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MLB '10: The Show REVIEW

MLB '10: The Show Review (PS3)

The month of March is by far my favorite time of the entire year. Why? Because March signifies the return of baseball. I have been playing the game ever since I was old enough to walk; I still pick up a pack of baseball cards whenever I get the opportunity; I viewed my trip to Fenway Park as a religious experience; And I am one of those twisted individuals who will watch all 162 games of my beloved Detroit Tigers (and even game 163 last season, which I do not want to talk about). March is the month of baseball's rebirth.

March also happens to be the month baseball games are released, an added bonus that makes the month even sweeter in my eyes. I have been gaming for as long as I have been interested in baseball, so naturally the two would go hand in hand. I am proud to say that I have played quite possibly every baseball game ever created. From Hardball to High Heat to the Tiger Electronics monochrome baseball game, I have experienced them all, loving many, despising a few, and with many others falling into various levels in between.


Knowing this I am sure it will come as a surprise when I say that I was a bit underwhelmed by Sony's MLB 09: The Show last year. The game was most definitely a solid overall baseball title, but my biggest issue with the game was that after playing the '08 version to death, there was no aspect of the '09 game that really compelled me to invest a great deal of time into the title. I never felt that addictive pull as a baseball fanatic and hardcore sports gamer to keep playing.

But when I was told that I would be handling the review of MLB 10: The Show this year, I was definitely excited for the opportunity. With the promise of revamped real-time presentation, a new broadcast camera angle in the field, numerous RttS improvements (including the ability to call a game as a catcher) and upgrades to the series' awful throwing meter, MLB 10 seemed to have enough new content to differentiate itself from its 2009 iteration. So does MLB 10 deliver that elusive pull for this baseball junkie? Read on to find out.

Graphics and Animations

Simply put, MLB 10: The Show is gorgeous. Never in all my years of gaming have I witnessed a sports title this beautiful. Player models look amazing, player faces are spot on (including lesser-known players like Clete Thomas), the way the stadiums are lit during both day and night games is stunning and the particle effects from balls and players making contact with the diamond’s dirt need to be seen to be believed.

The only weakness on the graphical side of things comes in the form of the smaller details at some of the stadiums, especially ones in the outfield. Looking at the rock fountain at Angel Stadium of Anaheim or the Tigers on the scoreboard at Comerica Park really had me scratching my head. After all, how could such a beautiful game overlook such key nuances to specific ballparks? I am sure the developers were forced to scale back due to processing power, but I still cannot help but be a bit disappointed every time I see a low-res stadium landmark.

The game features thousands of unique and context-specific animations that are eerily lifelike. Batting stances are ridiculously real looking and player swings are fluid through the zone, even on check swings (there are multiple types of check swings this year as well). Better than the batting animations are how fielders react when the ball is put into play. When a ball is hit into play, you will see your favorite players move and react just as they would in real life.

If the superb batting and fielding animations are not enough to wow the most jaded of gamers, then I recommend they spend some time in the game's marvelous Replay Vault. I am sure that after they spend some time in the Vault, even those gamers will have to give in to The Show's graphical magic, especially after taking a look at some of the jaw dropping character animations that are sometimes missed by the in-game camera angles.

One perfect example of this happened to me while playing a game at Fenway. I managed to hit a deep fly to right with Dustin Pedroia that just hooked foul. The game camera immediately cut back to Pedroia at the dish who was ready to face down another pitch. But upon further review in the game's instant-replay mode, after Pedroia hit the ball, he immediately began a Carlton Fisk-like fair ball arm swing, which was shortly followed by his first-base coach. As the ball was called foul, Pedroia, the first-base coach and even the bench players (who were all standing at the edge of the dugout) all lowered their shoulders and heads in disappointment. Moments like these were frequent during my time with the game, which made me want to play inning after inning just to see what type of glorious eye candy I might experience next.

Presentation

The developers added a nice touch by allowing users to customize their type of post-pitch presentation. Gamers are now able to choose between a broadcast-style presentation, a real-time player-focused presentation devoid of announcers and broadcast replays or an option that falls in between the two. This addition may not be revolutionary, but it certainly is nice to customize the aura of your virtual hardball experience.

Matt Vasgersian, Dave Campbell and Rex Hudler all return to the broadcast booth for MLB 10, and the trio is arguably the worst part of the game's presentation. Much of the commentary is repetitive, monotone and flat out boring. There seems to be little chemistry between the three announcers, and exciting in-game moments never seem to be called with the passion and intensity that they deserve. I would even go as far as to recommend turning off the in-game commentary when playing this game -- the fantastic ambient stadium noises created by vendors, hecklers and well wishers of their favorite team easily trump the commentators.

In-game replays, highlight packages and pop-up statistics/overlays are all well implemented in the game, and the real-time player interactions add a lot of personality to the game in between pitches. Whether it is players joking around with one another, reveling in a great play or visually expressing their disgust with a call, the game truly feels alive more so than any other sports game I have played. In one instance, Johnny Damon and Carlos Zambrano engaged in a heated dispute with one another after Damon grounded out to short. I am not quite sure what caused the spat between the two, but my inner baseball geek cannot help but smile knowing that I have a virtual feud going on between them in my game's franchise mode.

The final presentation aspect that deserves to be touched on, and praised, is the implementation of the game's Movie Maker. It is now easy to sort specific highlights that have been saved to the game's Replay Vault and seamlessly integrate them together to be saved on the PS3’s XMB. Once saved to the system, these highlights can be uploaded to YouTube or stored on a memory stick. The Movie Maker operation is far more streamlined than other similar features that require you to upload the media to a Web site for download later, and it also has enough depth to keep even the most experienced ESPN producer busy.

Gameplay

For as strong as the graphics, animations and presentation are in MLB 10, the gameplay itself suffers a few minor hiccups that prevent it from being on par with the aforementioned aspects of the game.

Minor gameplay bugs initially plagued the game out of the box, such as catchers frequently overthrowing first base on dropped third strikes, some odd physics when the ball would hit the wall, and the inability to field the ball on hits that would drop directly in front of the catcher. Thankfully, a patch was released shortly after release that fixed these issues and several other small presentation and save glitches. In addition to the bugs already patched, I have encountered some additional bugs, most noticeably an issue resulting from my batters being hit by a pitch with multiple runners on base. The result is that the game becomes stuck in an endless cut scene that forces a me to reboot the game entirely.

It is discouraging to see these types of issues (along with a couple franchise and RttS issues that I will get to in a bit) in a top-notch title like MLB 10, and I just cannot help but be disappointed that some of these issues were not ironed out before the game shipped.

Pitching

 

Bugs aside, by far my biggest issue with the game is the pitching -- the gameplay mechanics that go into MLB 10’s pitching to be exact.

The problem with meter pitching in The Show is its inability to differentiate between poor pitchers and aces. All the meter requires is a careful eye and a quick finger, and then at that point the Chad Durbins of the world can usually be put right up there with the Tim Lincecums of the world. This coupled with the fact that meter pitching takes you out of the immersion of the game -- you are concentrating on the meter itself instead of the actual delivery to home plate -- makes this aspect of The Show feel incredibly antiquated.

However, the meter pitching is well done at a mechanical level, and it is also worth mentioning that a "Classic" pitching mechanic is included in the game (the longer you hold the pitch button, the harder the pitch is delivered). Either way, the point is that since the series has raised the bar so high in so many ways, I would expect the developers to be raising the bar for pitching as well.

Beyond the meter itself, there are a couple positives to be said about the overall pitching in MLB 10. I like the fact that the developers added in the ability to throw eight warm-up pitches when you bring a new pitcher into the game. Sure, there is the option to skip this ritual and start pitching to live batters, but there is something undeniably cool about coming into a game Henry Rowengartner-style and cranking off some 100 mph fastballs to intimidate the on-deck batter. The pickoff system has also been overhauled, allowing player-controlled pitchers to try a casual, quick or deceptive move -- all the moves are tied into the style of button press while holding the pickoff modifier (R2).

Fielding

Fielding feels as solid as ever in MLB 10, though, the promise of a revamped throwing meter feels a bit shallow. The meter feels a bit more responsive than the one in MLB 08 and '09, but I do not feel that much of a differentiation between guys like Ichiro and Manny. The only other real complaint I had with fielding is that the developers actually made Carlos Guillen a serviceable left fielder (if you are from Detroit you know that is an impossibility).

Beyond the meter, it seems like the developers spent a good deal of time working on more realistic ball physics -- the result is that fielding ground balls is actually fun, and there is a very rewarding feeling associated with stabbing a ball at the hot corner and wheeling it over to first for a highlight-reel play.

Also, as a word of warning, be wary if you use the new broadcast camera when fielding. The camera is incredibly disorienting (at least at first) and may lead to more frustration than it is worth. I applaud the developers for adding this new angle into the game, but it does not hold up well when you have to make a split-second decision with your fielder.

 

Hitting

At the plate, MLB 10 seems to have tweaked the hitting engine from MLB 09. My biggest complaint with last year's game was that the hitting felt a bit floaty and predetermined -- even when I was going with the pitch there were times when the ball would react unnaturally. I am very happy to report that hitting in this season's title feels very natural and the bat on ball physics are spot on. The left analog-stick influence also seems to be a bit more forgiving this season, allowing for a split second of additional time to adjust your batter's arms through the zone for the perfect contact swing.

The best part about hitting this year is that there is finally the ability to adjust hitting difficulty independently from pitching difficulty. This means that if you are struggling at the plate, but do not want to sacrifice challenge on the mound, you are free to adjust the game to your specific skill set. In fact, MLB 10 offers a ton of customization in terms of how the game will challenge you, and how easily the specific options are implemented is a dream come true. As someone who hates playing around with sliders, I welcome the ability to adjust specific difficulty levels or make a CPU pitcher throw more strikes when I am at bat with the simple tweak of a menu rather than the monotonous tuning of a horizontal bar.

Road to the Show

If you have played RttS before, then you know what to expect in MLB 10’s RttS. Outside of the ability to create a catcher, customize his gear, and call an entire game from behind the plate, there really is not anything groundbreaking here. Catcher mode is a nice addition, but unless you played catcher at some point in your life -- in which case you have a screw loose to begin with -- you will quickly tire of this mode and yearn for the days of playing a more exciting position in the game.

Now, I did encounter a few freezes when simulating through the months. This issue could cause many gamers (myself included) extreme frustrations because they may not be able to fully enjoy a specific game mode until an eventual patch is released.

Beyond that quirk, it is also worth mentioning that there are some new training mini-games to play around with, and you will take batting practice before a game if you are starting (very fun). But, yes, the meat and potatoes of the mode remain the same -- including the long load times between games.

Online

I am happy to say that the games I managed to play online were mostly lag free. I did notice a bit of instability for a few batters, but the overall online component of this game is much improved over last year's outing. Online leagues are once again included in MLB 10, and the fact that online play is mostly lag free means that this may finally be the year where full seasons are actually played with groups of friends and strangers alike.

Franchise

I was able to delve into the franchise mode of the game at length and was pleased with what I saw in terms of statistics, free agency and trades. This being said, let me issue a disclaimer: I am not the type of guy that gets upset when I see a star player traded or an unrealistic free-agent signing. Luckily, this year's game allows you to control all 30 teams within franchise mode, so if you are unlike me (probably the same type of guy that likes to play as a catcher -- I'm sorry I don't mean that), then you are in luck.

One drawback is that the star player potential ratings are way too low for some reason (but this was fixed in a roster update this week). Beyond that issue, there are too many minor-league players that have an "A" rating for potential. There have also been reports of user-controlled teams having trades completed for them and some freezing in some stadiums. These issues are preventing some dedicated franchise gamers from starting their seasons right away, and it is believed that a patch for these issues will not come until at least April.

Beyond those hiccups, the menu interface in franchise mode is easy to navigate, statistically the game held up well, and the amount of depth involved with roster management will make aspiring Billy Beanes very happy. If I have any other complaint with the mode, it is that it feels sterile, especially after playing a nearly identical mode in MLB 08 and '09. Basically, I think the mode could use some presentation upgrades when not within games to remove this feeling.

Final Thoughts

At the end of the day, MLB 10: The Show is a baseball fan's dream come true. Not only does the game completely capture everything that makes America’s pastime so great, it also has polished up many of the issues that bogged down MLB 09 in my eyes.

Even with this being said, this was one of my most difficult games to score. On one hand the graphics and presentation are absolutely brilliant, but at the same time the actual on-field gameplay itself, while rock solid, has really failed to innovate over the last three years. As I said before, with the developers taking the looks of this game to the next level, it is disappointing that they have not looked into taking the gameplay mechanics to that level as well.

MLB 10 may be a victim of its own success, and it may seem wrong criticizing a development team for tweaking what works while playing it safe and not introducing new elements and innovations. Unfortunately, I just cannot shake the feeling that this conservative approach is holding the series back and somewhat stunted MLB 10 from reaching its true potential.

But MLB 10: The Show will still be in my PS3 well through the end of the Fall Classic, and it is sure to contend for 2010 game of the year honors here at OS. I truly am in love with this game as a baseball purist and a gamer. I only hope that MLB 11 introduces some new gameplay mechanics so that this franchise can ascend to the next level.

On the Field: The meter pitching really holds the game back from complete greatness. Fielding feels great thanks to improved ball physics and hitting has been fined tuned from '09.

Graphics: As close as it comes to heading down to the local ballpark to watch your favorite team play -- the game is worth $60 on graphics alone.

Sound Design: Awful commentary is saved by amazing crowd noises, the crack of the bat and heckling Yankee haters.

Entertainment Value: If you love baseball, you will not be disappointed. RttS, franchise, HR Derby, manager mode and the best looking animations/presentation I have seen in a sports title all add up to create a great experience.

Learning Curve: Adjustable difficulty settings for both hitting and pitching allow for less experienced gamers to ease into the experience. Even so, the game prides itself on the nuances of baseball, so be prepared to understand the the finer points of the game if you want to get the most out of MLB 10.

Online: A mostly lag-free Show experience plus online leagues, what more could you ask for?


MLB '10: The Show Score
Graphics and presentation very realistic
Accessible game for all
The movie maker feature is great
The announcing is iffy
Load times are long during RttS
Meter pitching feels a bit dated
8.5
out of 10
MLB '10: The Show Videos
Member Comments
# 21 sgthalka @ 03/11/10 12:08 AM
Quote:
Originally Posted by CowboyJayhawk
I think any independent gamer would find it hard to believe this game earned a lesser rating than Madden '10.
The review is a little absurd. The reviewer is penalizing the game for features it didn't add, rather than reviewing the game for what it is.

The bottom line is -- MLB 09 was a 9.5, and MLB 10 is an even better game than that.
 
# 22 Eman5805 @ 03/11/10 12:52 AM
They really, really, REALLY need to do something about the commentary. It's the worst part of the game right now. Everything is disjointed and there's no chemistry between the 3 cuz they record all their lines seperately. That's just unacceptable now.

The game is amazing otherwise. But, we gotta match everything up now. Step it up, SCEA!
 
# 23 snugglyirishman @ 03/11/10 01:53 AM
# 19 HustlinOwl @ 03/11/10 02:54 AM
Quote:

Originally Posted by snugglyirishman




Great review...I love the game but have a problem with RTTS...i don't know if it's a glitch or what the deal is but my player's 4SFB velocity is at 99 and the player card says "brings the heat better than anyone" but when actually pitching (in AAA) he only throws 88-91....what's the deal with that?


Take a look

http://www.operationsports.com/forum...em-solved.html

Thanks so much man...although I'm not happy with the news on there but at least it shed some light on the issue...
 
# 24 GrayWolf323 @ 03/11/10 02:00 AM
pretty disappointing review

seems like a lot of it was saying why don't they have mechanics from 2k10 but better :-/
 
# 25 Raven Nation42 @ 03/11/10 04:19 AM
A great review!!! I do have to agreed with some of the other posters that I love the commentary and think it's spot on. I am going to take your suggestion to review the vault more to view the polish graphics of this game.
 
# 26 SoxFan01605 @ 03/11/10 06:05 AM
Quote:
Originally Posted by Dislimb
Madden 10 - rated a 9

MLB 10 The Show - rated an 8.5

Seriously?
I think it's all in context (not that I necessarily agree with it). While I certainly wouldn't give Madden a 9, it was likely scored in comparison to previous iterations, the level of improvement it made, etc. Online franchise probably helped it too, I'd guess.

Fair or not, SCEA has set a ridiculously high standard for themselves and are likely being judged as such. So it's score relative to Madden means very little IMO. Basically, their history provides much stiffer competition for themselves than EA's history does for Madden...lol.

Anyway, for me review scores are arbitrary and silly anyway. It just wraps things up in a neat package for those reading it. People NEVER agree with review scores as a whole, largely because everyone has different criteria for what they mean and in what vein they should be compared.

While I disagree with parts of the review, I don't think it was unfair. Nothing said was untrue and the opinions of the writer weren't really expressed as anything more than that. My only criticism would be that if you are going to critique the game for controls/features that aren't there, you should provide a bit more insight to those that are there. There were some of things glossed over or not covered. This happens with every review though, I guess.

That's just me though...and with that said, it was still a fairly detailed review. I don't ever get too worked up about these things. I think at the very least people can get an idea of what they can expect in the game from this review.

Oh, and I give The Show 10 a 9.37465.
 
# 27 Matt Bug @ 03/11/10 07:15 AM
Superb review, Christian. My thoughts are completely in tune with yours on this release. After warming up to it over the past week, I've thought about the following:

1. RttS Catcher: Save the absence of a pickoff sign, the "Calling The Game" feature is quite impressive. But why is the player not rewarded with Training Points for this? Calling the game is a lengthy process. Seems a waste of time if it's not useful for my RttS player's advancement.

2. I was severely disappointed in the re-vamped Player Cards. With the flashy silver background, the text is nearly illegible. I've always wondered why they didn't just model the classic stat layout used by Topps. More stats, more legibility, and the inclusion of historical stats would be so nice and easy. This is one facet of the game where the graphics team could keep it simple (black & white flipsides would suit me fine) and make us very happy. I've also wondered why Player Cards are not available during in-game play. Instead we're left with minimal information to make important in-game decisions.

3. I'm still puzzled as to why the caps of real-life players do not change in their profile pics after they change teams. Seems like a simple enough request for a game with such advanced graphics. It's most distracting when the player's head is on the jumbo-tron donning the wrong cap. I'm wondering if there is some sort of licensing issue holding back(?)

4. I have many other thoughts, but will close with one final point you touched on. And that is the pitching/batting controls. A simple instantaneous tap of a button to execute a fluid movement such as swinging a bat or throwing a baseball seems odd. It's now 2010 and the method is, indeed, antiquated. If development were ever able to create something akin to the Wii stick, it would dramatically improve the gaming experience. That would be T-Rex ginormous, in fact.
 
# 28 shaq273 @ 03/11/10 08:55 AM
The review was ok, I mean the only problem with the game is the bugs and glitches and that has now become common with sports games. The game improved on from last year so it goes from 9.5 to 8.5 ... hmmmm . They even added some new features and improved the already stellar graphics , the game is the closet thing to a real life sports sim we have on the market and its a 8.5 . WOW
 
# 29 HITTERSAURUS REX @ 03/11/10 11:57 AM
MLB 06 for PS2 receives a 10 from OS on March 14th 2006
MLB 07 for PS3 receives a 8.0 from OS on March 31st 2007
MLB 08 for PS3 receives a 9.0 from OS on March 12st 2008.
MLB 09 for PS3 receives a 9.5 from OS on March 6th 2009..
MLB 10 for PS3 receives a 8.5 from OS on March 10th 2010..

I guess the days of MLB The ShoW achieving a top grade of the #10 for our PS3's is not likely. Oh well I hope Sony/Russell & fello colleagues are reading and are planning to do a huge makeover from the traditional formula of booth announcers, and by adding real throwing MVP05 fielding meters and possibly add an opaque eye level pitching meter so the user won't feel a detachment when delivering his pitch to the plate.
 
# 30 nemesis04 @ 03/11/10 12:03 PM
Quote:
Originally Posted by backbreaker
Just put in your sig so you do not have to post it anymore!
 
# 31 rachristine2 @ 03/11/10 12:27 PM
Good review. I have a few gripes w/ the Show. First off, trade acceptance in franchise. When is this going to be revamped? I traded Lackey (Bos) for Verlander (Det). Then I traded Mike Lowell (Bos) for Jose Reyes (NYM). Are you joking me? These trades would never happen. They need to better incorporate age, salary, health/durability, potential, and need into the trade intelligence. As it stands I can basically trade for anyone in the league. If the Show really represented real life trade intelligence, I would stand up right now and call Theo Epstein a complete idiot, because he should have a hall of famer at every position. Why not? He's got Mike Lowell as trade bait! A 56 year old third baseman with a $9M contract and hip problems for a 26 year old shortstop? Where do I sign!

Further, The Show should allow money to change hands during trades as in real life. As an aside, there needs to be an option to edit already existing player salaries. The Show had Verlander on a 1-year deal, when in reality he was signed to a long term extension.

You are right to judge the throwing meter. In the field, the Show should incorporate a regular throwing "meter" as they use when pitching, rather than "rings". They just don't seem responsive and don't seem to make much of a difference. If I tap the button, the third baseman should literally lob the ball over ephus pitch style to first.

My biggest gripe with this game is playability. The show needs to focus next year on eliminating the time between pitches - why does it take so long for the pitcher to get set with his pitch? If the game were more like the old RBI baseball for NES in this respect - i.e. the ability to rapid fire pitch after pitch - games would be shorter and more fun. Waiting for an animation to load is unnecessary! I don't need to see the pitcher get the ball back.

Finally, you are right on point with the pitching. It's just become repetitive and boring. I want to see the pitcher while I'm playing, not some meter.

All in all, the Show is resting on its laurels too often. The graphics are nearly flawless, but it's more artwork than game. B- from me.
 
# 32 SeerMagicX @ 03/11/10 12:27 PM
I see people saying it's stale that's only been playing it since 08, try playing it since before it was the show. it's unbelievably stale.
 
# 33 Artman22 @ 03/11/10 12:29 PM
Very good review. MLB10 the show is a good game, but not perfect. With all the bugs 8.5 is a good score. Some people are complaining because madden received a 9, but realistically it should have been an 8. The only thing I disagree with the article is about the player models. I agree with the commentary being boring and in need of a new broadcasting team as well. 8.5 is still a great score. Overall I feel the review is fair and on point..
 
# 34 jyoung @ 03/11/10 12:59 PM
Gamespot gave this a similar review (8.0), so I think people are finally starting to get a little weary of The Show putting out virtually the same game for the last couple of years, especially with regards to the frequent bugs and online issues.

Yes it's still way better than 2K baseball, and yes, it's still a great game overall, but I think The Show is starting to slip out of the elite standard that the series set a few years ago.
 
# 35 SBartlett @ 03/11/10 03:45 PM
I thought the review was fair, honest, and critical - just as it should be. I agree that while the game is great in many aspects, the gameplay could use more fine tuning in terms of updating the interfaces for pitching, fielding, and maybe even hitting although the physics from a pitching and hitting standpoint are still on point. Keep the physics - redo the interface to be more engaging.
 
# 36 budsticky @ 03/11/10 03:59 PM
Quote:
Originally Posted by wEEman33
Gamespot gave this a similar review (8.0), so I think people are finally starting to get a little weary of The Show putting out virtually the same game for the last couple of years, especially with regards to the frequent bugs and online issues.

Yes it's still way better than 2K baseball, and yes, it's still a great game overall, but I think The Show is starting to slip out of the elite standard that the series set a few years ago.
I see what you're saying, and I even predicted that The Show would get mostly 8.0 to 8.5 type reviews before it was released. Why? Because their main new feature was the catcher being able to call the game in RTTS. This is something only baseball geeks will care about.

The mainstream video game press (and I'm not including OS in that category) feeds off of flashy new features. Many people spoke of Madden getting good scores this year and relating that game's quality to that of The Show. Well, Madden had Pro-Tak. On the surface it isn't a big feature, but it has a fancy name and it's something regular reviewers can grab on to. Think about the hit stick. Big deal, you can tackle using the R stick. But EA gave it a catchy name and marketed the crap out of it. Of course EA also has a ton of money to throw around to hype these things up.

Maybe SCEA should have called the catcher thing Catch-O-Matic 2010 or something like that. I'm being sarcastic, but I think you all get the point.
 
# 37 CarolinaBlue704 @ 03/11/10 05:24 PM
Madden 10 gets a 9.While MLB 10 gets an 8.5?

I'm sorry OS,but you guys missed the ball on this one.This is what I expect from mainstream gaming sites.Not a site like OS that is dedicated to sports gaming.
 
# 38 brinks @ 03/11/10 07:06 PM
What I find funny about sports game reviews is the games are always compared to last year's versions and that's it. Madden 10 is better than Madden 09. MLB 10 isn't much of a jump from MLB 09.

I haven't played a baseball game since MLB 2K7. I don't care about MLB 09 vs MLB 10. All I care about is MLB 10 as a PS3 game in 2010. How good is the game in the life of the PS3? We need reviewers that don't assume we've played last year's iteration. This game stands alone for me. Review it that way. Or at least present that point of view.
 
# 39 jyoung @ 03/11/10 10:47 PM
I don't think this site is ever going to live down giving Madden 10 a 9.0

It seems to come up in just about every review thread regardless of the game or genre.

 
# 40 Clarityman @ 03/11/10 11:07 PM
Quote:
Originally Posted by CarolinaBlue704
Madden 10 gets a 9.While MLB 10 gets an 8.5?

I'm sorry OS,but you guys missed the ball on this one.This is what I expect from mainstream gaming sites.Not a site like OS that is dedicated to sports gaming.
Can't argue with this at all.
 


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