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Evidence why next gen pick and roll and help defense needs lots of work still

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Old 12-14-2020, 03:29 PM   #129
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Quote:
Originally Posted by alabamarob
Its amazing that there are defensive settings in the game that dont work. Things like pre rotate and leave them are essential to realistic defense. Played a quarter and they were not touched during the patch. Anyone noticing something different?
The notes say they changed the settings so they would stick, but are you saying it doesn't matter because they just don't work?
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Old 12-14-2020, 04:11 PM   #130
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

I've noticed it with certain freelances. In the 4 out 1 in, when the center is at the high post, your center will not leave the opposing center.
Quote:
Originally Posted by ChaseB
The notes say they changed the settings so they would stick, but are you saying it doesn't matter because they just don't work?
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Old 12-14-2020, 04:22 PM   #131
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

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Originally Posted by Quentin32
Transition D is still can’t guard turbo smh
What bothers u the most with transition D?


If its defenders being unable to catch offensive players, I suggest raising the minimal without ball speed towards the maximal value until you achieve what you want.
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Old 12-14-2020, 04:41 PM   #132
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Posted in the Next-Gen Impressions thread. Figured it belonged here as well:


The patch didn't really do much if anything to help PnR/help defense. So here's the fix until they improve it:

Pause > Gameplan > Coach Sliders > Help Defense - 100
This will make the defense rotate and help when needed.
*Unfortunately you'll have to do this for both teams at the start of every new Play Now game, except when selecting "Rematch" at any point after you've already made the change.*


Also make sure to tweak these gameplay sliders:

Defense
Drive Contact Shot Frequency - 100
Inside Contact Shot Frequency - 100
  • These two sliders will make the game trigger contact animations when attempting a layup/shot near the basket, making the help defense actually matter instead of being ignored.
Help Defense Strength - 100
This is the big one. This is the setting that fixes the hedge defender and stops him from standing in place. With this setting at 100 the hedge defender will either drop into the paint or aggressively defend the ball off the dribble after a successful screen/pick. At any setting lower than 100, you will increasingly see him just stand and watch the play unfold.

Attributes
Acceleration - 35
Strength - Personal Preference
  • Decrease to make screens/picks less affective, allowing the on-ball defender to brush past the screen faster. Increase to make screens/picks more affective, triggering more brick-wall animations during the screen.
Hands - 75 or Higher
  • More deflected passes, making it more dangerous to pass into the paint or cross-court.
Dunking Ability - 35 (USER only)
  • Triggers fewer dunk animations when defenders are nearby. Especially important when using a team with athletic forwards like Lebron, Giannis, etc. so that you won't constantly get bailed out by OP dunk animations against good defense.
Defensive Awareness - 75 or Higher
  • Improves the defenses ability to know when help is needed, triggering earlier rotations when attacking the basket.
Lateral Quickness - 75 or Higher
  • Increases lateral movement speed on defense, making it easier to cut off the lane to the basket.

Tendencies
Play Passing Lanes - 100
  • Harder to abuse the roll man as nearby defenders will pay attention to the passing lane. Also seems to make the on-ball defender more willing to switch and cover the roll man instead of always abandoning him.
Go for On-Ball Steals - 100
  • Makes the defense come alive and punish you for being careless or overly aggressive.
Contest Shots - 100
  • Makes the defense prioritize protecting the rim, and triggers more contest attempts when a defender is nearby. Basically, if a defender rotates to help they'll actually try to contest a shot instead of standing there to watch.

Fouls
Charging Foul Frequency - 100/60
  • Triggers more Charging calls against the USER, making it harder to get to the rim via sprint-abuse.
Shooting Foul Frequency - 100/60
  • Fewer fouls called against the CPU defense, and more fouls called against the USER defense. If you still feel like the USER gets too many free trips to the line, decrease the CPU value by increments of 5 until satisfied.

Movement
Speed with Ball (Max rating) - 55 *Currently broken and seemingly has no effect*
Speed with Ball (Min rating) - 40
Acceleration with Ball (Max rating) - 55
Acceleration with Ball (Min rating) - 40
Speed without Ball (Max rating) - 75
Speed without Ball (Min rating) - 55
Acceleration without Ball (Max rating) - 75
Acceleration without Ball (Min rating) - 55
  • Removes the slow-motion movement of unathletic bigs, while still making athletic players stand out. Slightly hampers the user's ability to sprint-abuse their way to the basket, though a recent tuner by 2K broke the functionality of the "Speed with Ball (Max)" slider so there's no longer a way to slow down the top-speed of players with the ball via sliders. Today's patch did not fix this. Athletic forwards are too fast with ball and have very little weight to their movement.


Yea, a lot of information here but I've been working on this crap for too many hours

TL/DR: Help Defense in the Coach Sliders will improve how quickly and how often the defense rotates to help protect the rim. Help Defense Strength in the gameplay sliders controls the ability and frequency of the hedge defender actually playing defense instead of standing still and watching the play. Setting both of these to 100 will vastly improve your gameplay. You can then tweak the game from there by utilizing all of the other sliders at your disposal.

I didn't even touch on the Layup/Jump Shot Defense Strength sliders, but I wrote a whole post about those before if people want see how deep this rabbit hole goes lol

Last edited by EccentricMeat; 12-14-2020 at 05:44 PM.
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Old 12-14-2020, 09:20 PM   #133
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Czar just had a q and a on YouTube and regarding the main issue in this thread, he said it's a pace issue with certain players.

Based on that im Not sure if he means this will be fixed as it seems like an imbalance in the game with quick players in offense and slow players in defense. I guess the only real way to fix this would be to edit a roster and reduce the speed of all players for a more balanced game. Or perhaps do as eccentric meat advised and change all the sliders. Although that is something I tried and still could get the same results.

He also said pick and roll is a work in progress.
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Old 12-14-2020, 09:22 PM   #134
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Quote:
Originally Posted by ChaseB
The notes say they changed the settings so they would stick, but are you saying it doesn't matter because they just don't work?
They dont work.

You set pre rotate and no one will pre rotate.

You set a person to leave them, and he will hug his man and not leave him.

Basically the ai will not do follow the assignments you give them in the defensive settings.

Been that way the entire time on next gen, and after the first patch on last gen
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Old 12-14-2020, 10:00 PM   #135
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Quote:
Originally Posted by alabamarob
They dont work.

You set pre rotate and no one will pre rotate.

You set a person to leave them, and he will hug his man and not leave him.

Basically the ai will not do follow the assignments you give them in the defensive settings.

Been that way the entire time on next gen, and after the first patch on last gen
Really? I can't speak for next gen, but on last gen (Xbox One for me) my defensive settings work exactly how I set them. Now, I don't use pre rotate, but I use most of the other defensive settings and they work perfectly.
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Old 12-14-2020, 10:00 PM   #136
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Re: Evidence why next gen pick and roll and help defense needs lots of work still

Quote:
Originally Posted by sperlz_99
Czar just had a q and a on YouTube and regarding the main issue in this thread, he said it's a pace issue with certain players.

Based on that im Not sure if he means this will be fixed as it seems like an imbalance in the game with quick players in offense and slow players in defense. I guess the only real way to fix this would be to edit a roster and reduce the speed of all players for a more balanced game. Or perhaps do as eccentric meat advised and change all the sliders. Although that is something I tried and still could get the same results.

He also said pick and roll is a work in progress.


Where did u see czar on any platform recently talking about the game? He’s went completely awol as far as I can tell


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