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GRID Autosport News Post


GRID Autosport is available today for PC, 360 and PS3. If you plan on getting the game, let us know what you think! Until then, we have listed plenty of sites around the web, that have posted their review today.Read the press release below.

Today GRID Autosport launched a new world of motorsport as it raced into stores for the Xbox 360 games and entertainment system from Microsoft, Windows PC and for the PLAYSTATION®3 computer entertainment system.

As GRID Autosport launches, two major new multiplayer features powered by RaceNet, the free million-member online community hub from Codemasters, go live too. GRID Autosport gamers connected to RaceNet are now able to form their own Racing Clubs and can compete in clan-style competition. Gamers will be able to race under a shared livery, check the progress of their club-mates and rival clubs, and earn points for their club every time they race.

GRID Autosport’s launch also marks the start of new RaceNet Challenges, which give players six fresh new challenges every week. In RaceNet Challenges, players will earn XP and in-game cash to use in the game and will earn more for finishing higher on the leaderboard, which will feature all the participants in each challenge. The challenges that are live today are as follows:
  • Endurance Racing – Endurance GT cars at Spa-Francorchamps
  • Street Racing – Hypercars at Washington, D.C.
  • Touring Cars – Super Tourers at Mount Panorama
  • Open-Wheel – IndyCar racing at Indianapolis
  • Tuner – Drift event at the custom designed Autosport Raceway
  • Party – Demolition Derby at Detroit
Players can join RaceNet for free today by visiting www.racenet.com.

In GRID Autosport, players will experience five different styles of motorsport, each featuring different dedicated series. Players can choose to specialise in their favourite or conquer them all, online or in the game’s career mode. Each disciple gives players a uniquely different challenge and experience, and requires different racing skills

Game: GRID AutosportReader Score: Vote Now
Platform: PC / PS3 / Xbox 360Votes for game: 0 - View All
GRID Autosport Videos
Member Comments
# 1 lnin0 @ 06/24/14 08:57 PM
Sound like Codemasters is making some concessions to gain back the racing community they long ago forsook. Maybe they are just hedging on their 'all-in' bet to be the Activision of racing game publishers, finally realizing the trappings that keeps a COD community alive year-in and year-out are not the same as the formula that keeps a racing community thriving.

Unfortunately, it looks like GRID Autosport is doomed to the same obscurity as TOCA 3 - which also launched on 'last gen' consoles straddling a generational gap. Autosport won't sell because it is lost in a void. On one side is a spurned fanbase that no longer trust Codemasters as a publisher, the other side is the proverbial 'pot of gold' CM has been chasing the entire generation. Only it turns out, the pot of gold is nothing more than a fickle bunch of buyers, with a short attention spans, chasing whatever glimmers the brightest...and at this time, that shiny new game isn't going to come from a PS3 or 360.

Ultimately the "Autosport" experiment, and hopes of the Codies fans clamoring for a return to roots, will end in poor sales and some executive shouting, "I told you so", for all the wrong reasons.
 
# 2 JMD @ 06/25/14 06:12 AM
I had a $50.00 PS card I got for Father's Day and I'm a sucker for racing games so I took the plunge and bought the digital download. After 5 quick races I'm sorry I did. I'm surprised at the high scores this game is getting. Im sure I need to give it a lot more time but so far it seems bland, unpolished, and the same old Codemasters issues are still here. The cars feel like they run on a pivot , the A.I. seems poorly programmed and will just plow though you instead of making a clean pass. Also what us the deal with the damage model? Parts and pieces of cars flying all over the place. Way over done not realistic at all.

Maybe it's because I jumped on to this game after playing a couple hours of Moto GP 14 on the PS4 , but so far this game seems to be a waste of money. I'll check back in after I spend a few hours with the career mode and see if things change.
 
# 3 TCrouch @ 06/25/14 11:13 AM
Complete opposite reaction here. Blown away by it. Feels exactly like a newer TOCA 3 to me. Odd that you mention the 'pivot' handling--I don't feel that whatsoever. It's closer to TOCA 3's forgiving arcade handling. You can still throttle steer the car, which you couldn't do in a pivot model, so I'm not sure what to say. It has that slight floaty feel from old school TOCA when changing directions, but this could not have impressed me any more.

I spent an entire race on the bumper of a car in 5th place in the early career mode races when I turned all the assists off and ran with them on Hard (not sure how high the difficulty goes, probably another level or two above that). Touring cars in general tend to bang off of each other quite a bit, but I never had them spin me out or anything. I'd get up next to him trying to outbrake him, he'd door check me and get the better exit velocity, etc.

Honestly, I'm stunned that anybody who liked TOCA doesn't like this one. Can't even wrap my head around the concept, I love this so much so far.
 
# 4 bigdoc85 @ 06/25/14 11:32 AM
I pre-ordered on PSN Store and my initial reaction is that it's not bad -- at least better than GRID 2 (which I thought was horrible). I think the cars handle much better than GRID 2 from my perspective. The graphics aren't anything special and I'm enjoying the online challenges. I don't think it's going to win any awards but at least I'm coming back to play this one.
 
# 5 bluengold34_OS @ 06/25/14 02:24 PM
Quote:
Originally Posted by TCrouch
Complete opposite reaction here. Blown away by it. Feels exactly like a newer TOCA 3 to me. Odd that you mention the 'pivot' handling--I don't feel that whatsoever. It's closer to TOCA 3's forgiving arcade handling. You can still throttle steer the car, which you couldn't do in a pivot model, so I'm not sure what to say. It has that slight floaty feel from old school TOCA when changing directions, but this could not have impressed me any more.

I spent an entire race on the bumper of a car in 5th place in the early career mode races when I turned all the assists off and ran with them on Hard (not sure how high the difficulty goes, probably another level or two above that). Touring cars in general tend to bang off of each other quite a bit, but I never had them spin me out or anything. I'd get up next to him trying to outbrake him, he'd door check me and get the better exit velocity, etc.

Honestly, I'm stunned that anybody who liked TOCA doesn't like this one. Can't even wrap my head around the concept, I love this so much so far.
That's where I am at right now Terry. It took me some time to adjust to the AI and the racing style a bit, but really appreciate their aggressive nature and ability to race with me on the track. Was just talking with Kenny(Big Carolina) about how the game feels like Toca 3 -
 
# 6 JMD @ 06/25/14 05:16 PM
I'll have to try turning the A.I. up, they are beating me up bad on medium.

Edit: I uped it to hard and the game feels better, however I'm still not overly impressed. I think that may be because of my getting Moto GP 14 at the same time. I'm going to shelf Autosport for now and play a couple seasons of Moto GP, then I can come back fresh and give it a better look.
 
# 7 WDaniel @ 06/27/14 09:38 AM
I absolutely love the game. Intense racing action and very well done. If only Eutechnyx would learn a thing or two from Codies...these guys have it DOWN.
 
# 8 TCrouch @ 06/27/14 11:25 AM
True. I gotta say, it's the first racing game I've purchased in a while that has me itching to come back to drive it some more, after already driving it for hours each night since release.

Most of the time I've wished for a balance between fun and sim. I sit down and race Forza 5 and enjoy it quite a bit. When I want to worry about weight balance changing a bit too much in a corner (with simulation steering on, at least) and really focus on car control, it's awesome. Something like iRacing on PC I can get more of the same.

For over-the-top arcade insanity, I could always choose Grid, but to this day I still have TOCA 3 installed for that delicate balance of simcade handling and fun racing. This game instantly replaced it in my rotation, because it doesn't seem to matter which discipline I run or what car I drive, it sinks its hooks into me and I'm there for hours.

And in triple screen on 3 40" monitors with global illumination and advanced lighting on--fuggetaboutit.
 
# 9 OnlookerDelay @ 06/28/14 02:46 PM
Still really diggin' GRID Autosport after a few days. The force-feedback with my Fanatec GT2 is easily better than GRID 1 or 2. I like the cockpit views, even if they are blurry. It's better than nothing, like we had in GRID 2. I wish there were pit stops and for more progressive damage and tire wear, but I can't deny I'm enjoying the racing and even the car handling.
 
# 10 JMD @ 07/06/14 07:29 AM
I'm still not feeling it. I pride myself on being a clean racer , even when just racing the A.I. I wait for the opportunity to pass cleanly. In this game the A.I. seem to be bashing me all over the course. I'm going to stick with it a bit longer , so far it's been frustrating.

I guess the lesson learned for me here is to never buy two racing games at once. Moto GP 14 is so good , I think it may be ruining this one for me.
 
# 11 Sausage @ 08/03/14 02:18 PM
With my renewed interest in driving games I bought Grid AS, this game is tough even on lower difficulty and assists on.

I'm not as knowledgeable about racing in general, but I don't believe the goal is to consistently ram into another driver without penalty.

In Grid AS when I'm higher up on the grid the second the race begins every car behind me just drives through my car with reckless abandon. It's almost best to avoid the race line, but then difficult to overtake the other cars.

I will keep practicing, any tips from Grid veterans and fans?

Thanks
 
# 12 TCrouch @ 08/04/14 12:33 PM
It's hard to put into words unless you're already familiar with racing tactics. The AI isn't so big at slamming into you as it is taking any little room you give it. If you leave half a lane under you, they're going to take it, and if you don't move up, they're going to push you up. But if you get into the corner and protect your line, they're not going to rear end you and spin you out or anything. Most of the contact I have is hard racing when we both want the same line.

You'll see something similar from them--you run up on them and move over to outbrake them, and what do they do? Move over and try to block your progress. That's the same thing you would typically do to hold your position. They will not drive right through you if you're already there, but they'll get alongside you in a heartbeat if you let them.

And the Touring Cars are the biggest "contact" series drivers, because it's like that in real life. They beat and bang off of each other constantly.

I guess if I had to give a general racing tip, it's go slower into the corner and hold your line low. They will be much easier to race against, and you'll start getting better exit speeds to overtake them on the next straight. Then you move on to the next stage of racing--learning how to set them up down the straight for the next corner.

The worst enemy you can have is getting too hot into a corner to avoid getting hit. Then you slide up the track a bit, and a train of AI cars will immediately go under you. When you try to move back down, you'll get door slammed hard, making it seem like the AI is pile driving you.

I will not go so far as to say the AI is perfect and the best thing ever, but they sure feel a hell of a lot closer to that human feeling than most games I've played.
 
# 13 Sausage @ 08/04/14 03:49 PM
Quote:
Originally Posted by TCrouch
It's hard to put into words unless you're already familiar with racing tactics. The AI isn't so big at slamming into you as it is taking any little room you give it. If you leave half a lane under you, they're going to take it, and if you don't move up, they're going to push you up. But if you get into the corner and protect your line, they're not going to rear end you and spin you out or anything. Most of the contact I have is hard racing when we both want the same line.

You'll see something similar from them--you run up on them and move over to outbrake them, and what do they do? Move over and try to block your progress. That's the same thing you would typically do to hold your position. They will not drive right through you if you're already there, but they'll get alongside you in a heartbeat if you let them.

And the Touring Cars are the biggest "contact" series drivers, because it's like that in real life. They beat and bang off of each other constantly.

I guess if I had to give a general racing tip, it's go slower into the corner and hold your line low. They will be much easier to race against, and you'll start getting better exit speeds to overtake them on the next straight. Then you move on to the next stage of racing--learning how to set them up down the straight for the next corner.

The worst enemy you can have is getting too hot into a corner to avoid getting hit. Then you slide up the track a bit, and a train of AI cars will immediately go under you. When you try to move back down, you'll get door slammed hard, making it seem like the AI is pile driving you.

I will not go so far as to say the AI is perfect and the best thing ever, but they sure feel a hell of a lot closer to that human feeling than most games I've played.
That makes a lot of sense and I am in the Touring series of races at the moment.

As a beginner to the series would you recommend assists or no assists?
 
# 14 TCrouch @ 08/04/14 06:35 PM
Really personal preference. Assists will help you if you squeeze the triggers like a gorilla. But especially in the Cat C touring cars, they aren't going to kill you.

Conversely, I'd go with manual transmission as soon as you can. You learn the gearing for type of corner--3rd gear for a 90 degree, 2nd for a hairpin, 4th or 5th for sweepers, etc.--in each type of car you drive. When you learn that, you start to come to grips with how much to slow down and navigating a course makes a lot more sense.

With auto tranny you're just taking a guess at the speed you're hitting, whereas you know where you're at if you drop it down to 3rd yourself.

So almost everything else is personal preference, but manual tranny is highly recommended.
 
# 15 Sausage @ 08/04/14 08:48 PM
Quote:
Originally Posted by TCrouch
Really personal preference. Assists will help you if you squeeze the triggers like a gorilla. But especially in the Cat C touring cars, they aren't going to kill you.

Conversely, I'd go with manual transmission as soon as you can. You learn the gearing for type of corner--3rd gear for a 90 degree, 2nd for a hairpin, 4th or 5th for sweepers, etc.--in each type of car you drive. When you learn that, you start to come to grips with how much to slow down and navigating a course makes a lot more sense.

With auto tranny you're just taking a guess at the speed you're hitting, whereas you know where you're at if you drop it down to 3rd yourself.

So almost everything else is personal preference, but manual tranny is highly recommended.
I will first work on driving with me minimal assistance and then learn manual.
 
# 16 poulka @ 08/05/14 01:01 PM
Good info because I am really struggling with this one. I have done over 90 races and still cannot be competitive on easy. I have played many racing titles from nascar to forza to gran turisimo to f1 to dirt. None have treated me like this game. I want to enjoy it but, when I go into the turns it is like driving on ice.
 
# 17 BobbyColtrane @ 08/06/14 09:21 AM
TCrouch that is an awesome post.

I am nowhere near on his level but my tip for beginners is to hotlap the track you're going to run until you know how to take each turn almost in your sleep. I don't use those line assists in racing games because it felt like i was just watching a dotted line instead of learning the tracks.

Codemasters patched in hotlaps recently, just get the feel of the tracks with your car of choice and go get 'em.
 
# 18 Sausage @ 08/06/14 10:02 PM
Quote:
Originally Posted by BobbyColtrane
TCrouch that is an awesome post.

I am nowhere near on his level but my tip for beginners is to hotlap the track you're going to run until you know how to take each turn almost in your sleep. I don't use those line assists in racing games because it felt like i was just watching a dotted line instead of learning the tracks.

Codemasters patched in hotlaps recently, just get the feel of the tracks with your car of choice and go get 'em.
What are hotlaps?
 
# 19 jct32 @ 08/12/14 03:21 PM
I'm getting this today for the PC. Going to hook up my DS4 and see how good it is with it. Hopefully I can enjoy that because my desk isn't set well for my wheel. I might have to bribe the wife to get one of those racing seat/wheel holder/monitor holder things
 
# 20 inkcil @ 08/13/14 03:33 AM
Picked it up Monday for PS3 and after about 6-8 hours I am completely underwhelmed.

Pros:

1.) AI behavior is lively and human-like (races with "passion" and makes errors).
2.) Tons of options for setting up any kind of race you want!
3.) Improved handling over Grid 2.
4.) Good variety of cars and tracks...no complaints there!
5.) Nice sounds.
5.) Car damage is great as well as the damage updates.
6.) Little touches like giving CPU AI identities and Stat Tracking.
7.) Brings back alot of features from Grid 1 (like the sponsorship goals)

Cons:

1.) This would have been a good release in 2010 or 2011, but game feels behind the times.
It Brings nothing "new" to the table, only tries to capture the past glory of older games like Toca 3 and Grid. Everything listed in the Pros section I got from the original Grid back in 2008.
2.) Graphics are just ok...saw these same graphics years ago.
3.) Graphical glitches and huge screen tears during rewind and crash moments.
4.) AI can be too aggressive at times, even on Easy difficulty.
5.) Going through the tiers already feels like a grind at Level 2. Even though you can move back and forth between disciplines it still feels really linear. Just a linear grind.
6.) Really slow/sluggish loading times when viewing cars before a race...really Codemasters? In 2014?
7.) Locking out customization from offline and making it online only.
8.) Super ugly cockpit views.
 

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