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Madden NFL 17 News Post


Another Madden NFL 17 blog has just arrived going over defensive gaps, run fits and so much more. This one is filled with great information.

Let's go over a bit:

Quote:
"When implementing the run fits system, we installed it the same way the defensive coordinators install their defenses in the NFL – Alignment, Assignment and Technique – and what this amounts to is every defender on the field having a specific job to do on each play the user calls."

This is a much needed change in the series. For too long we've called defensive plays like they're offensive plays -- which was completely inaccurate. To be moving in a more sim direction is always welcome, especially in an area most every football game hasn't been close to right on since the dawn of gaming.

Quote:
"The AI will automatically flip your defense when the offense flips so that your defense aligns to the proper strength in relation to the offensive formation they are seeing after the huddle break. When your defense has been flipped, you will see visual feedback in the Score HUD to tell you that your defense has been flipped, as well as what part of the defense was flipped (Entire defense, Coverage, Front)."

This is a nice touch and completely awesome (and much welcome).

Quote:
"The next step in the Run-Fits system is Defensive Gap assignments. All defenders, both in the NFL and Madden 17 have a specific responsibility on each play – this includes gap integrity for ‘run-fit’ defenders and coverage responsibility plus run-support for coverage defenders – making the play-calling experience more engaging and strategy-based than in previous iterations. "

This is a great layer that, when combined with the previous assignment/flip options makes for a compelling layer of defensive strategy that you must go into. Compare this to previously calling a play and hot routing defensive players and you can instantly see why this is a huge upgrade.

Quote:
"Just because a defender is assigned to a gap pre-snap doesn’t mean he’s locked to that gap for the remainder of the play. Each defender has AI that allows him to update his gap and react to the war in the trenches to fill the open lanes created by the blockers as the play develops. This AI relies heavily on the Play Recognition Rating.

Based on the PRC rating, defenders will be faster or slower in reading the play and finding the right gap to fill."

I'm not 100% certain how this will fully play out, but it sounds promising and certainly deeper than what we've seen out of Madden when it comes to line play over the past several years. The PRC rating sounds like a nice touch and addition.

For more information on Madden's defensive improvements, including techniques as well as improvements to blocking, check out the full blog post at the link.

Source - Madden 17 Gameplay Deep Dive - Defensive Gaps and Run Fits

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 41 JKSportsGamer1984 @ 05/18/16 08:36 PM
Good stuff EA! Just by reading this blog, you can tell these devs really know their football & are passionate about it. Love these additions. This should really give us that chess match that sim football gamers have been waiting for.
 
# 42 DeuceDouglas @ 05/18/16 08:51 PM
Man, if this stuff is as advertised or close I hope the CFM team brings it this hard as well. We still have more gameplay blogs left and I hope once that CFM one drops I have this same feeling.
 
# 43 urlacher51 @ 05/18/16 08:52 PM
You hear that Elizabeth, we can finally
play real defense in Madden this year!!!
Attachment 120407
 
# 44 khaliib @ 05/18/16 08:57 PM
Quote:
Originally Posted by RexDEAFootball
Clint and I talk about this all the time. Tuning is underway to deliver exactly this.
Is there a mechanism in play that "mandates" such defensive players such as Watt, Sue, Miller, Mack etc... be blocked by more than one player?

I believe this is that "special ingredient" that's missing with the player differentiation everyone is looking for during their gameplay experience.

Whether controlled by the AI or Hum player, these type of players don't force gamers to have to account for them

Even better is the AI having awareness to match its best DL/LB's against the weak areas of an OL and attack it to force the gamer to altar/change their gameplan.

Really making these type of guys special and hard to come by (unless you choose the team they're already on) would really add to all areas of the game.
 
# 45 unclejitz @ 05/18/16 09:03 PM
This is too much sim for casuals...and even sim heads who are gonna be usering top flight athletes are now really going to have know their assignments and responsibilities...let the true essence of chess in football begin...
 
# 46 Allball76 @ 05/18/16 09:05 PM
Quote:
Originally Posted by khaliib
Is there a mechanism in play that "mandates" such defensive players such as Watt, Sue, Miller, Mack etc... be blocked by more than one player?

I believe this is that "special ingredient" that's missing with the player differentiation everyone is looking for during their gameplay experience.

Whether controlled by the AI or Hum player, these type of players don't force gamers to have to account for them

Even better is the AI having awareness to match its best DL/LB's against the weak areas of an OL and attack it to force the gamer to altar/change their gameplan.

Really making these type of guys special and hard to come by (unless you choose the team they're already on) would really add to all areas of the game.
There player should kill one on one VS avg players ! These player should command a double team or get rid of the ball fast !
 
# 47 PVarck31 @ 05/18/16 09:22 PM
Quote:
Originally Posted by RexDEAFootball
This is just the beginning. Just wait until the zone blog drops!

http://www.elevenwarriors.com/ohio-s...g-pass-defense
Rex, thanks for stopping by. This is some really good stuff. I didn't play football past high school but I remember all these terms and identifying strong side first. This is very exciting.
 
# 48 kbomb1upc @ 05/18/16 09:25 PM
Quote:
Originally Posted by RexDEAFootball
This is just the beginning. Just wait until the zone blog drops!

http://www.elevenwarriors.com/ohio-s...g-pass-defense
Rex if you actually get this in the game I will love you forever. #RealFootballInMadden
 
# 49 Yanks1408 @ 05/18/16 09:25 PM
This sounds good. Will need to see videos, though to really gauge what all 22 players are doing to see if the words translate to actual gameplay. I also really really want to see DE lineman play improved and for users to get consistent sacks with their front four without having to blitz.
 
# 50 PVarck31 @ 05/18/16 09:30 PM
 
# 51 jpdavis82 @ 05/18/16 09:31 PM
Clint's answer on responsibility


Sent from my iPhone using Tapatalk
 
# 52 SincerelYourz @ 05/18/16 09:33 PM
interesting
 
# 53 SincerelYourz @ 05/18/16 09:37 PM
"can you FEEL IT!?

that thang beating inside yo chest right now!!!"
 
# 54 Hova57 @ 05/18/16 09:41 PM
I just hope this means users of LB and safety have to play their responsibilities and can't play sideline to sideline with any level players

Sent from my SM-N910P using Tapatalk
 
# 55 NINJAK2 @ 05/18/16 09:48 PM
Man these guys sure can talk a great game!!!!Sounds deep and promising..
 
# 56 RogueHominid @ 05/18/16 09:52 PM
Now this one I like!

I love the attention that will now have to go into playcalls when thinking about how to defend the run.

I also love that Rex chose to push the gamers to learn and replicate authentic strategies or get burnt. I'm looking forward to immersing myself in this strategic battle.

It sounds like we'll be able to build 1 or 2 gap defenses by calling certain fronts as our base. That's pretty exciting, as it will have an impact on roster building.

More of this, please!
 
# 57 Bmore Irish @ 05/18/16 09:56 PM
Pinch me, I must be dreaming
 
# 58 garnettfan @ 05/18/16 10:55 PM
lol at least it was a good read none of it going to work
 
# 59 SolidSquid @ 05/18/16 11:32 PM
Quote:
Originally Posted by garnettfan
lol at least it was a good read none of it going to work
My heart disagrees but my head knows it will take a patch or 2 before everything is working as intended. But I must credit them for ditching the minimal improvement model. How many years have we heard "just not enough time" then this year in the same amount of time they add everything we heard today and there's still more to come. I really think a dev finally convinced the suits they had to go all out even with no direct competition.
 
# 60 Yanks1408 @ 05/19/16 03:00 AM
Quote:
Originally Posted by garnettfan
lol at least it was a good read none of it going to work
Lol, I will admit it's kind of funny to read all of this in depth stuff.
 


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