-2021, 07:53 AM   #72
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Re: Mattanite's M22 Franchise Tips

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Originally Posted by RogueHominid
At 50 INJ, what does a league-average injury report look a quarter to halfway through the season?



I do like that guys take attribute hits due to INJ; I think that's a really nice innovation in this year's game.
We're currently at 54 into our 3rd week and as long as the rolling injuries don't total above 128 in any week I'm OK. Still below nfl average. We have implimented ol dev awards plus fb, k, p dev awards to compensate planned loss of devs (impact block injury checks outnumber tackle injury checks in game so disproportionately affect ol/dl). Olb/de absorb more dev over time so no fix there needed.

Great so far, depth really matters, can't build up a super team with no depth and tactics must change based on which players are out. Dev will be more fluid with injuries affecting stats.

We've removed the qb xfactor immunity (edit dev to ss then back up to xf and put back xf ability) but sadly qbs are almost immune to injuries this madden (ran game sims with injury slider at 100 and a qb injury at 1 - after 20+ sacks and 20+ scrambles the qb never got injured).

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