Here are the tentative changes - need about 5 more games to test - mainly to penalty sliders, parentheses indicate settings before change:
edit: I forgot -
I changed HFA to ON. I started to see a lot of similar games where they were too close for comfort/realism. Using WKU against Stanford, I shouldn't be neck and neck with them - it should be a blow out. So, this is optional - but to get more of what I'm working - this is important. I've updated the OP to reflect changes as well.
Offsides: 75 (50)
*Seeing a variety of animations by the defensive line. It might even prompt me to increase PBL a tad for the User.
False Start: 60 (50)
*In hopes of more penalties called. Need more of that to contribute to the momentum of the game.
Holding: 50 - no change
Facemask: 54 (50)
*more facemasks called.
Off Pass Int: 100 (50)
Def Pass Int: 25 (50)
*I want the receivers to be less open - but when they do get open, I want there to be someone near by - either a blocking WR/TE/OL or a defensive player. Seeing more pass deflections as well - combined with the PCV change below - it's starting to get real physical as well.
KR/PR: 30 (50)
*Lowering KR/
PR has helped the defense be more aggressive because that is what was lacking with the passing game - and sometimes the running game.
Clipping: 40 (50)
*I noticed that this penalty was called the most - so I wanted to see how the blocking improved with it lower - and it has helped the downfield blocking. The CPU really takes advantage of the blocks now.
Int Grounding: 35 (70)
*Lowering allows the CPU QBs to make better decisions. They will not run straight into the OL/DL as much now.
Roughing the Passer: 50
Roughing the Kicker: 50
User/CPU:
QBA - 5/20
PBL - 10/30
WRC - 45/40
RBA - 75/80 (70)
*CPU RBA bumped up because I saw too many jukes at the wrong time on 70. 80 seems to promote the interaction to happen at the right time - so the animation is realistic to what is around the ball carrier. Open field juking is a problem on higher RBA levels - so I'm trying to combat that here.
RBL - 0 (5)/0 (10)
*Going to a zero mentality here to get some better animations. In addition, I am seeing better blocking down the field - so it's not about bad tackling - more about good blocks up field by the WR or TE's to spring a speedy back loose for big gains.
PCV - 0 (85)/0 (95)
*I'm letting the threshold and penalty sliders take control here. With the OPI @ 100 - the WR's are less wide open - and it also allows the DBs to be more physical in the air - so more pass deflections as a result.
INT - 30/25
RDEF - 30/100
TAK - 55 (35)/65 (45)
*increased tackling to compensate for higher RBA - in addition to seeing more fumbles and better pursuit angles. This actually results in more open play and realistic gains because the pursuit angles are taken towards the blocker - it's just a matter of the player's ratings kicking in for him to shed the block or not.