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NBA 2K10 News Post

Gamespot has posted their first look at NBA 2K10.

Quote:
"The first time you hit the court in NBA 2K10, something might look a bit different. Yes, you'll notice things like the improved player likenesses, including animated faces, better skin textures, and greater lighting effects. But you might also notice a sense of space on the hardwood that simply wasn't present in previous iterations. As developers put it to me, that's because the proportions between player size and the floor had gotten a bit out of whack in older games, resulting in players that were slightly larger than in real life. The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court.

Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing."

Game: NBA 2K10Reader Score: 8/10 - Vote Now
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Member Comments
# 1 infam0us @ 08/05/09 08:58 PM
Gamespot has posted their first look at NBA 2K10.

Quote:
"The first time you hit the court in NBA 2K10, something might look a bit different. Yes, you'll notice things like the improved player likenesses, including animated faces, better skin textures, and greater lighting effects. But you might also notice a sense of space on the hardwood that simply wasn't present in previous iterations. As developers put it to me, that's because the proportions between player size and the floor had gotten a bit out of whack in older games, resulting in players that were slightly larger than in real life. The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court.

Of course, correcting player proportions is just one of the issues addressed in this year's game. As gameplay producer Rob Jones told me, the team wanted to address animations in a comprehensive way this year. To that end, Jones said his mo-cap team captured something in the realm of 9,000 animations during the mo-cap sessions for 2K10. And while not all of those animations were entered into this year's game, a good chunk have either replaced older animations or been added to the game. As he put it, if an animation is pre-NBA 2K9, it had less than a 50 percent chance of making it into NBA 2K10. Part of that new animation philosophy had to do with providing further definition between players. Naturally, a point guard will have access to a different set of moves than a massive center, but developers didn't stop there. They also wanted to capture the differences between how a 7-foot player moves from how a 6-foot-9-inch player gets around the court. As a result, Yao Ming will move like Yao (assuming he ever plays again, that is), Nene will move like Nene, and Steve Nash will do his thing."
 
# 2 Jamin23 @ 08/05/09 08:58 PM
Quote:
Originally Posted by cdiddy71323
Absolutely stunning pics. Blows away anything I have seen from Live so far
Seriously?
 
# 3 ethanlee29 @ 08/05/09 08:59 PM
Quote:
Originally Posted by dynamiks
This statement has to be a joke. You must be a 2k fanboy at heart. Live 10 graphics are wayyy better than these. I am highly disappointed in 2K right now, and I am a 2k sports fan.
this
 
# 4 P21J @ 08/05/09 08:59 PM
Quote:
Originally Posted by noshun
Did you notice the ThanksGiving trimming along the border in the Heat vs Blazers pict? I wonder if the audio on holidays changes?
I thought the announcers last year acknowlegded when it was Halloween or Christmas?
 
# 5 TheBadazz @ 08/05/09 08:59 PM
Quote:
Originally Posted by dynamiks
This statement has to be a joke. You must be a 2k fanboy at heart. Live 10 graphics are wayyy better than these. I am highly disappointed in 2K right now, and I am a 2k sports fan.
You're welcome to head back to their forum.
 
# 6 Stumbleweed @ 08/05/09 09:00 PM
Quote:
Originally Posted by jmood88
Live had one shot(the one with the Magic standing around) that looked really good but it's pretty suspect when that one screenshot looks completely different from the other stuff they've released.
Yeah that shot is incredible, but it's just due to the angle showing all their different muscle definition that it looks so impressive. I was just as impressed with the series of Melo screens and still think Live looks nicer. The faces in 2K10 are scary accurate though (Rose, Fisher, Artest are absolutely perfect), but we really haven't seen all that much from Live on that front. especially since many of them are making facial expressions that make their faces look different.

But yeah, graphics are definitely a personal preference thing. I like the very clean lines and high quality textures that Live has.
 
# 7 elev8rmuzik @ 08/05/09 09:01 PM
Quote:
Originally Posted by dynamiks
This statement has to be a joke. You must be a 2k fanboy at heart. Live 10 graphics are wayyy better than these. I am highly disappointed in 2K right now, and I am a 2k sports fan.
Off topic:

And heeeeeeeeeeeere we go

On topic:

Lookin good... Suprised me actually. Something about the facial expressions look more "human" to me.
 
# 8 kurt2134 @ 08/05/09 09:02 PM
 
# 9 noshun @ 08/05/09 09:02 PM
Quote:
Originally Posted by P21J
I thought the announcers last year acknowlegded when it was Halloween or Christmas?
But I dont recall the visual trimmings along the text borders. Its been a while since Ive played 360.

Either way I have 2k10 paid off already, as I only buy 1 NBA game. Draft Combine sold me.
 
# 10 RICH72601 @ 08/05/09 09:04 PM
Quote:
Originally Posted by Stumbleweed
Also, LOL @ the jerseys still not sitting on their shoulders... how long has that been a problem? Jeez... look at Artest with the tin foil shorts crinkle from 2K7..
I really don't like how 2K does there jerseys and shorts, compared to the detail, the way they fit on the players, and to what they actually look like in real life. Live definitely has them beat in that department. I'm hoping these are just early screens. Looks ok though. You can definitely see the improvements of the player models though, minus the jerseys.
 
# 11 akiracy @ 08/05/09 09:04 PM
Quote:
Yet, even with the games that meet those basic goals, I've always felt there was another level that sports gaming commentary could reach: creating a back-and-forth between hosts that's at once believable as an exchange and insightful. After seeing NBA 2K10 for the first time at 2K Sports' HQ yesterday, it seems the game is as close to reaching that next plateau as I've ever seen.
 
# 12 SageInfinite @ 08/05/09 09:05 PM
Sick. Best 2k "1st" screenshots they've ever released. They will only get better. Off to read
 
# 13 jmood88 @ 08/05/09 09:05 PM
Quote:
Where do you start when talking about NBA 2K10? The thousands of new gameplay animations that were mo-capped to either replace older animations or be added to the game as new? The single-player "My Player" mode that puts you in the sneaks of an up-and-coming hoops player? The create-a-draft class option in this year's Association mode? Where do you start with a game that will mark the 10th anniversary of the long-running NBA 2K series? There are so many options to choose from, but I'd like to start in an unlikely place: commentary.
Some people should be happy about that.
 
# 14 Stumbleweed @ 08/05/09 09:07 PM
"The team took a look at all of the player models in NBA 2K10 and made size adjustments across the board, with the result of having a slightly more open feel to the play on the court."

HALLELUJAH!!!!!

EDIT: The partnership with 82games.com should help the ratings/tendencies.. hopefully the 2K Insider is being put out to pasture as the main ratings determinant.

"The right trigger is also used for sprinting, but because turbo has been abused in the past (especially online, where you can essentially sprint endlessly), the developers are looking to make turbo more of a commodity than ever before. As a result, when sprinting, you'll notice your turbo meter depleting more rapidly than before, and if you use up your turbo completely, your player's energy will drain dramatically if you continue to sprint."

Finally!
 
# 15 TheFiasco87 @ 08/05/09 09:08 PM
after reading the article the game seems to be shaping up nicely. The be a pro mode sounds like it was really done right and not rushed, that makes me excited about it.
 
# 16 jmood88 @ 08/05/09 09:11 PM
It seems that they've added just about everything that people asked for.
 
# 17 thereginator28 @ 08/05/09 09:12 PM
Wow. I'm actually shocked that they got the D-League license. That's pretty crazy to me.
 
# 18 NINJAK2 @ 08/05/09 09:12 PM
Quote:
Originally Posted by Stumbleweed
Faces are very on-point (Wade looks a little off, but Rn and Rose look AMAZING)... still think Live looks better though. The jersey textures in that first
Wade shot are nice, though I don't think it really looks like a real-life Heat jersey.. looks more like those "shimmer" material b-ball shorts you buy for $15 at FinishLine.

But whatever, I don't care that much about visuals... waiting for real information.

Also, LOL @ the jerseys still not sitting on their shoulders... how long has that been a problem? Jeez... look at Artest with the tin foil shorts crinkle from 2K7..
Stumble, I think the 2k vs Live graphics debate is like a "Who's the hottest girl debate" as far as who looks better: People may have their preferences but would you be upset if you got stuck with one or the other?
 
# 19 noshun @ 08/05/09 09:12 PM
Quote:
Originally Posted by ryanm1058123
WOOOO!
Exactly! Luv Mist, Sage where are you two?
 
# 20 tehova @ 08/05/09 09:13 PM
summer league - check
d league - check
draft class - check
career mode - check
player spacing - (alleged check)
82 games tendencies - check

and they say 2k doesnt interact with the community


(this thread is about to do numbers, i wish i could invest in thread stock)
 

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