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Originally Posted by rudyjuly2 |
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Awareness has the biggest effect on INTs imo. At 0, INTs should be reduced. Should have bought a PS3 so you could test out the patch.
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A wise guy, Eh. I have actually never seen this "Warp" people speak of. What I have seen is defenders breaking on the ball and picking it off. BUT, you have to throw a pass to the curl receiver just as he starts to come back to the ball. If he completes his route and is standing there flat footed, the DB will break on the ball and pick it off. You have to throw your outs as the receiver breaks. If you throw the out or curl late, tis going to get picked.
The Int's that I seem to get are from bad reads by the AI. they seem to force the ball sometimes and my DB's do sem a little to good at making plays sometimes. I hate to say it is what it is, but when Int sliders set to 0, still give you multiple picks a game, then it is what it is. 0 slider should mean 0 chance of making a pick.
I have actually think that I have determined what the slider values mean. I basically think they affect your ability 10 points either way. At least I was positive on this for the PS2. For example, if you had a 87 speed TB and had RB ability slider maxed at a hundred, he would now have speed of 97. Now I am not sure, but I think everything maxes out at 100. So if you had a 94 speed TB and maxed the RB sider, he now has a speed of 100(not 104). So the issue with that is that now a 90 speed TB is in essence the same, because they are now both at 100.
So to keep the great players separated from the good players and good players separated from the marginal players, you are better off lowering sliders. Because now if you take your 94 speed RB and put RB ability down to 0, he now runs at 84 speed, the 90 speed TB at 80, so you can still have differentiation.
Kind of a rant, but you are always better off lowering sliders to fix a problem than raising sliders to fix a problem. Sometimes its unavoidable, but always try to fix the issues by lowerinmg things instead of raising things. This is why I have AI pass block low instead of Break block and AI run block maxed to fix the wall of steel protection that the AI gets. This is why I feel its better to lower Human Awareness than to Raise AI passing and AI running, etc.