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Playmakers' All-American NCAA 06 Slider Thread

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Old 07-13-2005, 02:57 PM   #41
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by Playmakers
Cool, I still read your Vikings franshise stuff but you haven't posted any updates in awhile. It was getting ineresting when you said Culpepper went down and your RB's were bitching over playing time.

By the way I don't know anything about coaching mode. I don't know how these react in that mode.
Well, I traded in Madden '05 and NCAA '05 toward NCAA '06 so that franchise is dead.

As far as coach mode goes, if these sliders make players stay close to their ratings then they'll be *perfect* for said mode.

I'm gonna load them up right now because I was using some varsity sliders in the first game of my duke dynasty and these were the halftime stats:

@ The Half

score: 38 [duke] ~ 0 [ecu]
first downs: 12 [duke] ~ 5 [ecu]
total offense: 383 [duke] ~ 63 [ecu]
rushes-yards: 17-103 [duke] ~ 14-30 [ecu]
comp-att-td: 12-16-2 [duke] ~ 6-15-0 [ecu]
passing yards: 280 [duke] ~ 33 [ecu]
sacked: 1 [duke] ~ 2 [ecu]
turnovers: 0 [duke] ~ 2 [ecu]
fumbles-lost: 1-0 [duke] ~ 0-0 [ecu]
intercepted: 0 [duke] ~ 2 [ecu]
t.o.p.: 9:28 [duke] ~ 8:32 [ecu]

Those sliders are your *final* sliders right? I don't want to get deep into a dynasty until I've got a final set.
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Old 07-13-2005, 03:11 PM   #42
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Re: EA's Slider Code for actual player ratings

Quote:
Originally Posted by NoleFan
Well, I traded in Madden '05 and NCAA '05 toward NCAA '06 so that franchise is dead.

As far as coach mode goes, if these sliders make players stay close to their ratings then they'll be *perfect* for said mode.

I'm gonna load them up right now because I was using some varsity sliders in the first game of my duke dynasty and these were the halftime stats:

@ The Half

score: 38 [duke] ~ 0 [ecu]
first downs: 12 [duke] ~ 5 [ecu]
total offense: 383 [duke] ~ 63 [ecu]
rushes-yards: 17-103 [duke] ~ 14-30 [ecu]
comp-att-td: 12-16-2 [duke] ~ 6-15-0 [ecu]
passing yards: 280 [duke] ~ 33 [ecu]
sacked: 1 [duke] ~ 2 [ecu]
turnovers: 0 [duke] ~ 2 [ecu]
fumbles-lost: 1-0 [duke] ~ 0-0 [ecu]
intercepted: 0 [duke] ~ 2 [ecu]
t.o.p.: 9:28 [duke] ~ 8:32 [ecu]

Those sliders are your *final* sliders right? I don't want to get deep into a dynasty until I've got a final set.

YEP, I'm done tweaking. I haven't really sat down and actually played the damn game without moving something around. I wish EA would just fuchin hire test guy's and have them list like three different rock solid base sliders each year. THose guy's have to know what the hell we are looking for out of these games by now. It took me 3 months last year with Madden and 2 months with Live just to get **** done correct on the court on field.

Hope you enjoy them.
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Old 07-13-2005, 03:14 PM   #43
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Re: EA's Slider Code for actual player ratings

great thread guys.... Playmakers I will try these out shortly, but in the meantime (whether they work for me or not) thanks a TON for your efforts and work. Some people around here ONLY have a mind for finding faults in everything (games, people's slider ideas, etc.), I on the other hand look for positives and try to give constructive feedback on things that may not be working out.

Thanks again.. Ill be back in a little while with my thoughts on these.
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Old 07-13-2005, 03:18 PM   #44
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Re: EA's Slider Code for actual player ratings

Also, just found this reply you made in another thread...

Quote:
Originally Posted by Playmakers
AA

I have PS2 so they worked great for me. But I heard XBOX version had so many WR flaws for human. But if you have a PS2 give these a shot.
Im wondering if you can point me in the direction of these XBOX "complaints", as I have the XBOX version and am curious to read about this.

Thanks
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Old 07-13-2005, 03:33 PM   #45
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Re: EA's Slider Code for actual player ratings

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Originally Posted by luckym
Also, just found this reply you made in another thread...



Im wondering if you can point me in the direction of these XBOX "complaints", as I have the XBOX version and am curious to read about this.

Thanks
Yeah that was regarding NCAA 05 not 06. I've heard quite a few people comment that the XBOX version had too many drops by WR's or something. In fact if you checkou some older threads regarding 05 look at where they had WR catching slider at between 18-20. I had it at 13 and that was only because I had poor WR's at San Jose St in my dyansty. But I didn't have problems with catching the ball.

Also, I'm not sure if these sliders convert into 05 but if they did it woulkd be something like this:

QB ACC-5/10
PASS BLK-10/15
WR CATCH-10/10
RB ABLTY-5/10
RUN BLK-10/15

AWR-5/10
KDWN-15/15
INT-5/10
BRK BLK-10/15
TKL-5/10
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Old 07-13-2005, 03:34 PM   #46
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Re: EA's Slider Code for actual player ratings

These are good...I lost 27-17 to Florida, but the game flows really well.
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Old 07-13-2005, 03:36 PM   #47
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Re: EA's Slider Code for actual player ratings

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Originally Posted by Playmakers
Yeah that was regarding NCAA 05 not 06.
Ah okay, it helps to READ things thoroughly... lol... I'm an idiot.
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Old 07-13-2005, 03:38 PM   #48
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Re: EA's Slider Code for actual player ratings

Great sliders playmaker,

I played a game with Texas against Texas A&M and won in overtime 34-27. Vince Young tore up A&M on the ground. I rushed for over 100 yards with him mainly because of one 72 yard run. My running back averaged about 3 yards a carry, which I liked. Found it difficult to pass, I think I was 16 of 32 for 170 yards with 3 ints.

One thing I didn't like was I held them to around 11 yards rushing, but I'll try again with a different team. Again, great sliders.

Shawn
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