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NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Old 08-19-2016, 02:48 PM   #41
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Quote:
Originally Posted by tt500
Gotta see the new rebounding system, Rodman is so useless in the game even with his superior rebounding skills. I get more rebounds with Roy Hibbert than Rodman.
I think the rebounding rating should really take affect when the ball leaves the shooters hands. Have players with high rebound ratings have a faster reaction time and better awareness of where the ball may come off the rim. Have the higher rated players attack the rim more aggressively once the shot goes up. Once the ball is off the rim I do like the combination of the signature skill that increases the odds of a good rebounder winning hte battle against a lesser rebounder.
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Old 08-19-2016, 02:50 PM   #42
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

So guys with awesome rebounding skills will matter now?

Curious how this will play out...
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Old 08-19-2016, 02:58 PM   #43
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..
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Old 08-19-2016, 02:59 PM   #44
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

Quote:
Originally Posted by The 24th Letter
There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..
This shh is so annoying.
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Old 08-19-2016, 03:03 PM   #45
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

"Fatigue affecting shots?" Yes!

I like that small little part, ppl cant just keep Steph Curry in that boy all game and have him shoot threes all day, not going to work.

Lighting never really mattered to me but rebounding tidbits sounds pretty good as well!
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Old 08-19-2016, 03:06 PM   #46
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I wonder if the lack of news specifically game play footage has to do with tattoo litigation. They might not want to show players in question until the issue is more clearly resolved, otherwise they might face greater liability
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Old 08-19-2016, 03:17 PM   #47
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by DC
That is SUCH a lie. I can't even play Cameron Payne for a full 6 min quarter Summer League game without his fatigue ending up in the 40s. Not sure why that lie is even in there.
Have you ever notice any difference in a players' performance when fatigued, other than running slower and dunks becoming layups?
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Old 08-19-2016, 03:27 PM   #48
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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Originally Posted by YOUNGFLUENT
The rebounding logic for 2k16 was

The taller the players were the higher chance of grabbing the rebound.

While it sounds logical it isn't entirely true in the NBA.
Every 7 footer can dunk, rebound, block shots and play above the square. Edy Tavarez is even a beast in 16. Hope that changes.
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