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Madden NFL 10 Blog: Player Momentum

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Old 03-16-2009, 06:56 PM   #65
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by Derrville
What about the ball physics? The last gen is so much better, you can put the ball wherever you wanted, over corners heads, over LBs heads, hit guys in stride without doing weird alligator arms slow down thing. More than 2 different passes.

Once i see that and improved line play im sold.
Good point. I'd like to see improved ball physics as well. Last gen was definitely better, but I'd definitely like to see them improve beyond those if possible.

Either way it's March and Madden is already looking MUCH improved. I can't say I've ever been looking forward to Madden this early.
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Old 03-16-2009, 06:57 PM   #66
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Re: Latest Madden NFL 10 blog: Player Momentum

Great blog Ian, the momentum and player agility looks a lot better. Looks like it will have a big effect in 2010.
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Old 03-16-2009, 06:58 PM   #67
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by Guillotine 1
In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

Come on man, please.

I am so not trying to deflate the board or not give love. Like I said, I love the news addition.

I see what you are saying however it is a work in progress, it is only going to get better, it is already better than 09, the next few monthes should be interisting...
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Old 03-16-2009, 06:59 PM   #68
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by KANE699
I like the points your making but I don't think they are meant to show up in this video.

Not to say that what you're asking for will be in later but, this whole video is based on the turning of a player (mostly with the ball in his hand) at full speed or close to it. I don't see a chance for any of the players in these videos to even reach full speed going straight to open up stride, and the whole point of this video was to show off the turning, now what I can't wait for honestly is to see this now show up on the Defensive ends leaning underneath offensive tackles to get past them to get to the quaterback rather than running upright the whole time in an attempt to make a sack.

First, I want to thank you for the well articulated response. You put thought into your comment, and I respect that.

Here's what my problem or delimma is...

If Ian implements turning (not cutting), and the runner does not have the correct foot sequenced during the turn animation... it looks unnatural, and unreal. I just want them to get the correct foot during the turns.

A man can't turn right and walk if his right foot is planted into the ground (watch the first ball carrier video, his very first right turn)....beyond that the news is awesome. My only other thing is can we please...please get a top speed sprinter run form. Again, head up, shoulders back, feet kicking out...full sprint.

I'm not trying to be a jerk bro...I'll give it a rest man...
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Old 03-16-2009, 07:00 PM   #69
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by ghostlight85
If that's the case, and it works well, then I'm fine with that. The problem is that it's such a tricky feel to manually decelerate, cut and go without losing too much speed for it to be effective. It's hard to get just right, and I'm just worried that often even if you feel like you timed it right and everything it will still seem like you don't get that plant and go feel.
This is basically how it worked Last Gen, and it worked well then.
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Old 03-16-2009, 07:03 PM   #70
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Re: Latest Madden NFL 10 blog: Player Momentum

Quote:
Originally Posted by Guillotine 1
In the very first run video, the ball carrier makes his first turn to the right. He has his right foot on the ground, and then go turns to the right with his left foot in the air....this is wrong human locomotion.

If I want to go right, my left foot should be on the groun. I f I want to go left, then my right foot shoult be on the ground.

...and Ian...please. Please for the life of me...create a top speed run animation with correct sprinter form. Head up, shoulders back, and feet kicking out in a full blow sprint.

Come on man, please.

I am so not trying to deflate the board or not give love. Like I said, I love the news addition.
Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.
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Old 03-16-2009, 07:07 PM   #71
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by rickywal
Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.
This.
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Old 03-16-2009, 07:10 PM   #72
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Re: Latest Madden NFL 10 blog: Player Momentum

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Originally Posted by rickywal
Leave the running animation alone for now dude. Its probably something they are addressing later. This is about player momentum not the sprint animation.

I see what you mean about what foot should be on the ground, but this is a computer game and if I want to turn left but need to wait based on what foot is down it won't be so responsive. When playing the game I am watching defenders and looking for holes, not my players feet. I wouldn't be happy to take the hit on gameplay to make sure the players correct foot is down when turning.

I am being as understanding as I can. 2K5 did this right. FIFA does this right..nevermind...
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