Current sliders:
Human contact: 5
Human power: 5
Human timing: 1
Human foul frequency: 1
Human solid hits: 5
Human starter stamina: 7
Human reliever stamina: 7
Human pitch control: 5
Human pitch consistency: 5
CPU contact: 5
CPU power: 5
CPU timing: 1
Note: timing at zero was producing good overall numbers, but it allowed the pitcher to get away with pitching in the zone a little too often for my flavour of sliders. Bringing timing back to 1 once again made the strike zone a scary place.
CPU foul frequency: 1
CPU solid hits: 5
CPU starter stamina: 7
CPU reliever stamina: 7
CPU pitch control: 6
CPU pitch consistency: 7
Note: pitching strategy is much improved in 19, but finding parity in pitch control was difficult. At this setting, the CPU has equivalent control and consistency to a skilled human pulse pitcher playing on legend difficulty in these sliders.
CPU strike frequency: 5
CPU manager hook: 6
CPU pickoffs: 4
Fastball pitch speed: user's skill
Offspeed pitch speed: user's skill
Fielding errors infield: 8
Fielding errors outfield: 10
Throwing errors infield: 7
Throwing errors outfield: 7
Fielder arm strength infield: 6
Fielder arm strength outfield: 6
Basrunning speed: 8
Note: baserunners should be even faster, but issues with bad animations, specifically too common slow tags and outfielder crow hop, would cause setting this any higher to be imbalanced. Arm strengths should also be higher, but need to be kept down to stay in balance with run speed. Raising arm strengths further also has several strange side effects.
Baserunner steal ability: 5
Baserunner steal frequency: 5
Wind: 5
Injury frequency: 5
Trade frequency: 5
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