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Old 12-14-2009, 12:33 AM   #113
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Re: Halo: Reach

Star Ocean, Lost Odyssey, Blue Dragon, and maybe Last Remnant all shipped on multiple discs and I believe FF XIII will too.

I think what Flawless is talking about comes down more to the hardware specs of the 360 then the issue of the game being put on a DVD. The game listed above are Japanese Rpgs which are known for their FMV sequences that eat up a lot of disc space.
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Old 12-14-2009, 01:40 AM   #114
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Re: Halo: Reach

Reach MP Beta - Date Narrowed Down?

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Up until this point, all we've known about the release date of the Reach multiplayer Beta is 'Spring 2010' - Bungie has NOT provided any more data than that to the general public. However, one of the prizes they donated to the recent Child's Play Charity Auction was a tour of Bungie Studios - and the description in the auction booklet had some restrictions. The fact that the tour is only valid in April, coupled by the description which informed readers that the winner would be able to play the Beta before their friends and family, suggests that the Beta won't be going live until May. That narrows the 3-month 'Spring' window down to 3 weeks.


Halo 3 beta happened in May too, but I want to play it sooner.
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Old 12-14-2009, 01:42 AM   #115
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Re: Halo: Reach

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Originally Posted by Flawless
Reach MP Beta - Date Narrowed Down?





Halo 3 beta happened in May too, but I want to play it sooner.

I saw that today as well. As much as I would love the rumored March date for the beta, the beginning of May sounds like when it will happen. It makes sense for a September release.
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Old 12-14-2009, 01:44 AM   #116
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Re: Halo: Reach

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Originally Posted by Flawless
We will see when the multiplayer beta arrives, but I don't expect to be wowed, especially not on the level of Uncharted. It's all about trade offs, and you can't possibly push those kind of visuals with the scale of encoutners in Halo, and if anything, I see Reach pushing scale even further. I guess they could always start heavely scripting things like Call of Duty, but would people really rather have that over Halo's large spaces and dynamism encounters?

Bungie has said, "Reach offers a lot of creative opportunities and a fresh approach to a universe we are all still very fond of.", and hinted at in both weekly updates and podcasts that while somethings may be familiar other things are going to be different, so maybe the Reach campaign will be more of a tight, scripted, cinematic experience.
I'm not looking for scripted necessarily, I think their "fresh approach" will be what I need....Halo 3 was obviously just more Halo for people, which I don't blame, just looking for more expansion than "Wow, Halo multiplayer on 360".
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Old 12-14-2009, 01:50 AM   #117
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Re: Halo: Reach

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Originally Posted by mgoblue
I'm not looking for scripted necessarily, I think their "fresh approach" will be what I need....Halo 3 was obviously just more Halo for people, which I don't blame, just looking for more expansion than "Wow, Halo multiplayer on 360".
I see what you are saying. Gameplay wise, Halo 3 is very very similar to Halo 2. All the player movement, mechanics, player control, and physics are basically the same.

This is also one of the main things that has me excited for Reach. I think that the gameplay is going to be different enough to be distinctly different than Halo 2/3.
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Old 12-14-2009, 09:42 AM   #118
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Re: Halo: Reach

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Originally Posted by Miles_Yuhas
I see what you are saying. Gameplay wise, Halo 3 is very very similar to Halo 2. All the player movement, mechanics, player control, and physics are basically the same.

This is also one of the main things that has me excited for Reach. I think that the gameplay is going to be different enough to be distinctly different than Halo 2/3.
They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
I am not getting hyped up for another Halo game this time.
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Old 12-14-2009, 01:09 PM   #119
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Re: Halo: Reach

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Originally Posted by Pete1210
They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
I am not getting hyped up for another Halo game this time.
Yeah, especially given the price for ODST when originally it was a cheaper game.

It just frustrates me because I know Bungie is awesome, I feel they're caged in too much because they can't risk offending the Halo faithful (understandably so, Reach is gonna sell millions no matter what I think ).
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Old 12-14-2009, 01:55 PM   #120
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Re: Halo: Reach

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Originally Posted by Pete1210
They said ODST was a fresh approach, but it was the same old Halo, with some walking around at night to get from mission to mission.
I am not getting hyped up for another Halo game this time.
Well anyone that was educated about the situation could've realized that ODST wasn't going to be much different considering that it ran off the exact same engine as Halo 3. Call it what you will, but ODST was really an expansion, MS just wanted to get 60 bucks out of people cause they knew people would buy it cause its got 'Halo' on the box.

Reach has been in development since before Halo 3 came out, and is built on an entirely new engine. If you are not hyped for the game and think that its going to be more of the same I understand that, but this is not really comparable to the ODST situation.
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