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Originally Posted by Erithtotl |
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2K made a lot of decisions that make good play in Walk On really hard:
1) You need better feedback on the floor of what people are good at. You've just been thrown together so there's no way to know that a guy can shoot vs. rebound vs. drive. Random placement also results in a lot of bad archetype mixing, you can have a team where everyone is a non-shooting slasher. Also some archetypes are grossly overpowered if not countered by a similar archetype. If your 7'3 340 pound center is matched up against an AI, the game is basically over if that team is any good.
2) Because of the random seeding of teams, a lot of guys are stuck playing out of position. I have been running recently with my pure lockdown defender PG and have been matched up against rebounding SFs and the like because everyone is either a PG or a center.
3) Teammate grade is the #1 factor for VC, and setting meaningless screens helps boost that. It's why you get a lot of BS screens around the perimeter. Likewise, switching off your man because someone else has blown their coverage, and then seeing your old man hit a 3 because no one rotated KILLS your teammate grade. So does committing a turnover. It encourages selfish play. Hitting 3 assists in a row doesn't even make up for a turnover leading to a score, even if its not your fault. On top of that I routinely see ball-hoggy guys who go 10-28 get A teammate grades because they use so many possessions and don't turn the ball over. Finally, a lot of people are hunting for badges, meaning they do stupid **** because it will get them limitless range or relentless finisher.
I just want to play team ball, I don't give a crap about racking up shots. My primary was a playmaking slashing SG. But many I got put at SF or even PF and I never touched the ball unless someone kicked it to me for an open 3 (and I only have a 75 from there with no badges). These gunner PGs would drive down, do 4 zig zags or drive mindlessly to the rim, when if they'd let me handle the ball, I'd be glad to hit them in the corner with my gold dimer/gold P&R badges and let them rack up points. So I switched to a pure lockdown, thinking I could effect the game without having the ball. This has mostly worked, though the ball handling is SO BAD on this archetype that I'm basically an automatic turnover when another player comes near me and my speed with ball is like a center. And for some reason despite a 90 speed/89 accel I don't feel any faster than most other guys on the court, even a lot of big men, and if I get matched up against an AI there is not much for me to do during the game. Since other people don't know my strengths and weaknesses, I'll get passed the ball on the perimeter and expected to make something off the dribble or shoot, neither of which I can do.
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The whole overal system is ********.
Ppl grinding badges to gain overal, ppl with 70 overal get shunned while they might play better than the ******** 92 ballhog/brickchamp, etc.
They should have made a real ranking system. With progression and degression.
And gtfo with the archetype ****, let me decide where i put my Points.
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