09-27-2004, 12:15 AM
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#13
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Pro
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Re: The OS all madden slider project
Well, i just got done play testing setting all the human sliders at 9 and the CPU sliders at 7. Like i had mention in my earlier post, I'm going to concentrate on the lines first, and then try and tweak from there. Because i firmly believe like all analyst say, it starts up front. I saw some things i liked. I saw some things didn't sit well with me either.
First the things i liked.
1. Run blocking for both the cpu and human seemed nice. It seemed to have a nice flow to it. Like you said, playing the CPU you do have to make a decision and go with it, whether it be to try to squeak through the hole, cut it back, or break it outside. Getting around the corner seems realistic too. It will be there, but not every single time.
2. Break block for both the CPU and human seemed about right. I didn't want to mess with it too much because the run blocking seemed nice.
Now the things that disturbed me.
1. Pass blocking for both the CPU and human seemed "off" The CPU should be able to get pressure on me, but when a CPU linebacker just shoves an offensive lineman to the ground time and time again. That just shouldn't sit well with me and plus it doesn't happen. As for the CPU pass blocking, i don't think any defensive lineman should be pancaked three times in a row, I don't think any defensive lineman PERIOD should be pancaked (not in the NFL). Especially if the offensive lineman is rated lower than the defensive lineman.
These weren't isolated incidents, i saw them happening time and time again. I do think the human pass block needs to be raised and the cpu pass block needs to come down.
I tried human pass block at 12 and CPU pass block at 4 and 5.
At 12 (for the human) i saw a very realistic give and take. I tested against good lines (like the panthers) and not so good lines (take your pick). When the CPU used teams like the panthers, jenkins and peppers got consistent pressure. They were able to push offensive lineman back into the pocket and also distrupt plays. I also saw rookie offensive lineman controlled get eaten alive on occasions, which was great to see! Even if the CPU didn't get a sack they were able to force a roll out or a bad/hurried throw. I also noticed the the ability of my offensive line to pick up the blitz when i had enough men blocking. Something i didn't see with the defaut sliders. So try it at 12 and see what you think, i think it has real nice feel to it.
As for the CPU passing at 4/5. I saw the same thing. I rarely saw the CPU offensive lineman get shoved to the ground, but i also was able to get pressure with a good defensive lines as well get little to no pressure with bad defensive lines. I'm not sure about lowering it this low, but it seems to be working for me. I still want to test this as i want to see if the cpu is able to pick up the blitz as well. But i do definitely think the CPU pass block needs to be lowered. By how much i'm not sure yet.
A side note not regarding the line play, awareness needs to be bumped up for the human, however, i'm beginning to think there's no need for it to be overly bumped up to say 20. If anyone really wants to test the direct effect of the awareness slider, just go into practice mode and play defense. Select a man to man coverge. For the cpu pick a passing play that is a curl route for the wide outs. Now don't touch anything and just watch the play. Go into instant replay and just watch how your defensive back reacts when the wideout runs his curl. At lower levels of awareness, there's quite a bit of delay before your defensive back realizes that the wideout just made his cut and gets into position. On higher levels obviously there's less and less of a delay. I also think the CPU awareness may need to be bumped down to 6. Going to test this some more, but at 7 the CPU defensive backs always seem to cover a lot of ground REALLY QUICKLY at the last second to knock my pass away. It really seemed like the CPU was cheating and not playing good defensive when i saw it. This might be corrected by dropping knockdowns to 0 so we'll see.
Last edited by TheProfessional; 09-27-2004 at 12:22 AM.
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